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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

B Squared

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  1. Wow, those FAQs are really helpful... I'm kind of embarrassed I didn't see them before. That's usually the first thing I do when I join a forum. It's late and I have to wake up for work in the morning, but I did read number 47. Very inspiring; thanks a lot.
  2. [quote name='NewBreed' timestamp='1295676411' post='4762843'] You've started the degree, finish it; next to everything you learn can be brought over to game dev in some way and it doesn't limit you to just a game development job. The models aren't too bad, keep working at it as a hobby, but focus on your degree first; you'll find a solid degree will get you much further than creating a few models in something like 3ds max. [/quote] Don't get me wrong; I [i]am[/i] getting my degree this spring. I'm taking my last few classes right now. However, I don't know whether I want to continue in my current field and enroll in a bachelor's program or if I should enroll myself in another local school's game design program. I don't particularly like programming. I don't dislike it but I don't love it either.
  3. [size="3"]Hello everybody, it's nice to be here.[/size] [size="3"]My name is Brian Bann; I am currently at a fork in the proverbial road that is my life. I am nineteen years old and will be graduating from Kent State University this spring with an Associate's degree in Computer Technology with a focus in Application Development. I enrolled in the program when I was seventeen because I still didn't really have a clear vision of what I wanted to do.[/size] [size="3"]I have always considering game development as something I'd like to do. However, as I'm sure all of you know our economy wasn't (and still isn't) at its strongest.I thought, "Entertainment will be the first to go, the job market will be scarce for game devs.". That's why I went with a "secure" field like IT tech.[/size] [size="3"]Throughout the entire program, I kept thinking, "Maybe it will get better?" I am not bad at programming and networking tech; my teachers often encouraged me to take more advance courses the next semester and I have straight A's. However, I don't enjoy it how I thought I would; it's very robotic. I realize some will go, "Well buddy, that's life," but I don't want to spoil my chance to get a job I enjoy while I'm young.[/size] [size="3"]I've been modeling as a hobby for several years and love it. I'm almost completely self-taught and try to teach myself new techniques all the time. I currently use Cinema 4d but am trying to make the transition to a more industry standard software like Maya. It's taking some getting used to, but that's a different story.[/size] [size="3"]I'm not, by any means, a 2d artist however. I'm the guy who drew stick-figures in my notebooks because that's about the extent of my 2d skills. It seems like having 2d skills is a must for a game dev or a 3d artist.[/size] [size="3"]I'm a pretty creative guy, but it's my lack of skills that is making me worry. I can't draw(as mentioned before) and don't have any other assets except modeling. How many of you are naturals at what you do? How many of you went to school to learn your artistic skills? I keep thinking, "Well if I can't do it now can I learn it?"[/size] [size="3"]In short,I'm terrified right now. Time is passing by quickly and I [i]need[/i] to make up my mind soon if I should continue with a bachelors in a computer science or if I should pursue my goals of being a game dev. There is one school around me that may have a brand new Game Design program up and running fall of 2011, but I'm not sure how great the program is because it'sbrand new. It's also not finalized also.[/size] [size="3"]That's my situation. Thanks for those of you who read that monster post. I would appreciate some feedback from you guys as to what you think I should do. I'm sorry if it's request or if this post has you thinking, "WTF is this kid smoking?"; I just am trying to decide where to take my life and I'll take all the advice I can take.[/size] [size="3"]Thank you all,[/size] [size="3"]Brian Bann[/size] [size="3"]P.S.[/size] [size="3"]Here's a photobucket account I made to show some of my renders. I love history and my favorite wartime era is 1941-45 in the Pacific. I'd love to make a naval simulation game if you couldn't tell by some of my models.[/size] [size="3"][url="http://s1106.photobucket.com/home/B_Squared_CG"]http://s1106.photobu...me/B_Squared_CG[/url][/size]