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CharlieFleed

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About CharlieFleed

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  1.   Presentation   Hartacon Tactics is a strategic RPG where players challenge each other or team up in alliances in online battles, which take place on 2D isometric maps. A player can create one or more parties of characters of different classes, each with peculiar stats, skills and weapons. By winning battles, parties gain Upgrade Points (UPs), used to recruit new characters and buy equipments, while individual characters gain Growth Points (GPs), used to learn new skills and increase stats. The battle system is tactical, turn-based, and features traditional RPG elements such as elements and altered states.   Hartacon Tactics Demo for Windows is available here. Let me know if you would like to test online battles so that I can setup an account for you.   Links   facebook: http://www.facebook.com/HartaconTactics twitter: http://twitter.com/HartaconTactics http://www.indiedb.com/games/hartacon-tactics   Video   Hartacon Tactics - In-game Isometric Map Editor - Desert Set http://www.youtube.com/watch?v=PxA0mv5X-78 Hartacon Tactics - Summer 2014 Trailer http://www.youtube.com/watch?v=RX1-XVhTsG8
  2. Hartacon XNA

    Some maps made with the editor:
  3. Hartacon XNA

    I am releasing the Map Editor to the public. It comes with a watermarked version of the tileset.  People can make maps and submit them for review to be included in the game by sending them tohartacon.tactics@gmail.com. Here is the link: http://www.mediafire.com/?uhwiug70eh9ybb2
  4. Hartacon XNA

    http://www.youtube.com/watch?v=Mv5iajk7PYs
  5. Hartacon XNA

    Hartacon Tactics now has a funding campaign on Indiegogo. http://www.indiegogo.com/hartacon-tactics/x/1985060 I begun testing on XBOX. Everything fine after fixing a couple of lines of unsupported code.     On other news, I fired my 3d artist because he wasn't working at all and was annoyingly late to reply to messages, so I started looking again. http://cghub.com/jobs/view/1450/   A couple of new screens:    
  6. Hartacon XNA

    [font=Verdana, Helvetica, sans-serif][media]http://www.youtube.com/watch?v=RZQeKA3UmQQ[/media][/font]
  7. Hartacon XNA

    Two fresh new screens:   [spoiler] [/spoiler]
  8. Hartacon XNA

    New screen. Characters are just placeholders. Art by Lane Brown. [img]http://i473.photobucket.com/albums/rr99/charlie_lee_79/Hartacon%20XNA/grassset2-e.jpg[/img]
  9. Camera/Tiles visibility

    Hi. I understand that you want to develop an efficient engine but I believe you don't really need to be concerned about any slowdown with those numbers. However, the first thing that comes to my mind is to find a mathematical relation between a given block and the blocks that are in front of it and would hide it, completely or partially. Of course you would have to assign order numbers to your entire grid. Then you would have to check if those blocks exist and are visible. The main problem seems to be finding a way to determine when a group of blocks that individually only partially hide the given block, collectively hides it. You could find an angle of view or a height of the blocks that makes this calculation easier, and find for example that for each block you can define a set of configurations that hide the block. This would result in the definition of multiple sub-sets of hiding blocks, let's say A, B, C and D, and finding out that when you have at least one block in A & C, or in B, C & D, the given block is completely hidden.
  10. Hartacon XNA

    And here I am again with new art by our latest recruit Lane Brown. [spoiler][/spoiler]
  11. Hartacon XNA

    Equipment screen:   [spoiler] [/spoiler]
  12. Hartacon XNA

    Up... with a couple of new screens.   [spoiler] [/spoiler]
  13. Hartacon XNA

    Description Hartacon is an online RPG game developed with XNA that allows players to challenge each other in online battles. Battles take place in 2D isometric maps with 4-angles view and zoom. A player can create one or more parties of characters of different classes, each with peculiar stats, skills and weapons. By winning battles, parties gain Upgrade Points (UPs), used to recruit new characters and buy equipments, while individual characters gain Growth Points (GPs), used to learn new skills and increase stats. The battle system is tactical, turn-based, and features traditional RPG elements such as elements and altered states. Players can play against each other or team up in alliances. Development I have already released a version of this game for RPG Maker XP, now I am working on the XNA version, aiming to release it for the XBOX. The following video will give you an idea of what has already been done. [media]http://www.youtube.com/watch?v=Mv5iajk7PYs[/media] The game has been successfully tested between multiple computers (system link), and on the XBOX. Right now, my biggest concern is resources and I will soon add informations about what help I need.   Facebook Page https://www.facebook.com/HartaconTactics   Funding campaign on Indiegogo http://www.indiegogo...ctics/x/1985060 Who am I? My name is Daniele Messina and I am an Italian engineer with the hobbies of game making and artistic drawing. You can find out more about me at the following links: http://charliefleed.deviantart.com http://www.youtube.c...er/CharlieFleed http://www.facebook....61150403?ref=ts
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