Jump to content
  • Advertisement


  • Content count

  • Joined

  • Last visited

Community Reputation

186 Neutral

About HighTreason

  • Rank

Personal Information


  • Twitter
  1. HighTreason

    Critique this Trailer, please

    Thanks Michael. Your comment has been the only really useful one I have gotten anywhere so far to be honest. It gave me a new perspective on what kind of trailer I might make. I did look at numerous trailers for adventure games on Steam, and even modeled the one above closely after one of them in particular. However, I hadn't thought of looking at Telltale games trailers even though I am a fan of their work. One thing that Telltales Games has that I do not have is a large following already in existence, and because they only make games based on existing IPs, they have that following as well, so they basically always have a built-in guaranteed audience for their games. Their trailers need not show very much about what the game will be like, because everyone already knows. Their trailers are basically just reminders about the game for people who already plan to buy it. Also my games do actually have a game to play while Telltale really just makes minimally interactive stories. That said, it is an interesting perspective to consider that maybe the most powerful trailer is not several short clips from the game as I have in my current trailer but actually a longer clip of only one scene. In that way the pacing and timing and real feel of the game can be portrayed. I think I'll probably make such a trailer and see what people think of it. Thanks again
  2. HighTreason

    Critique this Trailer, please

    Thanks for your opinion. If you have time, would you mind elaborating on why you believe I am not ready to submit to a publisher at this time? Is this simply because of the VO quality and after getting that recorded more professionally then it would be ready? Are there other reasons you believe this to be the case? Other than the recording quality of the VO, I don't see any other critiques of this actual video in your original reply. Thanks for your time.
  3. HighTreason

    Critique this Trailer, please

    Thanks for your comments. You're right that the video doesn't attempt to answer any of those questions. In fact, I think it would be a terrible idea to put that information in video format. That sort of thing is better written down. This is supplementary material to give them an idea of the game. I will keep your comments in mind when writing up the pitch though. You are right that it is a point and click comedy adventure game that is a surrealist parody of dungeon games and the genre of fantasy in general. I think it's a good sign that you have correctly gotten the gist of the game from the trailer. All the dialog for the game hasn't been finalized, so it doesn't make sense to have the VO professionally recorded yet. I would hope any sensible publisher would understand that. It seems to be your contention that they would not? In that case, do you think it would be better to not send a trailer at all and just a text description?
  4. I am at the point where I am looking for publishers for my upcoming game series. I have created a trailer to show to potential publishers along with the pitch to gain their interest in publishing the game. Keeping in mind that the trailer is aimed at potential publishers, I'd love any critiques on it before I start sending it out. Thank you!
  5. HighTreason

    Is this idea too offensive ?

    As others have implied, I wouldn't be as concerned about it being too offensive as I would that it is too unoriginal. There are already plenty of games out there like this, some having been mentioned in previous replies. There's even a game where you're the Columbine killers and the objective is to kill as many students and teachers as possible before time runs out and you kill yourself. In fact I think there's even another one that's more of an RPG made in RPGmaker or something. So, yeah, worse has already been done. Whether or not you can get in any legal trouble for it completely depends on what country you're in, but as long as you're in a reasonably free country, I wouldn't be too concerned about that.
  6. HighTreason

    Sharing my ideas

    My opinion is that Spool's opinion isn't actually an opinion but rather a belief (there is a big difference between a belief and an opinion) ;-P
  7. HighTreason

    heart-wrenching historical event simulator

    Narrative-based story-focused games are in fashion right now, so you're in luck. However, most of these games... well... suck. There are certainly some notable games that stand out for not sucking, but it's a very hard thing to do well. When you set out to make the story the main focus and the gameplay only secondary, your story and characters better be damn good and exceptionally well written. Besides just being poorly written, one mistake this type of game often makes is being too heavy-handed. You can't cram empathy down people's throats. For this reason, your example of Auschwitz makes me cringe. It sounds far too easy to make this too heavy-handed. Tackling current events problems sounds more promising to me, but you better be very, very familiar with the issue from all sides to pull it off, or else you risk just making a propaganda piece. Also, I agree with Freefly that i would not make this a 1st person game. Maybe make 1st person an option? Everyone has different opinions, but for me making it first person would do the exact opposite of what you want. games in 1st person further remove me from them, make me feel less connection because I can't see my character, it's like I'm a floating observer. Think about it, movies are all about creating a connection between the character and the audience. A movie that fails to do that is a failure no matter what else it does well. Yet how many movies have been made in 1st person view? Because your games are historical pieces based mainly around story you would have to be very careful to get all the historical details right. Much more so than if your game was more fictional or more focused on game play so people could more easily ignore inaccuracies. So you are open to a lot of criticism there too if you get it wrong. In conclusion, your idea is not a bad one, and even follows a certain current fad for games that are very light on gameplay and instead story-focused. But there are a lot of things you have to be careful of, and it can be hard to get right. However, if you do get it right, it could be a great experience.
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!