Jump to content
  • Advertisement

DeeMOONger

Member
  • Content count

    7
  • Joined

  • Last visited

Community Reputation

114 Neutral

About DeeMOONger

  • Rank
    Newbie

Personal Information

  1. Zombie Hunters Party Translated with Google Translate First I posted a post here: https://www.gamedev.net/topic/687696-zombie-hunters-party-open-source/ (Can be deleted) But today I thought: it would be nice to find an artist and finish the game together. Genre: Shooting / arena View: 2D top view Platform: Linux / Windows License: FreeWare GNU GPL v3 Programming language: C ++ Used technologies: engine of own design DeeNGINE, BASS Project page: http://pylith.com/wip-zombie-hunters-party/ This game project was originally a test application for the DeeNGINE engine. But in the development process, I was so carried away that the test application grew into something more. I decided to work on the project and get a finished game as a result. I leave the source code open. Even if you decide to use another engine, then all the same source code will be useful for learning, because It will mainly be useful to learn exactly game mechanics and logic. The project uses graphics and sound taken from free sources. The music track is licensed and belongs to the licensor. I solemnly swear in subsequent assemblies to get rid of this track and replace it with a track from free sources or written by someone specially for the project. The same goes for graphic content and sound — if possible, everything will be replaced with your own content. The goal of the game is to kill more zombies than the bots do. Bots have different accuracy and distance of attack. Control: The left / right (or A / D) keys are the rotation. The up key (or W) is to go. Shift + go - run. Spacebar - shoot. Service keys (cheats   :)) F1 - Reset the game F2 - reset the game with preserving the achievements of the player F3 - increase the maximum number of zombies F4 - increase weapon power F5 - through bullets F9 - camera switching (player - bots) F11 - spawning all zombies at once F12 - spawning one zombie in the frame P.s. I apologize for the links on the project page through shortcuts with the display of advertising. Just sometimes, for some reason, I want to eat ))   Who is needed I need an artist 2d or 3d (prerender) to fill the project with my own content.   Ideas - several kinds of characters - several types of weapons - a game of up to 4 players per 1 pc (network game is not planned, but possible) - Several types of zombies (smart and stupid, aggressive and passive) - game modes: cooperative, survival, dead match - the possibility of using environment objects: cars, military equipment, machine guns and other - Impact on environmental objects: explosion of barrels, canisters, destruction of fences, sheds and other ...   I hope that there will be someone who can help with the graphic part of the project.   I will remind you once again: the NON-PROFIT
  2. Zombie Hunters Party Translated with Google Translate   Genre: Shooting / arena View: 2D top view Platform: Linux / Windows License: FreeWare GNU GPL v3 Programming language: C ++ Used technologies: engine of own design DeeNGINE, BASS Project page: http://pylith.com/wip-zombie-hunters-party/ This game project was originally a test application for the DeeNGINE engine. But in the development process, I was so carried away that the test application grew into something more. I decided to work on the project and get a finished game as a result. I leave the source code open. Even if you decide to use another engine, then all the same source code will be useful for learning, because It will mainly be useful to learn exactly game mechanics and logic. The project uses graphics and sound taken from free sources. The music track is licensed and belongs to the licensor. I solemnly swear in subsequent assemblies to get rid of this track and replace it with a track from free sources or written by someone specially for the project. The same goes for graphic content and sound — if possible, everything will be replaced with your own content. The goal of the game is to kill more zombies than the bots do. Bots have different accuracy and distance of attack. Control: The left / right (or A / D) keys are the rotation. The up key (or W) is to go. Shift + go - run. Spacebar - shoot. Service keys (cheats  :)) F1 - Reset the game F2 - reset the game with preserving the achievements of the player F3 - increase the maximum number of zombies F4 - increase weapon power F5 - through bullets F9 - camera switching (player - bots) F11 - spawning all zombies at once F12 - spawning one zombie in the frame P.s. I apologize for the links on the project page through shortcuts with the display of advertising. Just sometimes, for some reason, I want to eat ))
  3. DeeMOONger

    Zombie Hunters Party 01

    [font=arial]Zombie Hunters Party[/font] [font=arial]Translated with Google Translate[/font] Genre: Shooting / arena View: 2D top view Platform: Linux / Windows License: FreeWare GNU GPL v3 Programming language: C ++ Used technologies: engine of own design DeeNGINE, BASS Project page: http://pylith.com/wip-zombie-hunters-party/ [font=arial]This game project was originally a test application for the DeeNGINE engine. But in the development process, I was so carried away that the test application grew into something more. I decided to work on the project and get a finished game as a result. I leave the source code open. Even if you decide to use another engine, then all the same source code will be useful for learning, because It will mainly be useful to learn exactly game mechanics and logic.[/font] [font=arial]The project uses graphics and sound taken from free sources. The music track is licensed and belongs to the licensor. I solemnly swear in subsequent assemblies to get rid of this track and replace it with a track from free sources or written by someone specially for the project. The same goes for graphic content and sound aEUR" if possible, everything will be replaced with your own content.[/font] [font=arial]The goal of the game is to kill more zombies than the bots do. Bots have different accuracy and distance of attack.[/font] [font=arial]Control:[/font] [font=arial]The left / right (or A / D) keys are the rotation.[/font] [font=arial]The up key (or W) is to go.[/font] [font=arial]Shift + go - run.[/font] [font=arial]Spacebar - shoot.[/font] [font=arial]Service keys (cheats :))[/font] [font=arial]F1 - Reset the game[/font] [font=arial]F2 - reset the game with preserving the achievements of the player[/font] [font=arial]F3 - increase the maximum number of zombies[/font] [font=arial]F4 - increase weapon power[/font] [font=arial]F5 - through bullets[/font] [font=arial]F9 - camera switching (player - bots)[/font] [font=arial]F11 - spawning all zombies at once[/font] [font=arial]F12 - spawning one zombie in the frame[/font] P.s. I apologize for the links on the project page through shortcuts with the display of advertising. Just sometimes, for some reason, I want to eat ))
  4. DeeMOONger

    XAPP shots

    Screen shots from XAPP tests, demos, W.I.P. and complete games
  5. Funny... And I also didn't think earlier that WDDM drivers don't support lot of possible of graphic adapters. Many even the very old...
  6. So... Today is hollyday! Be rest :)
  7. DeeMOONger

    Screen Shots

    Screen shots from previous and current versions
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!