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About Paarth

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  1. So recently, I noticed that some Japanese devs are starting to use licensed game engines rather than custom game engines such as how Nintendo is using Havok for Botw, or how Shenmue 3 is using Unreal 4 engine I think.... I always had this belief that custom engines are better than licensed engines simply because said engines don't require royalty fees and can be reused and modified over again saving a lot of time and effort and a good way to port games to newer systems unlike licensed engines which not only does the opposite but just makes devs like Epic games less reason to develop games since the engines they give for rent make more money than the games themselves.... Idk..I guess I have to accept that custom engines will start to become irrelevant or something of sort.
  2. Thank you all for the advises! I managed to find it and hopefully, it got fixed.
  3. So I'm doing game testing and there is a bug that I encountered it once and even when doing the exact same thing, I still can't get that bug to come. I have spent hours trying to get the same bug to happen and even if it did, the programmer who is suppose to fix it asked me to do it again which is annoying because again, this bug that I did took so long to even cause it. The worst part is that it is a very rare bug and a major one as well. So how to get bugs if you don't know how it happened? What's the best way to figure out how that bug happened?
  4. So a lot of my friends watch movies and claim that its as important as playing games in the game industry...and how so?  
  5. Before you ask your teammates what they want, I recommend you get Tap Titans and play it.     I did that and I still don't understand the point of it....   but never mind, somehow my teammate made me understand it.
  6. Ok so there's a mobile game called Tap Titans that has a prestige system and I'm not able to understand what is it exactly and I'm tasked to do something like that for a project.
  7. Ok so I'm tasked to do something that is under the prestige system and I don't understand what is it exactly? Does anyone here know what it is in games and especially in mobile games?  
  8.   Ok so I looked up into this applies to even companies like Nintendo?   Also, why isn't the government doing anything about it?     The idea is ingrained throughout Japanese culture.  Part of the whole "pursuit of perfection" that came out of their history.  Japanese culture isn't taught to rock the boat and speak out so everybody does it whether they like it or not.  Government won't do anything about it when they do it themselves.  South Korea is probably just as bad but they work crazy hours for other reasons.     And yet, corporates like Nintendo value family matters. I still am not able to understand this whole thing here since Japan is under continuous fluctuation in terms of the economy so what's the point of this insane working hours?
  9.   Ok so I looked up into this applies to even companies like Nintendo?   Also, why isn't the government doing anything about it?
  10. Ok so how do companies from Japan work out things? Like Nintendo for example?
  11.     It works both ways.     Come to work, work all day, and then go home. If the project is outside of scope it is the project management's fault.  However, if people come to work, watch netflix and hulu and youtube, then at the end of the project discover the project it outside of scope, it is still management's fault for not firing the bad worker earlier, but also the worker's fault for not working when they were supposed to work.   Those who work all day every day can happily wave at management as they quietly leave on time, even during crunch requests. These people also tend to arrive bright and early in the morning and tend to appear quite productive relative to others on the team.   Then there are the others on the team. Those who arrive late, watch movies, or surf the web all day during the project might sheepishly leave with the others, or still be there late at night, and would generally be the ones at crunch where the steady workers ignore crunch requests. Usually those same people who struggled to actually work were the ones hit by seasonal end-of-project layoffs.       If everyone actually works through the workday through the entire project, and if everyone agrees not to do crunch, then it ends and people are transformed into responsible adults. In that office everyone was quietly working by 9 am, and the office was a ghost town before the evening rush hour.  Zero crunch yet the work got done.     Ok then explain this...then why do majority of games in development have deadlines that are almost borderline impossible to accomplish?   How can a game like angry birds take about one week to complete if   1. Level design is to be done carefully 2. The physics/programming has to be done right and 3. The marketing has to be done proper?   I just don't understand this another aspect. Politics often claim gaming as a sort of a threat and ban certain games across various countries like how Mortal Kombat is banned in Australia and yet the law doesn't do any justice for the hard working staff who do honest work.   Like how isn't Konami in trouble knowing of their bad treatment to their employees? Its just ridiculous.
  12. I am unfamiliar with other fields. Can you give some examples of the laws you're referring to?     Other fields as in working on simple stores, supermarkets, bakery etc. Some laws I'm referring to are working hours, and laws relating to payment to employees.
  13. So far, I have worked for one and a half years and I seem to notice that for the game industry, crunching is impossible to avoid. While I can understand that deadlines are to be met, it shouldn't come to extremes such as working on double shifts and getting unpaid still.    My question here is unlike other fields where law puts them to justice, why is it that law can't do the same for the game industry as a whole?
  14. Ok so what about in the case of figuring out how to do specific game logics like the ability to use touch draw functions and such?   In that sense, will it benefit if you learn Computer Science or even a game programming course is good enough?   Whatever concepts I pitch, it tends to get rejected because these programmers I work with can't figure out how to do the logic behind them.   Also, I'd like to know just how many programmers are able to finish tasks in just a matter of few days compared to others.
  15. How are stories written in games. In my job, we have a story and Its not only boring to read long lines of text but its also not very memorable to read as it sometimes puts me to sleep.   How are stories written in games in general?