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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Jake Gilla

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  1. Hi, I'm the guy from the other thread. My business card now reads "Mostly just makes sandwiches" under my name if that helps any. Listing all that stuff is boring, and just looks bad on the card. I figure even if someone doesn't get the joke, they might tell me they need someone to make sandwiches at the studio.
  2. Thanks everyone, that's exactly the type of insight I was looking for.
  3. Hey everybody, so I'm getting my act together for GDC this year, and I'm having trouble figuring out how to handle the issue of my business cards. First a little background: I'm a student, I'll be volunteering at GDC, and I am not currently looking for a job, just hoping to meet some people. I do not have a portfolio per se, but am part of a group of student developers that I'd liken more to a garage band, than a real-deal company. In the group I handle production, sound and music, some of the coding, some of the level design, and some of the writing. I eventually want to work as a level designer, or programmer, or at an indie studio where I can do a bit of both (somewhat interested in the more specialized stuff like gameplay scripter). On to my questions: - Should I reference my game company, logo. and website, or just have it be MY card? - Should I list what I do, what I want to do, that I'm a student, or just leave it blank? I understand there's no hard set rules on this sort of thing, just trying to get some perspective on if you were handed a business card what would you rather see? Thanks for reading.
  4. So I'm working in a team of 5 students (4 + myself) and we just finished our first project using Game Maker, with storage being handled in Drop Box and project management handled through a Facebook group. While it worked fairly well (reliable for sure) merging changes between all of us, especially during the last few week, got pretty hectic. As our next planned project is going to be an XNA/ FlatRedBall/Glue project I thought we would looking into using something like Beanstalk, or it's competitor to handle source control, project management, and asset storage. Unfortunately, in researching our options it seems that most these services offer very little storage unless you get the super-awesome-kick-ass-premium-400-user packages. Are there any options out there anyone is aware of that offers Git or Subverion support for 5 users with 10GB of storage for $20 a month or less? If not, are people using multiple solutions to handle this sort of thing? any suggestions?
  5. Ok new transmission and suspension or new car....?
  6. My daughter is here! Just under 8 pounds and beautiful as they come.
  7. Holy shit someone else actually watched that show. RT @MattGKaplan: "Who's driving? Oh my God, bear is driving! How can that be?!"
  8. #nintendo conference hit all the righ buttons. Best conference of the 3.
  9. Well the pre #E3 madness was interesting. Still looking for a better look at #Skyrim #tombraider #Batman
  10. The #Sony presentation is really starting to drag..... #E3
  11. Yup... RT @PatrickB_runic: Some of these Microsoft Demos are painful to watch... :$
  12. Yeet! 25 minutes to go. Time to cook up some corned beef hash andbrew sme coffee.
  13. Pumped for #E3 thinking about doing a 'from the couch' write up.