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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About xaviersythe

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  1. I'd tend to recommend Tululoo or ImpactJS. Both of them will run natively on Linux.
  2. Working on @Facade3D ...hopefully we'll have some kind of demo out soon.
  3. Antarctica. Sure, it's cold, but it's also classified as international territory. Provided that a game company allows remote workers, it'd actually be a pretty reasonable place to live. [list][*]Sensible leaders and politics [b](More or less)[/b][*]Good education system [b](Extremely hands-on learning)[/b][*]Good social opportunities for my future children (China and Japan sound cool and all, but there's too much pressure on school work there IMO; somewhere where a kid can be a kid, but still gain a good education) [b](Probably)[/b][*]Good standard of living for someone in the CS industry [b](Probably)[/b][*]Good work opportunities for someone in the CS industry (I haven't decided a particular area in CS yet) ([b]Probably, working remotely would cover this)[/b][*]Not over populated (I come from mountainous Utah, so I like a decent amount of space between two houses) [b](Definitely, in fact, it's one of the most sparsely populated places on Earth)[/b][*][size="2"][color="#1c2837"]Safe (both protected by the government and from the government) [/color][/size][b][size="2"][color="#1c2837"](Quite, actually. Who would attack Antarctica?)[/color][/size][/b][*]Speaks English, since that's all I know and the only languages I enjoy learning are programming languages [b](The majority of the population speaks English)[/b][*]Anything else you might think is important [b](Internet access, unspoiled natural beauty, fresh air, hot springs on Deception Island...[/b][*][b]Oh, and the satisfaction of picking "Antarctica" as your country when creating accounts for web services.)[/b][/list][left][size="2"][color="#1c2837"][b] [/b][/color][/size][/left][left]The only caveat is that you have to join a research team/group attached to a country/organization.[/left]
  4. RT @kendalltristan It should be criminal to have a UI design website that's left justified. #justsayin
  5. Tempus fugit...frittering time away, twittering... *sigh*
  6. RT @joshtpm Much MUCH harder to start a fire with old webpages than old newspapers
  7. Just posted: 2 Outrageously Awesome Android Phones - http://t.co/mkobUKPb
  8. Canada’s new copyright law punishes blind and visually impaired people: http://t.co/mPITf7QM #c11 #billc11 @JamesMoore_org
  9. #MayIhaveyourattentionplease STOP DRACONIAN COPYRIGHT LEGISLATION IN CANADA, protest #billc32 Please RT this, @leolaporte
  10. Just bought a "magic" trackpad. Multi-touch works great on Linux!