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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

swilkewitz

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About swilkewitz

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  1. What other schools are you considering? What area of game development do you plan on specializing in?
  2. Don't forget about tech artists, who are middlemen between artists and programmers. A Google search brought up this result: http://www.creativeskillset.org/games/careers/profiles/article_5287_1.asp
  3. What school do you study at?
  4. [quote name='frob' timestamp='1327937636' post='4907656'] Overall the site leaves me with a very bad taste, making me feel I cannot trust you to do a professional job. It counteracts what the resume presents. [/quote] Does this page appear more professional from a design perspective? http://web.ics.purdue.edu/~swilkewi/home (The links are dummies.) Thanks! Scott
  5. I noticed that shrinking my broswer's width would force the nav menu to dissapear off the left side. I would just make the nav menu fixed. Firefox, Windows 7
  6. My website just got destroyed. I will read through your entire post and come up with a plan for redesigning it. This is exactly what I needed, thanks! Scott
  7. That smooth expand demo actually looks really nice, however I don't know if it would look good will large amounts of info in each div. Anyway, I just applied a smooth scroll that works well enough. What do you think? When you say the fonts are different across the whole site, are you talking about the bio page alone, or my entire website?
  8. Hey, thank you so much! I will definitely try to make it more professional and add smooth scrolling. As for the bio... do you mean you think the content should be more professional, or just the formatting?
  9. Bump. I would appreciate any feedback, so don't feel obligated to answer every single question.
  10. I recently finished adding content to my website, and I would greatly appreciate feedback. I will be using this website to help me with my internship search, and to display my portfolio. [Link taken out] Some specific things to check for: Does my splash page sound corny? Are the fonts in my bio hard to read? If so, is this a big deal? Do you like the way I set up my bio, or do you think I should make it more professional? Is the expand/contract feature in my portfolio confusing/disorienting? Does the Prezi in my portfolio work for you? Does the emptiness on the bottom of the contact page bug you? Are there any major bugs visible with your browser and OS? Have you found any other issues with the layout, design, color, etc. of my website? Have you found any other issues with the content of my website? Is the amount of information given on my portfolio just right, too much, or too little? Will my portfolio be helpful in an internship search, or does it need more work? General thoughts? Thanks! Scott Wilkewitz
  11. I changed the url to my Assimp tool. http://web.ics.purdue.edu/~swilkewi/portfolio.html Good luck exploring 3D!
  12. [quote name='MrDarkKnight' timestamp='1326440399' post='4902256'] [quote name='swilkewitz' timestamp='1326410716' post='4902146'] [quote name='MrDarkKnight' timestamp='1326382937' post='4902024'] Thanks. I bought an OpenGL book last month and I started learning 3d. All what I was able to do so far is make a human cube that rotates. I wanted to load 3d models into my OpenGL project but I was surprised that loading 3D models is unbelievably hard. [/quote] I came across this problem a while back. I would recommend checking out Assimp, it will load into memory almost every model file you can think of, and then provide the data in its own "format." I made a converter tool using Assimp so that my games could load the models in their own format without depending on Assimp. The only problem is there isn't a lot of help available to get started with Assimp--only the documentation. If you decide to use Assimp and need help, contact me or ask the APIs and tools people. Hope this helps! [/quote] thanks a lot. i just have one question. Can i use Assimp in commercial projects for free? or do i have to buy their product ? the whole point of using opengl instead of using a ready game engine like OGRE3D is because I want to understand how engine are made, and maybe some day make a one. very very simple one. [/quote] I don't know much about software licenses, but on their website they refer to theirs as "liberal." [url="http://assimp.sourceforge.net/"]http://assimp.sourceforge.net/[/url] [url="http://assimp.sourceforge.net/main_license.html"]http://assimp.source...in_license.html[/url] Anyway, if you write a tool using Assimp, then I don't think you would have to worry unless you release it. As far as help goes, there is the documentation, which you should certainly look at: [url="http://assimp.sourceforge.net/main_doc.html"]http://assimp.source...t/main_doc.html[/url] and some tutorials: [url="http://assimp.sourceforge.net/lib_html/usage.html"]http://assimp.source...html/usage.html[/url] [url="http://ogldev.atspace.co.uk/www/tutorial22/tutorial22.html"]http://ogldev.atspac...tutorial22.html[/url] [url="http://www.lighthouse3d.com/cg-topics/code-samples/importing-3d-models-with-assimp/"]http://www.lighthous...ls-with-assimp/[/url] and a sample of my own tool: (Look down to drawing with openGL under TBC) http://web.ics.purdue.edu/~swilkewi/portfolio.html I also found a tool for converting to Ogre meshes if you want to go that route: [url="http://www.ogre3d.org/tikiwiki/OgreAssimpConverter&structure=Tools"]http://www.ogre3d.or...structure=Tools[/url]
  13. [quote name='MrDarkKnight' timestamp='1326382937' post='4902024'] Thanks. I bought an OpenGL book last month and I started learning 3d. All what I was able to do so far is make a human cube that rotates. I wanted to load 3d models into my OpenGL project but I was surprised that loading 3D models is unbelievably hard. [/quote] I came across this problem a while back. I would recommend checking out Assimp, it will load into memory almost every model file you can think of, and then provide the data in its own "format." I made a converter tool using Assimp so that my games could load the models in their own format without depending on Assimp. The only problem is there isn't a lot of help available to get started with Assimp--only the documentation. If you decide to use Assimp and need help, contact me or ask the APIs and tools people. Hope this helps!
  14. Thank you for the advice! I'll go ahead and make those changes right now. When you say it looks reasonable, do you mean that my experience appears to be what is expected of intern programmers?
  15. Sorry about that, my resume is up now. Anyway, that is understandable. When you say student projects, do you mean projects specifically related to classwork, or just any learning projects?