• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


  • Content count

  • Joined

  • Last visited

Community Reputation

177 Neutral

About StayFly

  • Rank
  1. Thank you Kaktusas that site is really helpful, I was wondering if anyone has checked out concrete mathematics a foundation for computer science? 
  2. I have been out of the math scene for a bit and i am looking for something that can brush my skills back up. Looking for something that will help me with mathematics and physics for computers. Thank you.
  3. so am doing this exercise from my text book. and my code is as followed  public class Census{ public static void main(String[] args){ double population; double birth = 86400/7; double death = 86400/13; double immigrant = 86400/45; double total; total = birth + immigrant - death; total = total * 365; population = total + 312032486; System.out.println(population); } }   My output to the console is 3.14812326E8    When i do this problem step by step on my calculation i get the following output 312040102.7.   Why are the numbers so different?
  4. Hey guys thank you for all of the suggestion. By the way do any of these books have any exercises that the end of the chapter. Would like to pick up a book that does.
  5. What is the best book for starters in JavaScript? when i look on amazon it says some good ones where: -JavaScript & jQuery: The Missing Manual -Modern JavaScript: Develop and Design -Learning Web Design: A Beginner's Guide to HTML. CSS. JavaScript, and Web Graphics -Secrets of the JavaScript Ninja What are some recommendation from your hands on experience? something with exercises i can do at the end of the chapter that can tune my skills.
  6. [quote name='MrJoshL' timestamp='1354678716' post='5007295'] Its called reading books and scavenging documentation. Youtube (or Vimeo, or 10,000 other sites) is completely free, and what money is possibly earned from it is very little. If someone made a video tutorial about how to make a game, baby-stepping you all along through programming and content (which I haven't heard of, as it would take VERY long to create such a thing, time is expensive for a skilled programmer), why would they offer it up for free on the internet, thus wasting time worth $2400 (programmer earns 60k a year, $30 per hour, takes 2 weeks to make a pong or tic-tac-toe tutorial series, probably), and not earning anything off of it. Yes, there are great videos on varied subjects, but they are usually contributed freely by experienced (and unexperienced) people with no intent on giving you a Grade A curriculum on Youtube for free, but rather enjoy teaching sometimes on certain subjects. For example, I am sure if Dennis Ritchie and Brian Khernigan were creating C in this era, they would not make a Youtube channel off of it, but write a book, as they did. The book probably made more money than their Bell Laboratory salaries (I would assume, I have no facts to back that up, but it is almost obvious). That book is called The [u]C Programming Language[/u], and I would very much recommend it to you. EDIT: I am sure you will run into programming tutorial series (*cough* The New Boston *cough*), however these are usually not of good quality (*cough* The New Boston *cough*). Books are edited to the teeth by an arsenal of competent and experienced professionals, videos are made in a garage by a hobbyist. EDIT#2: I am not trying to criticize or chastise you, your questions are in a league with Einstein's compared to mine back on the old mailing lists and such. [/quote] am not just looking for tutorials. also looking for stuff like plain out game development and programming talks and opinions. you know like podcast stuff.
  7. Not if i could never come back. I live in Toronto and i have no problem moving some where else on the planet. Living in space if it was Suppose to happen God would of put man on other planets too.
  8. [quote name='vladmihail' timestamp='1354648952' post='5007167'] -What language do you use? -Do you want to make 2D games or 3D? [/quote] no one in particular just looking for anyone on youtube who is talking about game development and programming.
  9. who should i subscribe to on youtube to learn more about game development, and programming.
  10. I have no plans on giving up. Making games is what i want to do and making games is what i will do. I am just getting frustrated at school seeing other people understanding programming better then me feels disheartening. I guess it just a part of life and how my brain is wired. Going to have to put in a lot more work then the average person.I didn't do to well on my mid-term but thanks for the confidence boost guys. I know i wont be happy doing anything else in life then making games.
  11. Use Unity3d it the engine that I am currently learning to use its really great for noobs and there are a ton of free learning material out there for anyone. Good luck.
  12. Hey everyone I've been studying programming for about 3-4months now and I am not finding myself having a hard time learning this. I really want to learn how to make video games I don't see myself being happy doing anything other than that. Art is out of the question my art skills suck. Anyone got any tips that can really help me out videos or books that can help me look at programming in another way to really understand. I understand the concepts of programming. Loops statements, classes, fields, methods, arrays, if-statements. Logical operators. I have a hard time putting everything together to make a functional program.
  13. Does anybody have any recommendations for any website with java programming exercises that can help me better understand how to program. I hear a lot of people say the best way to program is by doing. would be preferred if they had the solution but it is not a must. Also any books that have good exercises too. C# is also welcomed too. Thanks [img]http://public.gamedev.net//public/style_emoticons/default/cool.png[/img]
  14. i've seem to of got it working thank a lot for all the help everyone. Hopefully someday i will be just like you guys in the For Beginners section helping out a fellow noob.
  15. guys i serious dont know what i am doing. wish we should use a Loop for this exercise. Sorry i know am such a noob at this. So far this is what i got [CODE] import java.util.Random; public class flip { int head = 0; int tail = 0; int result = 0; public static void main (String[] args){ double start = 0; double end = 1; double random = new Random().nextDouble(); double result = start + (random * (end - start)); System.out.println(result); if (result < 0.5){ System.out.println("head"); }else{ System.out.println("tail"); result = start + (random * (end - start)); if (result < 0.5){ System.out.println("head"); }else{ System.out.println("tail"); result = start + (random * (end - start)); if (result < 0.5){ System.out.println("head"); }else{ System.out.println("tail"); result = start + (random * (end - start)); if (result < 0.5){ System.out.println("head"); }else{ System.out.println("tail"); result = start + (random * (end - start)); if (result < 0.5){ System.out.println("head"); }else{ System.out.println("tail"); result = start + (random * (end - start)); if (result < 0.5){ System.out.println("head"); }else{ System.out.println("tail"); result = start + (random * (end - start)); if (result < 0.5){ System.out.println("head"); }else{ System.out.println("tail"); result = start + (random * (end - start)); if (result < 0.5){ System.out.println("head"); }else{ System.out.println("tail"); result = start + (random * (end - start)); if (result < 0.5){ System.out.println("head"); }else{ System.out.println("tail"); result = start + (random * (end - start)); if (result < 0.5){ System.out.println("head"); }else{ System.out.println("tail"); } } } } } } } } } } } [/CODE] so now the code is print out heads once and tail 10x thanks for the help ifthen i just don't see what you are talking about. the out put looks like this if it lands on heads 0.38712937129983 head if it lands on tails 0.78982312093821 tail tail tail tail tail tail tail tail tail tail