swilkewitz

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About swilkewitz

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  1. Digipen: Is is worth it?

    What other schools are you considering? What area of game development do you plan on specializing in?
  2. Communicating with Programmers

    Don't forget about tech artists, who are middlemen between artists and programmers. A Google search brought up this result: http://www.creativeskillset.org/games/careers/profiles/article_5287_1.asp
  3. What Is My Next Move

    What school do you study at?
  4. Website/Portfolio Critique

    [quote name='frob' timestamp='1327937636' post='4907656'] Overall the site leaves me with a very bad taste, making me feel I cannot trust you to do a professional job. It counteracts what the resume presents. [/quote] Does this page appear more professional from a design perspective? http://web.ics.purdue.edu/~swilkewi/home (The links are dummies.) Thanks! Scott
  5. Critique my Portfolio :)

    I noticed that shrinking my broswer's width would force the nav menu to dissapear off the left side. I would just make the nav menu fixed. Firefox, Windows 7
  6. Website/Portfolio Critique

    My website just got destroyed. I will read through your entire post and come up with a plan for redesigning it. This is exactly what I needed, thanks! Scott
  7. Website/Portfolio Critique

    That smooth expand demo actually looks really nice, however I don't know if it would look good will large amounts of info in each div. Anyway, I just applied a smooth scroll that works well enough. What do you think? When you say the fonts are different across the whole site, are you talking about the bio page alone, or my entire website?
  8. Website/Portfolio Critique

    Hey, thank you so much! I will definitely try to make it more professional and add smooth scrolling. As for the bio... do you mean you think the content should be more professional, or just the formatting?
  9. Website/Portfolio Critique

    Bump. I would appreciate any feedback, so don't feel obligated to answer every single question.
  10. I recently finished adding content to my website, and I would greatly appreciate feedback. I will be using this website to help me with my internship search, and to display my portfolio. [Link taken out] Some specific things to check for: Does my splash page sound corny? Are the fonts in my bio hard to read? If so, is this a big deal? Do you like the way I set up my bio, or do you think I should make it more professional? Is the expand/contract feature in my portfolio confusing/disorienting? Does the Prezi in my portfolio work for you? Does the emptiness on the bottom of the contact page bug you? Are there any major bugs visible with your browser and OS? Have you found any other issues with the layout, design, color, etc. of my website? Have you found any other issues with the content of my website? Is the amount of information given on my portfolio just right, too much, or too little? Will my portfolio be helpful in an internship search, or does it need more work? General thoughts? Thanks! Scott Wilkewitz
  11. should I move from 2D to 3D?

    I changed the url to my Assimp tool. http://web.ics.purdue.edu/~swilkewi/portfolio.html Good luck exploring 3D!
  12. should I move from 2D to 3D?

    [quote name='MrDarkKnight' timestamp='1326440399' post='4902256'] [quote name='swilkewitz' timestamp='1326410716' post='4902146'] [quote name='MrDarkKnight' timestamp='1326382937' post='4902024'] Thanks. I bought an OpenGL book last month and I started learning 3d. All what I was able to do so far is make a human cube that rotates. I wanted to load 3d models into my OpenGL project but I was surprised that loading 3D models is unbelievably hard. [/quote] I came across this problem a while back. I would recommend checking out Assimp, it will load into memory almost every model file you can think of, and then provide the data in its own "format." I made a converter tool using Assimp so that my games could load the models in their own format without depending on Assimp. The only problem is there isn't a lot of help available to get started with Assimp--only the documentation. If you decide to use Assimp and need help, contact me or ask the APIs and tools people. Hope this helps! [/quote] thanks a lot. i just have one question. Can i use Assimp in commercial projects for free? or do i have to buy their product ? the whole point of using opengl instead of using a ready game engine like OGRE3D is because I want to understand how engine are made, and maybe some day make a one. very very simple one. [/quote] I don't know much about software licenses, but on their website they refer to theirs as "liberal." [url="http://assimp.sourceforge.net/"]http://assimp.sourceforge.net/[/url] [url="http://assimp.sourceforge.net/main_license.html"]http://assimp.source...in_license.html[/url] Anyway, if you write a tool using Assimp, then I don't think you would have to worry unless you release it. As far as help goes, there is the documentation, which you should certainly look at: [url="http://assimp.sourceforge.net/main_doc.html"]http://assimp.source...t/main_doc.html[/url] and some tutorials: [url="http://assimp.sourceforge.net/lib_html/usage.html"]http://assimp.source...html/usage.html[/url] [url="http://ogldev.atspace.co.uk/www/tutorial22/tutorial22.html"]http://ogldev.atspac...tutorial22.html[/url] [url="http://www.lighthouse3d.com/cg-topics/code-samples/importing-3d-models-with-assimp/"]http://www.lighthous...ls-with-assimp/[/url] and a sample of my own tool: (Look down to drawing with openGL under TBC) http://web.ics.purdue.edu/~swilkewi/portfolio.html I also found a tool for converting to Ogre meshes if you want to go that route: [url="http://www.ogre3d.org/tikiwiki/OgreAssimpConverter&structure=Tools"]http://www.ogre3d.or...structure=Tools[/url]
  13. should I move from 2D to 3D?

    [quote name='MrDarkKnight' timestamp='1326382937' post='4902024'] Thanks. I bought an OpenGL book last month and I started learning 3d. All what I was able to do so far is make a human cube that rotates. I wanted to load 3d models into my OpenGL project but I was surprised that loading 3D models is unbelievably hard. [/quote] I came across this problem a while back. I would recommend checking out Assimp, it will load into memory almost every model file you can think of, and then provide the data in its own "format." I made a converter tool using Assimp so that my games could load the models in their own format without depending on Assimp. The only problem is there isn't a lot of help available to get started with Assimp--only the documentation. If you decide to use Assimp and need help, contact me or ask the APIs and tools people. Hope this helps!
  14. Critique My Resume

    Thank you for the advice! I'll go ahead and make those changes right now. When you say it looks reasonable, do you mean that my experience appears to be what is expected of intern programmers?
  15. Critique My Resume

    Sorry about that, my resume is up now. Anyway, that is understandable. When you say student projects, do you mean projects specifically related to classwork, or just any learning projects?