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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About surgemcgee

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  1. Trying to spark some interest in my 3D multi-player arena browser game. You all are welcome to experiment with it. It is more fun with two people or at least two web browsers open. Note: I know the terrain destruction is off. If there is interest, I can fix that and get the enemy waves working again. As of now it is only a fun twist to death matching your someone. Keep in mind to hold the shift key if you wan't to stop mouse actions. Shift key is gold in there Also, read the controls at the bottom of the server launch page. http://www.pbdefence.com Let me know what you all are thinking...
  2. Ya, I can understand the resume confusion. It is not as professional as it should be. On that note, there is coherency in what I have stated there. For starters, there isn't any relevant past employers. My stated work projects will have to circumvent this lack of "corporate" experience. I have made money and gathered vast experience with them. This is why I state the following: [i]"Providing a successful outcome under minimal supervision regardless of complexity or happenstance detractor[/i][i]"[/i] [left][font="helvetica, arial, verdana, tahoma, sans-serif"][color="#282828"]It is my way of saying [i]"When the going gets [/i][/color][/font][i]tough[font="helvetica, arial, verdana, tahoma, sans-serif"][color="#282828"], the [/color][/font]tough [/i][font="helvetica, arial, verdana, tahoma, sans-serif"][color="#282828"][i]get going"[/i]. Also I do this alone and successfully despite[/color][/font][/left] [left]any unforeseen obstacles in the path[font="helvetica, arial, verdana, tahoma, sans-serif"][color="#282828"]. It is coherent and if anything, [/color][/font]boastful.[/left] [left]As far as this goes: [/left] [left][i]"An unwavering integrity keeps servers running and uncompromised and users in a working state."[/i][/left] [left]Uhhh, I probably should change that soon (It may help)...[/left] [left]I am a success story and will not let any pessimism lower my head. If there are some who make $1000's a week from a conglomerate, than congratulations.[/left] [left]I will be happy doing what I have been for the past 3 years. Also, I plan on attending community college for the remainder of my decades and will never consider[/left] [left]my education dropped.[/left] [left]With one finger toward the skyscraper and the other on my keyboard, ha.[/left]
  3. "Fair assessment?" Allow me. It's obvious that you were employed by your professors at your college. Thus raising your ego to a "Douche Bag" elevation and allowing you to feel comfortable in tearing down others who are in your field of work. I don't know who pinned a first prize to your behind, but your current work ethic is counter-productive. While it is not my personality, it would feel good to watch you slip and fall into a mud puddle. Why no go about being better than everyone while keeping it to your self? Did you catch the important "Buzz word" in this?
  4. Well needed critique as well. As the saying goes "you run with wolves, you'll soon learn to howl".
  5. Well that's strange. It doesn't really mean much anyways. If you are currently assembling a Game Development team than further communications with me will be necessarily. The post was for a quick reference point to my background. Ohh ya, what was the error message? There is no reason I can see for the broken URL.
  6. Hello, my name is Robert Steckroth. I am willing to invest in a start up game developement team with my time. I am looking for a start up game operation (preferably using HTML5). I expect to have voting rights and other partnership in the organization. I have many strong skills to aid in rapid development. I will list a few here: [list] [*]Certified in Linux System Administration (SMTP, DNS, Logging, NAT, Accounts, etc..). [*]Strong suited in JavaScript, HTML5, and CSS [*]Know CMS with Django, Apache2, wsgi, MySql [*]In-depth capabilities with Bash Scripting [*]Networking with the ISO model relating to System Operations and services. [*]WebGl [*]Good working knowledge of Gimp [*]NodeJs server with socket.io clients [*]Some knowledge with (Ajax, XML, C/C++, Perl, Awk) [*]Some experience with Blender [/list] Any ambitious team leader can contact me at RobertSteckroth@gmail.com or skype: surgemcgee P.S. I have built a large 3D multi-player JavaScript game as well --> [url="http://www.pbdefence.com"]http://www.pbdefence.com[/url] My resume here --> [url="http://www.pbdefence.com/static/images/resume.pdf"]http://www.pbdefence...ages/resume.pdf[/url]
  7. Why can't you use the desktop output and capture your game that way?
  8. Hello, I am looking to assemble a team...
  9. @Rajaat The game requires Firefox version 4+ to work. You might be using 3.6 or lower. I apologize if the error messages aren't as help full as they could be. @j-locke The game client is only compatible in opera 11.50+ in Windows only. The error about remote server connection is odd to me. Also, after testing with Opera I found that there needs to be a priority other than web sockets. The standard web socket in Opera is yielding considerable network lag on my machine here with Opera. I know that flash sockets and others are working well with Opera but do not have the patients for a fix as of right now. Thank you for tying out Pure Breed Defence.
  10. Ohh sorry. It is fixed now. Keep in mind that it requires two clients connected to play. Also the Browser window cannot leave focus after you start playing with another person. So you will need either two computers or two people to play. If you leave window focus then the other player will over back log data and you will be disconnected.
  11. Sorry about that and thanks for the reply. It is working now.
  12. Well, after 2 years my game is finally show worthy. As of right now it only supports two players so if no one is around then you will need two computers to play, sorry. There is a basic registration to play with username, email, and password. This is the only way to get to the server page. Please do not hack the game. It is a pure javaScript game so I am sure there are ways. This is a demo anyways. --> www.pbdefence.com Let me know what you think. It is fun to mess around in!
  13. Haha, what is it supposed to do? Is it simulated Hacking?
  14. Well, Pure Breed Defense has reached it's prototype phase and therefor has been put on KickStarter.com For anyone with a well developed game project I highly recommend checking it out. A donation would be awesome as well. This is the Kickstarter site here --> [url="http://www.kickstarter.com/projects/1742673203/pure-breed-defense-online-multi-player-tower-defen"]http://www.kickstart...yer-tower-defen[/url]
  15. Wow, the camera and object manipulations look and work great. If that is OpenGl than good work! Will it have Linux support?