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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1. [b]iPad 2 A5 Chip and SIO2[/b] With the arrival of the new iPad 2, new frontiers can now be reached! We had the the opportunity to test the whole SDK on the platform and it works great with a huge performance boost! In addition, special modifications and optimization have been made to SIO2 v2.0.11 (and up) to extract the most from the power of the new iPad 2 A5 chip. Theses changes are now available and included inside the latest version of the SIO2 SDK, accessible from our "SDK Download" section inside your SIO2 Developer Control Panel.
  2. SIO2 News: SIO2 v2.x Exporter for Blender v2.56a is available for download! Since now the Blender v2.5x Python API are near stable, it was time to port the good old Blender v2.49b exporter to the new and amazing version of Blender v2.5x. You can grab your copy of the exporter in attachment to this forum post: http://forum.sio2interactive.com/viewtopic.php?f=13&t=1151 as it is currently maintained on the forum and will be integrated as a part of the next SIO2 SDK revision that should be out soon. An online manual is also available, please take note that there is quite a few changes compare to the Blender v2.49b version, make sure you read the manual before porting your SIO2 Scene to the latest Blender version.
  3. Hey Guys, I'm writing this post to give some news about [url="http://sio2interactive.com"]SIO2 Engine[/url] if you are interested: First of all, the new version 2.0 was released about 2 month ago. It's a complete reconstruction of the core API with alot more features and it performs alot faster too. For details you can visit the [url="http://sio2interactive.com"]SIO2 Engine Website[/url]. Then a couple of new tools were released in the past weeks. There is the SIO2 Live, which is a real time TCP/IP protocol that allows you to "Live Edit" your scene, so no more back and forth export! And there is the Maya Exporter to export the scene using Maya, one more option than using Blender. And the last tool is the Mac Appstore migration kit, which is to help migrate SIO2 iOS applications to the new released Mac App Store. And now the Android platform integration is on the way. Hope you find this post useful. Thanks!
  4. Unity

    You should definitely check out the [url="http://sio2interactive.com"]SIO2 Engine[/url]! A cross platform 2D/3D game engine framework uses OpenGL ES as its core to deliver fast graphics and provide all the modern game engine functionalities. You can use this engine to develop on MacOS and/or Windows. http://sio2interactive.com