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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

mikegeig

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  1.   Signs seem to point to XNA going away. This is purely speculation at this point, but the XNA team at Microsoft was desolved (I believe).
  2. Howdy all, I wrote the FixByProximity tutorials very basic so that people could follow along and learn while watching. It is certainly easier to know a bit before starting, however following along and looking things up has worked for a lot of viewers so far.   I would say to just start. If you keep waiting to "know more" then you will never begin. Instead, go as far as you are comfortable. Then go just a little farther. Then study until you are comfortable again. At that point start back up.   Anyway, your mileage may vary.
  3. I noticed this line: 'AllegroTest.exe': Loaded 'C:\Windows\SysWOW64\allegro-5.0.5-monolith-md.dll', Binary was not built with debug information. In your linker, what "additional dependencies" are you using? You should use: allegro-5.0.5-monolith-md-debug.lib (notice the debug word, are you missing it)?
  4. Glad to see you found my site. Let's see if I can't help. First, are you using 32 or 64 bit windows? Secondly, did you place your dll's in system32 (32-bit) or sysWOW64 (64-bit)? That error indicates that your computer cannot find the dll's. Go into the appropriate folder and look for the files manually to ensure that they are there.
  5. Hello, that 2nd tutorial is my site. Hopefully I can help. Are you able to post your code or email it to me?
  6. Ah, hey. You posted my site! Glad you (or your friend) liked it.
  7. [quote name='striker87' timestamp='1314066745' post='4852618'] [quote name='Amphoterik' timestamp='1314061724' post='4852603'] [quote name='FlyingDutchman' timestamp='1313970240' post='4852063'] nice that ure working with allegro 5... i have a game completely written with allegro 4 on my blog. incl source.. maybe u want to check it out!! but one critic ... when i want to watch your videos in fullscreen it says that this is not possible. that makes it unfortnately impossble to read the source ure writing.. maybe u can check this.. regards markus [/quote] Can you tell me what video wasn't viewable full screen? They all should be full screen and 1080p enabled. [/quote] I think what he means you can't click full screen on the videos when viewing them from your site as I wasn't able to but when I clicked on the video when it was playing it took me to the site it is uploaded on and was able to see it full screen on there. Hope this helped! [img]http://public.gamedev.net/public/style_emoticons/default/smile.gif[/img] [/quote] Yes, thank you
  8. I also posted this in the beginner's forum since I did not know where it would server the most benefit: Hello everyone, I am currently producing a learning series for my students and I figured I might as well share it with everyone here as well. The course focuses on teaching video game development basics to students with a rudimentary knowledge of C++. This course is for anyone who wants to learn the fundamentals of game development at the code level. All of the tutorials are assuming a PC with Visual Studio 2010, though the code itself is cross platform and should work on any operating system (thanks to Allegro 5). Furthermore, all of the software used is free. Like I stated earlier, this material is for some college courses I am teaching, but I figured that I would share the wealth. All of the course materials can be found here: [url="http://fixbyproximity.wordpress.com/2d-game-development-course/"]http://fixbyproximit...lopment-course/[/url] Please note that I am still actively developing this and am constantly adding new materials. Everything on the site is free, I only ask that if you find a mistake or have a suggestion about how I can make something better to please let me know. I want these materials to be of the highest quality I can make. Enjoy.
  9. [quote name='FlyingDutchman' timestamp='1313970240' post='4852063'] nice that ure working with allegro 5... i have a game completely written with allegro 4 on my blog. incl source.. maybe u want to check it out!! but one critic ... when i want to watch your videos in fullscreen it says that this is not possible. that makes it unfortnately impossble to read the source ure writing.. maybe u can check this.. regards markus [/quote] Can you tell me what video wasn't viewable full screen? They all should be full screen and 1080p enabled.
  10. Hello everyone, I am currently producing a learning series for my students and I figured I might as well share it with everyone here as well. The course focuses on teaching video game development basics to students with a rudimentary knowledge of C++. This course is for anyone who wants to learn the fundamentals of game development at the code level. All of the tutorials are assuming a PC with Visual Studio 2010, though the code itself is cross platform and should work on any operating system (thanks to Allegro 5). Furthermore, all of the software used is free. Like I stated earlier, this material is for some college courses I am teaching, but I figured that I would share the wealth. All of the course materials can be found here: http://fixbyproximity.wordpress.com/2d-game-development-course/ Please note that I am still actively developing this and am constantly adding new materials. Everything on the site is free, I only ask that if you find a mistake or have a suggestion about how I can make something better to please let me know. I want these materials to be of the highest quality I can make. Enjoy.
  11. Hello everyone, I am searching for a good Unity3D textbook. The book needs to be in C#. I have been searching all over, but my search fu is failing me. Any help would be appreciated.
  12. Thank you for the information. I have been Eye-balling XNA. I recognize the fact that there just isn't enough time to teach everything, so I think I will just focus on the concepts. From there I can work on developing on the foundation.
  13. Hello everyone, I am new to this site and found it while doing some research. As such, I figured I'd sign up. I have recently been brought onboard as a college instructor for Video Game development. I have taught video game courses at the college level before and even made a few video games at the professional level. I have been hired to improve the courses at the school and bring more students into the program. Looking at it right now, we offer 4 specific video game courses: Game Design, 2D game dev, 3D game dev, and Adv Topics (which never runs because we don't have enough students). Of these four courses, I am teaching Allegro, DirectX, OpenGL, and Torque. The problem is that, as this is a 2-year school, spreading the instruction across multiple technologies is more detrimental than helpful. There is just not enough time for mastery. This leads to my question. As I am restructuring this program, game you suggest a platform that would be good for both 2D and 3D so that students get the chance to work in the same environment for longer? I am looking for something versatile (doesn't have to be very powerful) but also easy to learn? I only get 4 semesters of 16 week courses to teach all that I can on Game Dev. Thank you for your insight. Mike