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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About IrkenInvader

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  1. Thanks for all the replies, you guys are awesome. Going to scrap everything and adventure into html 5 and javascript.
  2. I want to make an RTS game and enable people to set up games through a web site. I have made some RTS games before, so far they have been very simple with basic pathfinding and only a few units. I am thinking the game could be done in silverlight (decent graphics is not a priority) with C#, as that is where I have the most experience. I also have some experience using openGL and DirectX, but those seem like they would be more difficult to use with a web launcher and 2D graphics is just fine for my game. The web integration part is where I have the most questions. I basically want to make lobby for players to set up games, then launch the game. It should also have some other features like chat and a ladder. What languages or tools should I learn to make the website (I have almost 0 web development experience)? Is something like this even feasible for someone with limited resources? I am thinking the game would run in browser, but is it also possible to have the site launch the game and have it run separately?
  3. A couple friends and I are starting a project to make a multiplayer RTS game, we have started building it as an out of browser application written in C# using silverlight. We want to set up a website or at least a frontend application with chat capability and the ability to create and play the game with others over the internet. I wanted to make sure something like this is possible using silverlight (none of us have much network experience or experience creating multiplayer games). I know silverlight is not the best tool to use for creating a game but this is a largely educational project and it is what we are most familiar with. So, is something like what i am envisioning possible? If so, any suggestions as to how to go about creating a platform to launch games / chat / keep track of game statistics? Thanks for any help!