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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

tef

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  1. We made a huge update not long ago where we added missions and an improved experience for new players. We have also started porting the game to Starling to get some nice hardware acceleration in our flash game. I will post more about that later, what the main issues were and what was easy. Meanwhile you can read up on some of the improvements we added to the game. [quote] Great Scott! We have so much going on here, the Astroflux team is working like crazy these days. So, today we have one the the biggest updates to Astroflux since the dawn of time. Here is a sum up of the changes: [b]1. Missions[/b] Yes, missions is finally here! New players start of with simple missions that works almost like a tutorial, introducing the different game mechanics. Experienced players will also get this retroactive even though it might be really simple tasks. These simple tasks leads to level progress missions that will be an infinite chain of reaching higher level goals (with pretty decent rewards!). Also, we added a PvP mission chain, that lets you choose sides. Either choose the path of the Pirate, hunting down the innocent and taking their cargo. Or choose to join the Astroflux Police force, that hunts down the dreaded Pirates and upholds the laws of the galaxy. More missions will be added shortly, and keep you ideas flowing in the <forum thread about mission ideas>, we will surely read and use ideas from there! [b]2. Weapon changes[/b] Reworked Mines: 5 sec activation timer No longer detonates on friendly targets Slight Auto Aim on: - Acid blaster - Sticky bombs - Gatling gun - Blaster - Flamer - Improved net code for and slight Auto Aim for: - Heavy Cannon - Piercing Gun - Better Missile AI targeting (prefers targets right infront of the ship) on: - Missile launcher - Moth Queen Spit Gland [b]3. Balance (based on player input and testing)[/b] - 10% range on lightning gun + 10% damage on blaster + 15% damage, -10% power cost on gatling gun + 20% damage, 25% dot damage, - 8 sec dot durtion on acid spray + 10% damage, 10% range on beamer + 7% damage on moth zero gland + 20% damage on nuke launcher [b]4. More[/b] - 65x char limit on imput chat text - max 6 rows of text in log - fixed bug that allowed players to take dmg in safezone - significantly reduced client side lag with projectile weapons - bug that caused level up bonuses not to apply until next death - cargo now updates on death - fixed bug that could cause client to lock if a menu was opened while dead - increased experience levels for the right elite zone in Mitrilion - background multiple tracks playing at the same time bug fixed [/quote]
  2. Hi all! I am Stefan from the indie game studio named [url="http://www.fulafisken.se"]Fula Fisken[/url]. We are currently developing a game called [url="http://www.astroflux.net"]Astroflux[/url]. We have been working on this game for over a year and we finally released an open alpha version. We are currently in the process of creating a mission system to add more stickyness to the game and lots of other minor updates. [size=5][b]About the game[/b][/size] The game is an MMO Action Space Shooter with numerous weapons, upgrades and abilities. A large part of the game is also about exploring planets and discovering new worlds to gain resources for new technologies. [b][url="http://www.youtube.com/watch?v=aRDLA42w-Ck"]Trailer[/url][/b] [url="http://fulafisken.tumblr.com"][b]Dev Blog[/b][/url] [b][url="http://www.astroflux.net"]Play Game Here[/url][/b] [b]Technical Stuff[/b] Client: AS3, flash Server: C# Multiplayer Service: [b][url="http://www.playerio.com"]PlayerIO[/url][/b] [b]Screens[/b] [img]http://25.media.tumblr.com/tumblr_m4sbtxPOyL1qix066o1_1280.png[/img] [img]http://24.media.tumblr.com/tumblr_m4sbtxPOyL1qix066o2_1280.png[/img] [img]http://25.media.tumblr.com/tumblr_m4sbtxPOyL1qix066o3_r1_1280.png[/img]