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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About philippedasilva

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  1. Hi, Since Microsoft enabled indie developers to target their console as a mean to distribute their games, a lot of the Xbox 360 dashboard updates made it more difficult to find their games by players. A lot of Xbox Live Independent Game developers commented on the issues brought by Microsoft deciding to push indie games visibility deeper and deeper in the navigation hierarchy affecting sales. While I do understand their point, it always has been clear that Microsoft wouldn't consider marketing XBLIG and it would be indies' responsability to market their games. However, since Xbox 360 is a close platform, being able to direct potential customers to your game on their console isn't an easy task as it's very difficult to explain them where to find their game. We still have the ability to direct potential players to the game's product page in the Xbox.com marketplace and ask them to order it and place your game in their Xbox 360 download queue but it isn't as friendly as doing the same directly in their console the same way they'd do with Xbox Live Arcade games or established publishers' games that get a higher visibility in the Dashboard. I therefore brainstormed about this issue and I believe I found an interesting idea to help market games on Xbox 360 that could serve not only indie developers but also the whole game developers ecosystem. I explain this idea on my blog and I'd like to get as much feedback as I can and potentially reach one of the Xbox 360 product managers so they include this simple suggestion in their features list. Here is the link to my blog entry: [url="http://indiefreaks.com/2012/02/07/marketing-games-for-xbox-360-a-suggestion/"]http://indiefreaks.c...0-a-suggestion/[/url] Thanks Philippe Da Silva Indiefreaks studio [url="http://indiefreaks.com"]http://indiefreaks.com[/url]
  2. Making some really good progress with IGF & #SunBurnEngine instancing. But issue with Material getting more light as SceneObjects are added
  3. RT @indiefreaks: Hardware Instancing with #SunBurnEngine R&D for the Indiefreaks Game Framework blog entry just posted http://bit.ly/ey9uc1
  4. I think I have a good abstraction design for #sunburnengine hardware instancing while preserving ease of use. Implementation difficulty: 5/5
  5. Hey, that's what I call customer care: Pivotal Tracker just commented on my blog ;) http://bit.ly/f783rp @MartinCaine
  6. Just released small fix update v0.1.1.0 of the Indiefreaks Game Framework for #xna & #sunburnengine http://indiefreaks.com
  7. Must have: Visual Studio 2010 Shortcuts #xna http://bit.ly/ewwi3n
  8. When can we expect #xna #kinect indie games in such situations http://gizmo.do/dRourR? Would be fun to see people playing it outside :)
  9. Just registered for the Microsoft TechDays 2011 in Paris, France. Focus: #Xna, #WP7 and the Cloud.
  10. Wow! That's cool! Already 45 #xna developers downloaded my IGF library. Quite proud to see some interest :) http://indiefreaks.com
  11. RT @indiefreaks: released version of the Indiefreaks Game Framework for #xna & #sunburn, get it here for free http://bit.ly/byY4BL
  12. Pivotal Tracker will become a paid service on July the 20th 2011 http://bit.ly/byY4BL
  13. Just blogged on my framework's application infrastructure I plan to release to the #xna #sunburn community soon :) http://bit.ly/byY4BL
  14. Windows 7 Update badly communicated? Sure thing :) http://bit.ly/eNYM9p