DeeMOONger

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About DeeMOONger

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  1. Zombie Hunters Party Translated with Google Translate First I posted a post here: https://www.gamedev.net/topic/687696-zombie-hunters-party-open-source/ (Can be deleted) But today I thought: it would be nice to find an artist and finish the game together. Genre: Shooting / arena View: 2D top view Platform: Linux / Windows License: FreeWare GNU GPL v3 Programming language: C ++ Used technologies: engine of own design DeeNGINE, BASS Project page: http://pylith.com/wip-zombie-hunters-party/ This game project was originally a test application for the DeeNGINE engine. But in the development process, I was so carried away that the test application grew into something more. I decided to work on the project and get a finished game as a result. I leave the source code open. Even if you decide to use another engine, then all the same source code will be useful for learning, because It will mainly be useful to learn exactly game mechanics and logic. The project uses graphics and sound taken from free sources. The music track is licensed and belongs to the licensor. I solemnly swear in subsequent assemblies to get rid of this track and replace it with a track from free sources or written by someone specially for the project. The same goes for graphic content and sound — if possible, everything will be replaced with your own content. The goal of the game is to kill more zombies than the bots do. Bots have different accuracy and distance of attack. Control: The left / right (or A / D) keys are the rotation. The up key (or W) is to go. Shift + go - run. Spacebar - shoot. Service keys (cheats   :)) F1 - Reset the game F2 - reset the game with preserving the achievements of the player F3 - increase the maximum number of zombies F4 - increase weapon power F5 - through bullets F9 - camera switching (player - bots) F11 - spawning all zombies at once F12 - spawning one zombie in the frame P.s. I apologize for the links on the project page through shortcuts with the display of advertising. Just sometimes, for some reason, I want to eat ))   Who is needed I need an artist 2d or 3d (prerender) to fill the project with my own content.   Ideas - several kinds of characters - several types of weapons - a game of up to 4 players per 1 pc (network game is not planned, but possible) - Several types of zombies (smart and stupid, aggressive and passive) - game modes: cooperative, survival, dead match - the possibility of using environment objects: cars, military equipment, machine guns and other - Impact on environmental objects: explosion of barrels, canisters, destruction of fences, sheds and other ...   I hope that there will be someone who can help with the graphic part of the project.   I will remind you once again: the NON-PROFIT
  2. Zombie Hunters Party Translated with Google Translate   Genre: Shooting / arena View: 2D top view Platform: Linux / Windows License: FreeWare GNU GPL v3 Programming language: C ++ Used technologies: engine of own design DeeNGINE, BASS Project page: http://pylith.com/wip-zombie-hunters-party/ This game project was originally a test application for the DeeNGINE engine. But in the development process, I was so carried away that the test application grew into something more. I decided to work on the project and get a finished game as a result. I leave the source code open. Even if you decide to use another engine, then all the same source code will be useful for learning, because It will mainly be useful to learn exactly game mechanics and logic. The project uses graphics and sound taken from free sources. The music track is licensed and belongs to the licensor. I solemnly swear in subsequent assemblies to get rid of this track and replace it with a track from free sources or written by someone specially for the project. The same goes for graphic content and sound — if possible, everything will be replaced with your own content. The goal of the game is to kill more zombies than the bots do. Bots have different accuracy and distance of attack. Control: The left / right (or A / D) keys are the rotation. The up key (or W) is to go. Shift + go - run. Spacebar - shoot. Service keys (cheats  :)) F1 - Reset the game F2 - reset the game with preserving the achievements of the player F3 - increase the maximum number of zombies F4 - increase weapon power F5 - through bullets F9 - camera switching (player - bots) F11 - spawning all zombies at once F12 - spawning one zombie in the frame P.s. I apologize for the links on the project page through shortcuts with the display of advertising. Just sometimes, for some reason, I want to eat ))
  3. [font=arial]Zombie Hunters Party[/font] [font=arial]Translated with Google Translate[/font] Genre: Shooting / arena View: 2D top view Platform: Linux / Windows License: FreeWare GNU GPL v3 Programming language: C ++ Used technologies: engine of own design DeeNGINE, BASS Project page: http://pylith.com/wip-zombie-hunters-party/ [font=arial]This game project was originally a test application for the DeeNGINE engine. But in the development process, I was so carried away that the test application grew into something more. I decided to work on the project and get a finished game as a result. I leave the source code open. Even if you decide to use another engine, then all the same source code will be useful for learning, because It will mainly be useful to learn exactly game mechanics and logic.[/font] [font=arial]The project uses graphics and sound taken from free sources. The music track is licensed and belongs to the licensor. I solemnly swear in subsequent assemblies to get rid of this track and replace it with a track from free sources or written by someone specially for the project. The same goes for graphic content and sound aEUR" if possible, everything will be replaced with your own content.[/font] [font=arial]The goal of the game is to kill more zombies than the bots do. Bots have different accuracy and distance of attack.[/font] [font=arial]Control:[/font] [font=arial]The left / right (or A / D) keys are the rotation.[/font] [font=arial]The up key (or W) is to go.[/font] [font=arial]Shift + go - run.[/font] [font=arial]Spacebar - shoot.[/font] [font=arial]Service keys (cheats :))[/font] [font=arial]F1 - Reset the game[/font] [font=arial]F2 - reset the game with preserving the achievements of the player[/font] [font=arial]F3 - increase the maximum number of zombies[/font] [font=arial]F4 - increase weapon power[/font] [font=arial]F5 - through bullets[/font] [font=arial]F9 - camera switching (player - bots)[/font] [font=arial]F11 - spawning all zombies at once[/font] [font=arial]F12 - spawning one zombie in the frame[/font] P.s. I apologize for the links on the project page through shortcuts with the display of advertising. Just sometimes, for some reason, I want to eat ))
  4. Hello!   I start development of new game platform. Everybody can make a games with easy syntax of BASIC!   See more in my journal: http://www.gamedev.net/blog/1040/entry-2256330-xapp-just-create-a-game/  
  5. From the album XAPP shots

