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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

ckopins

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  1. Without knowing how experienced you are at programming (im going to guess fairly new) but creating a graphics engine requires a whole lot of work, prior knowledge and experience (in my opinion).  If you're interested in making a game and using a graphics engine I would recommend jmonkey with your blender background.  All the added functions you want out of your graphics engine you could add into jmonkey, that would make some good coding projects to get better familiar with the engine and how it works.  Which ever you decide to do though best of luck.  Was your camera view a top down perspective?
  2. I've been reading this book http://www.amazon.com/Beginning-Android-Games-Mario-Zechner/dp/1430246774/ref=dp_ob_title_bk to learn android game development.  It starts off with some basics about game design, both helpful but a little obvious and then jumps into making your own game.  I think its been a good read so far so it has my recommendation.  Good luck. 
  3. Hopefully I'm answering this correctly but between the two of us we have java, c#, c++, python and javascript for web and desktop development.  We were thinking of pretty much getting into the bulk of game programing and skipping the simple pong type of games.  Hopefully that doesn't cause to many problems.
  4. Hello, a friend and myself are planning on making for ouya.  We are both in college and we both work as developers so we're not just beginning to program.  That being said we have never made a game which is where my question comes from, where to begin?  We have our game idea and concept but we're not sure where to start, do we start with the character and controlls making sure the animations are correct or do we start building our game world?  How do you guys start making a game?  Is there a method you follow?   Thanks you for the advice
  5. I say learn java and when you start getting comfortable look at c# a little.  c# is basically MS version of java, they are very similar but as you said earlier there are more jobs in java than c#.
  6. If you're looking for a free java engine check out java monkey, http://jmonkeyengine.com/ lots of tutorials to help you get started and a great community like this one to help you out with any problems.
  7. Some advice and Im not sure if this can be repeated enough, learn c# syntax. What you originally had written looked sudo and nothing resembling c#. Before continueing in your book check out this site, this guy has released 200 c# videos that do a great job teaching almost everything you need to know. [url="http://thenewboston.org/list.php?cat=15"]http://thenewboston.org/list.php?cat=15[/url]
  8. Hello, I am trying to create an AVL tree in java and I'm not quite sure on how I would balance my tree. I'm not too sure on how to start my check or how to begin my check, would I start by checking the depth of both left and right side? But then how would I pin point where to start balancing? I have to use recursion. I'm not looking for code (though if you feel compelled to do so please don't let me stop you) just an explanation. Thank you for any help.
  9. I don't have a complete answer you are looking for but what I can tell you from my experience it really helped to start with the easy games such as pong and poker (text based). If you run into syntax you are unfamiliar with then google is your goto man. This will help you learn concepts and key words as you go along but it will take a bit more effort. You'll find as you program not a lot is just given to you, you have to go out and search and sometimes all you come back with is half of what you wanted. I think its best to start with a little at a time. If you start with pong and build up you'll start to learn the process and whan needs to be done as things get bigger. You can watch youtube videos to get a bigger idea of what the proccess is but the best way (I think) is to start small so you understand the little things then move on.
  10. What if one was to make an extensive 2d game, would you recommend an engine for that? Like if I were to make a bullet hell space shooter game.