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BlackMagicWolf

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About BlackMagicWolf

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  1. Inspiration comes from many different places, including other artists. As long as you don't directly copy their art and put it into your game, you should be fine.
  2. I agree with jbadams. Start as small as possible, and then work up from there. You can make a game with 2-3 people if you do it right, and that should be what you aim for.
  3. BlackMagicWolf

    Game design career interview questions

    As you should be! It's a great field if you can get into it.
  4. BlackMagicWolf

    Simple yet good design of upgrade system?

    There's honestly a lot of different ways you could handle this. If anything, prototype type each of them and see which one you feel works best within the game. And don't be afraid to do small demos and give them to people to ask their opinions too.
  5. BlackMagicWolf

    Production in the AAA scene

    Exactly, every team is different, and the person who runs the team might want it done a certain way, and that's how many games have been made.
  6. BlackMagicWolf

    Community College or Online School?

    Bachelor's is preferred, however, there are exceptions. But, those exceptions are usually tied up around skill of the person.
  7. BlackMagicWolf

    Feedback on tracks & networking advice

    When it comes to getting a following, you need to grind it out. It'll be slow, and you'll need to change tactics at times to keep their attention. Seek out people too that are in like-minded, as that'll help you grow by helping them grow.
  8. BlackMagicWolf

    Writing question for RPG developers

    Definitely listen to that device about the branching dialogue. But, whenever you move to cutscenes, a movie script is a good way to think about it.
  9. BlackMagicWolf

    Leaving a company at a critical moment

    In the end, you must do what's best for you. But, you must also be careful to not burn a bridge. If you do decide to leave, be open and honest with your former team and let them know why you're leaving. And if you can, ask the new job to give you a week or two to wrap things up with them so that you can move on without guilt.
  10. BlackMagicWolf

    Execution: Backstory revelation

    I personally like the second idea better, but, it's your story. If anything, block out how both would look/work in the game, and then see which you feel resonates more.
  11. BlackMagicWolf

    what is the appeal of fps games?

    I think that FPS games are popular because they give the illusion of YOU being the character, as it's being "viewed through your eyes" via the character whose face you usually never see.
  12. BlackMagicWolf

    how to protect my game from piracy

    I wish there was an "easy" answer to that. Sadly, there isn't. If there was, gaming would be a much better place development wise.
  13. BlackMagicWolf

    [Fantasy TBS] Looking For Feedback On Combat

    I'll try and check this out
  14. BlackMagicWolf

    Any idea on this boss mechanism?

    This is definitely a feature that will need to be tested thoroughly if you want to implement this, because it could either work really well, or be the hardest boss fight in the game.
  15. BlackMagicWolf

    what should i do in order to be a concept artist?

    The two things you need to do to be a concept artist is A) be an artist, and B) be able to draw concepts based on information given. In this case, you'll be hired to draw someone elses vision, which isn't always easy depending on the media you're drawing for. You need to know your style, draw it, and then show it to others, that way they can gauge whether you can fit a "similar" style so that they can get the details they want from the concept you'll draw. You also need to put yourself out there so you can get hired, go to sites like ConceptArt.org, you can post yourself there and see if anyone bites.
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