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About wildbunny

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  1. wildbunny

    An "AABB Physics Engine"

    Hi there,   I wrote a series of articles about the process of creating a 2D platform game which uses AABBs exclusively for collision detection. Here is a link to the article which covered the collision detection and resolution:   http://www.wildbunny.co.uk/blog/2011/12/14/how-to-make-a-2d-platform-game-part-2-collision-detection/   There is some free downloadable source-code linked in the article as well which should get you off to a good start :)   Cheers, Paul.
  2. Hi guys, Just written this article that you might find useful; 10 things which have helped me become a better programmer and be more productive in general: http://www.wildbunny.co.uk/blog/2012/11/01/10-steps-to-becoming-a-better-programmer/ Hope it helps! Cheers, Paul.
  3. Hi guys, Just written a new blog post intended to provoke discussion on ways to deal with internal edges in 2D polygonal collision detection: http://www.wildbunny.co.uk/blog/2012/10/31/2d-polygonal-collision-detection-and-internal-edges/ Cheers, Paul.
  4. Hey the physics article is no longer up. The website says account suspended. Is it posted somewhere else? I really would like to read the article in depth. Thanks
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