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About thaler.jonathan

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  1. Also you might have a look at Tim Sweeneys talk on Programming Languages in Game Programming (The Next Mainstream Programming Language:): https://www.st.cs.uni-saarland.de/edu/seminare/2005/advanced-fp/docs/sweeny.pdf
  2. I'm not sure if your approach is really that much better especially in terms of maintainability and robustness. When you talk about data-centric programming then immediately (pure) functional programming comes into mind, most prominently represented by Haskell. Interestingly there exists actual high quality research on using Haskell for game programming - you might check out the following links: https://dl.acm.org/citation.cfm?id=871897 https://dl.acm.org/citation.cfm?id=2643160 https://dl.acm.org/citation.cfm?id=3110246 https://dl.acm.org/citation.cfm?id=3122944 https://dl.acm.org/citation.cfm?id=3122957 https://dl.acm.org/citation.cfm?id=2976010 A quake3 clone in Haskell: https://wiki.haskell.org/Frag Oh and I think you might be very interested in Ted Kaminski's blog: https://www.tedinski.com/
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