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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1. Hi, I'm brand new developing with sdl i started developing with XNA a little but it got exausted since they don't have a pretty GUI, at least tables (data grids). I saw that most of the games are being developing using SDL. What i want to know is....what is the best GUI (simple to use) to use with SDL? And one that have textbo, datagrid, dropdowns and list. (More concret, controls like used in Football Manager etc...) And most important that work with SDL.Net because i'm developing in C# THanks in advance
  2. Hello i'm starting in XNA gaming develop and i have a question. Is there any possibility to create a list control (scrollable and sortable) in a easy way? Any code already implemented for that where we can just change the layout and data info? I already saw the possibility to import windows forms controls but i don't like it. I guess i can do a sortable list, rectangle with some header looking for click item and then i sort it (i guess is just this) but the problem is the scroll....how can i do that? Thanks in advance EDIT: And a date picker is possible and how can i see one? Like football manager and other games have
  3. Thanks Nypyren It worked....so easy ;)
  4. I have this code and i want to convert the object to List<Riders> How can i do that instead of creating a new class with every items? [code] List<Riders> list_team_riders = new List<Riders>(); object obj = (from rider in frm.list_riders join rcont in frm.list_ridercontract on rider.PlayerID equals rcont.riderID where rcont.TeamID == tm.TeamID select new { rider }).ToList();[/code]
  5. Question, The SDL only works in new forms? ican't embeb that in a windows form?<br><br>EDIT:<br><br>Still no reference to add for Microsoft.Directx @ Visual Studio<br><br>i will take a look to slimdx is it good?<br>
  6. Hmm i don't know nothing about 3D or 2D API's As i told i only had done polygons and images movements with the system drawing graphics of windows forms default applications I was trying to download the Direct2D API but i can't install it, Windows 7 @64bits Just because in add reference i don't have Microsoft.Directx component to import. Any help i appreciate. And thanks for the help already ;) EDIT: I didn't understood the sdl it works like a video player?
  7. I want to use it with windows forms. I was asking for an easy because i never done nothing with 2D graphics except with the windows graphics class
  8. it's free and easy to user?
  9. Hello, I tried to search but didn't found nothing answering my problem... What's the best API to 2D graphics like football manager old simulation for C#? The old with balls? Thanks in advance