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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About Galgore_Graphics

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  1. Hi, I have been working hard to bring some hand drawn textures to the community. Something I hope I will continue doing for awhile. the address is   www.sli-ts.net   And feel free to click a texture, download and use, I would only like SLI in part of the credits     PS- Not all links work yet, about half do
  2. I love the last one, with the Horse in middle and black font
  3. Thanks, and whats your project about?
  4. I can google search for deviantArt, polycount, I know here didnt know you could use it for payed work.. but any other links wouid be great thanks
  5. Thanks Riuth, Where would I find freelance opportunities?
  6. Thanks Buster, thats the most encouraging fact i've heard in years.. Was gonna zone out and play MMO's but now want to draw.. Much appreciated
  7. well thank you, confidence has always been a issue of mine. I think I'll push forward and dive into art.
  8. I have been dabling with computer aided graphics for over 10 years but never got to serious about it. I have done alot of 3d graphics in the past but now am really into Pixel art, and with the growing popularity of Tablet PC's I can see a good market for it..  But I just don't know if I am talented enough to make any kind of income from my art. So a link below is to my website where I have several pixel art drawings of mine. Please tell me if you think I am good enough to make it, or if I should do something else and forget art. Thank you   https://sites.google.com/site/matherhornpixelstudio/home/building
  9. Hi Hexagon I just want to share some of the rare software gems I've stumbled upon. I know for free the Blender program is main stream and is a good program. But theres also a program from DAZ called Hexagon that is for free download and in my eyes is very superb and I would pay hundreds to get it if it wasnt free.. Heres a screenshot from the web <img src="http://forum.unity3d.com/attachment.php?attachmentid=7594&stc=1&d=1254876766" /img> DeleD 3D Theres also another App called DeleD 3D that seems is also free and also seems to be a kind of copy of Gmax.. I don't think this software compares to hexagon but I know alot of people despretly try to use Gmax for game design but because of its limited export feature it never works. DeleD 3d is a good one, has alot of the same tools and layout. heres a screen <img src="http://i1-win.softpedia-static.com/screenshots/DeleD-3D-Editor-Lite_1.png" /img> And for 2d I find a good program is Paint Shop Pro, its not free like gimp but its a good one. thanks, hopes this helps people with design needs.. and def try Hexagon
  10. Hi, I am wanting to start a solo game project for myself, it will be a browser based text adventure game, not a multiplayer game and the only graphics I am thinking of is a 2d Map that players can use to navigate the world map... such as going into dungeons, following roads ect. I'm not to experienced with programing but have done graphics for awhile, and am wondering if theres a engine out there that would help, or atleast which language would work for this game. My only guess would be Java.. but any input will help on how to get started thank you
  11. [color=#1C2837][size=2]"But for a good game that can be expanded later on, java would be best"[/size][/color] [color=#1C2837][size=2] [/size][/color] [color=#1C2837][size=2]Thanks, yeah I do want to keep adding and developing the game for awhile. right now I only have a little C++ and C# knowledge but Java would be fun to learn.[/size][/color] [color=#1C2837][size=2] [/size][/color] [color=#1C2837][size=2] [/size][/color] [color=#1C2837][size=2]- - - - [/size][/color] [color=#1C2837][size=2] [/size][/color] [color=#1C2837][size=2]"What wouldnt be a bad idea to try it to find people that make up for your weaknesses"[/size][/color] [color=#1C2837][size=2] [/size][/color] [color="#1C2837"][size="2"]I agree with you, but I guess Ill think more on that when the design docs and some graphics like the Map and character Portraits are out. its not that I want to get it developed faster; although a 1.5 years is my development goal. it would be more cause I like having a community to work with, with more minds bringing new idea's into the game like you mentioned about my weakness's.[/size][/color] [color="#1C2837"][size="2"] [/size][/color] [color="#1C2837"][size="2"]Thank you both for your replies [/size][/color]
  12. I think its well made, but maybe add some more detail to the head model, the Legs section is very nice.. but most people will be looking at the head and face, unless its for top down or something
  13. I've always wanted to develop games, I've been dabbling with 3D Graphics, and 2D Spires and Animations as well as Texture art for 12 years. However I have little to no experience with Developing Games from start to finish. For one I'm not sure where to start. The idea I want right now is a Single Player Browser Based Medieval RPG, with light magic and enchantment I wont get into the Game Design, but the features would be A Nice, user friendly Interface A Graphical 2D Map to explore and Navigate, with features to make map exploration a fun part of the game in and of itself. Wilderness Survival, such as Enduring cold and Heat, Needing Food, Climbing Cliffs, (Maybe some elements of the Old Oregon Trail game if anyone remembers) Probably no 2D Animations involved, Battles would be more text and Story Based And I wouldn't mind alot of Randomly Generated Gameplay, such as Quests and Missions.. And the standard varies RPG stuff, like Levels or no levels, skills, class's.. joining Factions like Oblivion to become a Knight .. etc One of my Goals for this Game is to keep it Alive for as long as I can, so the ability to add contect and features with ease. Such as Eventual Animations, more graphics and sophisticated fun features. So I suppose the questions I have are related to, Is this realistic for a One man Team? What software should I use? Python? Java? Any Pre made Game engines suited for Browser rpg's to help with Game design? -------- The main thing I'm working on, which is Hardly anything right now, is a Open Source Game Graphic Resources for developers to use freely in game, such as Character Modeling with Animations, Prefabs such as Buildings, Walls, Tree's.. Seemless Textures, ect However a Big peace of my work and passion seems missing, creating my own game for people to enjoy, And any feedback is highly appreciated , thank you
  14. [quote name='jor1980' timestamp='1297118389' post='4771086'] Hi, i am working on my first game, i have decided to use the human models from makehuman but i am seraching for a tutorial to include custom face´s models into makehuman and i haven´t found something. What i need to know is how to set a custom faces in an automatic way to body models. I am familiar with blender so if anyone knows a good tutorial for this in blender it will be great [/quote] I'm not to familiar with Makehuman at all but.. Export the Human "Makehuman" model to Blender, open in Blender In Vertex editing Mode, Blender should have the ability to let you Select the Vertex's that form the Head Model, and a function to Separate the Head Vertex's from the Body to form its own "Mesh" or "Model" Then take you Custom Head Model and Merge or Boolean Union the Head Mesh with Body Mesh, you should have them accuratly aligned before this, but leave a small amount of space between the Bottom Head / Neck Vertexes of the Head Mesh and the Upper Body Vertexes of the Body Mesh. You do this because you typically can't merge Vertexes of two different Models, they must be made one, even if none connected.. Atleast thats how my Modeling software works. But merging vertexes is explained next.. Now you want to select each Lower connecting Head vertex that matches well with a Body vertex, to form a Seamless connected one unit mesh.. Do this all the way around till you have all vertex's connected and now its one model and seemless.. Sometimes the UV maps can look funny so you might want to UV map it.. and sometimes theirs Surface Holes that need to be filled but all that just takes a minute or two.. the best thing you can do is make sure your Custom Head model have the Same amount of Vertexes where it would connect to the MakeHuman model.. be exact is best.. Suppose you had 3 vertexes on the Body model, trying to connect to only two on your head.. one way is to just merge a vertex of the three to make two, or to add a line from a starting vertex to between the two vertexes and forming 3 Hope this helps