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About ongamex92

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  1. ongamex92

    Arcade car physics

    BTW I did something very similar with what they did in space dust racing. Here is the result https://twitter.com/ongamex92/status/981449356820742144 https://twitter.com/ongamex92/status/981449356820742144
  2. ongamex92

    Simple ray-cast vehicle

    Hi guys, I want to write a really basic raycast vehicle(a car with 4 wheel that can steer). I tried to come up with the math's myself, but the result isn't good the car isn't stable, and oscillates up an down? Do you know any good tutorial on how to do it? Currently I do a raycast, and if the distances is lower than the distance my tire what's to be I apply this force (which really doesn't work): forcePerTire = RaycastDir * (hitDistance / IdealTireDistance) * forceMultiplier; I guess this is more a hoverboard, not a car,
  3. ongamex92

    FBX double sided materials

    I have the same I issue, all I found about it is that 3ds Max and Maya do not export such info to FBX, I do not know if it is still true, this is issue is on halt for me, there could be some dirty workarounds like adding custom properties to the materials or the meshes.
  4. Hi all In my 3rd person game the player can fully rotate the camera around him(like in the most 3rd person shooters or jump'n'run games), however I think that this control isn't needed in my game, and I think it would be better to "hardcode the camera" orientation for every different place in my game, something similar like in Super Mario 3D land. I'm not sure how to approach this problem, how to design the helpers in my level editor for that type of camera. The only thing that comes to my mind is each time the player enters a room/place the camera jumps and moves along a "rail" associated to that place? Are there any other approaches?
  5. ongamex92

    Rip internet 2017-12-14

    I hope this never happen to Europe and I hope that Americans will go outside and fu*k-up the streets, this is despicable. how can anyone agree on such thing. P.S. If this thing happened in Greece I would suspect that there wouldn't be a country called Greece by now
  6. ongamex92

    Rip internet 2017-12-14

    Yep this is despicable! I do not know how they did not start burning people and destroying building by now.
  7. Assimp doesn't work well with FBX files
  8. ongamex92

    C++ IDE for Linux

    I'm using VSCode + CMake that generates Ninja, works pretty well for me. (I use it for debugging, I still use Visual Studio unrder windows for development).
  9. Ah, so smart! In the previous post i was thinking "omg how will he solve it", and then this splendid idea
  10. Yeah, sadly there isn't an alternative
  11. Hi all, I want to obtain the mouse movement win WINAPI. Basically if the cursor is on the left side of the screen and I move the mouse left, I want to sill get a -x value. I know that this was possible with DirectInput, but I cannot find a WinAPI equivalent. Is there any?
  12. ongamex92

    My first triangle

    Try right before system("pause")
  13. World of WarCraft, I still play it, but extremely casually, like max 3 hours a week, which is not enough for a mmo. Each time a new expansion gets released I take a few days off work just to play WoW,
  14. ongamex92

    Bullet - btGhostObject

    I cannot spot directly the mistake you've got, it should work I guess... However a few weeks ago I had a problem with ghost objects with Collision Shapes that had scaling. It really did not work. After fighting a few battles, I've switched to btCollisionWorld::ContactResultCallback (see contactTest in btCollisionWorld or btDynamicsWorld for details). It works better for me and the rigid body used for triggering doesn't need to be in the dynamicsWorld for this to work.
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