    Screen shot from first test game created with XAPP + XiBASIC

    © © 2013 DeeNAMICS

  6. 1st - Sorry for my English!   I began development of new game technology (is not know-how, but...). XAPP - this is a run-time platform (planned as cross-platform). XAPP attaching Sources Interpreter Engine (SEE) modules and running sources. I make small version of basic - XiBASIC.   Now, I continue developing and updating my engine, platform and SEE XiBASIC. Over one or two weeks I'll release a powerful XiBASIC and some new features.   In next time I planed some lead features: - crossing on Linux (Ubuntu 100%), MaxOS X; - crossing on Android and WM 5.0 - 6.5 (7+ may be too) - 3D features (from basic functionals to powerful) - internet communications - integration with internet browsers for running games without downloads (as flash games)   Current features of XAPP: - print at console (overlayer of graphic) - load and draw sprites with rotation and frames (support textures with resolutions 2^n. Supported extentions depended by DIPI plugins - see plugins folder into package) - load and playback sound and tracker - key scan   Current features of XiBASIC: - one letter for variables from A to Z - FOR/NEXT from lower to upper value without step various with included cycles - IF/THEN with "<", ">" and "=". NOT SUPPORT "<=", ">=" and "<>". NO LOGICAL "AND", "OR", "NOT", "XOR"... - GOTO - GOSUB/RETURN   Well, If You wish to try it, then...   Get XAPP: http://download.deenamics.ru/files/devkits/XAPP.ZIP Support: Here, this topic! Or dev@deenamics.ru with subject "XiBASIC" for coding support, or "XAPP" for other questions.     p.s. XAPP - is FREE FOR ALL! NOT OPEN SOURCE! XiBASIC - is a module of basic syntax interpreter. You can develop your SEE friendly syntax with Pascal, C++ or other... If You wish to try to develop SEE module - write me: dev@deenamics.ru with subject "XAPP SEE" and I give SDK. But member! All this just BEGIN! And refactoring may be very often!
  7. Funny... And I also didn't think earlier that WDDM drivers don't support lot of possible of graphic adapters. Many even the very old...
  8. 1st - Sorry for my English!   I began development of new game technology (is not know-how, but...). XAPP - this is a run-time platform (planned as cross-platform). XAPP attaching Sources Interpreter Engine (SEE) modules and running sources. I make small version of basic - XiBASIC.   Now, I continue developing and updating my engine, platform and SEE XiBASIC. Over one or two weeks I'll release a powerful XiBASIC and some new features.   In next time I planed some lead features: - crossing on Linux (Ubuntu 100%), MaxOS X; - crossing on Android and WM 5.0 - 6.5 (7+ may be too) - 3D features (from basic functionals to powerful) - internet communications - integration with internet browsers for running games without downloads (as flash games)   Current features of XAPP: - print at console (overlayer of graphic) - load and draw sprites with rotation and frames (support textures with resolutions 2^n. Supported extentions depended by DIPI plugins - see plugins folder into package) - load and playback sound and tracker - key scan   Current features of XiBASIC: - one letter for variables from A to Z - FOR/NEXT from lower to upper value without step various with included cycles - IF/THEN with "<", ">" and "=". NOT SUPPORT "<=", ">=" and "<>". NO LOGICAL "AND", "OR", "NOT", "XOR"... - GOTO - GOSUB/RETURN   Well, If You wish to try it, then...   Get XAPP: http://download.deenamics.ru/files/devkits/XAPP.ZIP Support: Here, this topic! Or dev@deenamics.ru with subject "XiBASIC" for coding support, or "XAPP" for other questions.     p.s. XAPP - is FREE FOR ALL! NOT OPEN SOURCE! XiBASIC - is a module of basic syntax interpreter. You can develop your SEE friendly syntax with Pascal, C++ or other... If You wish to try to develop SEE module - write me: dev@deenamics.ru with subject "XAPP SEE" and I give SDK. But member! All this just BEGIN! And refactoring may be very often!
  9. So... Today is hollyday! Be rest :)
  10. I publish this project at my journal. How can I delete this post? Can't find that function... Help!
  11. From the album Screen Shots

    © &copy; 2011 DeeMOONger

  12. The post moved to [url="http://www.gamedev.net/blog/1040-deemoongers-journal/"]http://www.gamedev.net/blog/1040-deemoongers-journal/[/url]