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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Paarth

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  1. So recently, I noticed that some Japanese devs are starting to use licensed game engines rather than custom game engines such as how Nintendo is using Havok for Botw, or how Shenmue 3 is using Unreal 4 engine I think.... I always had this belief that custom engines are better than licensed engines simply because said engines don't require royalty fees and can be reused and modified over again saving a lot of time and effort and a good way to port games to newer systems unlike licensed engines which not only does the opposite but just makes devs like Epic games less reason to develop games since the engines they give for rent make more money than the games themselves.... Idk..I guess I have to accept that custom engines will start to become irrelevant or something of sort.
  2. Thank you all for the advises! I managed to find it and hopefully, it got fixed.
  3. So I'm doing game testing and there is a bug that I encountered it once and even when doing the exact same thing, I still can't get that bug to come. I have spent hours trying to get the same bug to happen and even if it did, the programmer who is suppose to fix it asked me to do it again which is annoying because again, this bug that I did took so long to even cause it. The worst part is that it is a very rare bug and a major one as well. So how to get bugs if you don't know how it happened? What's the best way to figure out how that bug happened?
  4. So a lot of my friends watch movies and claim that its as important as playing games in the game industry...and how so?  
  5. Before you ask your teammates what they want, I recommend you get Tap Titans and play it.     I did that and I still don't understand the point of it....   but never mind, somehow my teammate made me understand it.
  6. Ok so there's a mobile game called Tap Titans that has a prestige system and I'm not able to understand what is it exactly and I'm tasked to do something like that for a project.
  7. Ok so I'm tasked to do something that is under the prestige system and I don't understand what is it exactly? Does anyone here know what it is in games and especially in mobile games?  
  8.   Ok so I looked up into it....so this applies to even companies like Nintendo?   Also, why isn't the government doing anything about it?     The idea is ingrained throughout Japanese culture.  Part of the whole "pursuit of perfection" that came out of their history.  Japanese culture isn't taught to rock the boat and speak out so everybody does it whether they like it or not.  Government won't do anything about it when they do it themselves.  South Korea is probably just as bad but they work crazy hours for other reasons.     And yet, corporates like Nintendo value family matters. I still am not able to understand this whole thing here since Japan is under continuous fluctuation in terms of the economy so what's the point of this insane working hours?
  9.   Ok so I looked up into it....so this applies to even companies like Nintendo?   Also, why isn't the government doing anything about it?
  10. Ok so how do companies from Japan work out things? Like Nintendo for example?
  11.     It works both ways.     Come to work, work all day, and then go home. If the project is outside of scope it is the project management's fault.  However, if people come to work, watch netflix and hulu and youtube, then at the end of the project discover the project it outside of scope, it is still management's fault for not firing the bad worker earlier, but also the worker's fault for not working when they were supposed to work.   Those who work all day every day can happily wave at management as they quietly leave on time, even during crunch requests. These people also tend to arrive bright and early in the morning and tend to appear quite productive relative to others on the team.   Then there are the others on the team. Those who arrive late, watch movies, or surf the web all day during the project might sheepishly leave with the others, or still be there late at night, and would generally be the ones at crunch where the steady workers ignore crunch requests. Usually those same people who struggled to actually work were the ones hit by seasonal end-of-project layoffs.       If everyone actually works through the workday through the entire project, and if everyone agrees not to do crunch, then it ends and people are transformed into responsible adults. In that office everyone was quietly working by 9 am, and the office was a ghost town before the evening rush hour.  Zero crunch yet the work got done.     Ok then explain this...then why do majority of games in development have deadlines that are almost borderline impossible to accomplish?   How can a game like angry birds take about one week to complete if   1. Level design is to be done carefully 2. The physics/programming has to be done right and 3. The marketing has to be done proper?   I just don't understand this another aspect. Politics often claim gaming as a sort of a threat and ban certain games across various countries like how Mortal Kombat is banned in Australia and yet the law doesn't do any justice for the hard working staff who do honest work.   Like how isn't Konami in trouble knowing of their bad treatment to their employees? Its just ridiculous.
  12. I am unfamiliar with other fields. Can you give some examples of the laws you're referring to?     Other fields as in working on simple stores, supermarkets, bakery etc. Some laws I'm referring to are working hours, and laws relating to payment to employees.
  13. So far, I have worked for one and a half years and I seem to notice that for the game industry, crunching is impossible to avoid. While I can understand that deadlines are to be met, it shouldn't come to extremes such as working on double shifts and getting unpaid still.    My question here is unlike other fields where law puts them to justice, why is it that law can't do the same for the game industry as a whole?
  14. Ok so what about in the case of figuring out how to do specific game logics like the ability to use touch draw functions and such?   In that sense, will it benefit if you learn Computer Science or even a game programming course is good enough?   Whatever concepts I pitch, it tends to get rejected because these programmers I work with can't figure out how to do the logic behind them.   Also, I'd like to know just how many programmers are able to finish tasks in just a matter of few days compared to others.
  15. How are stories written in games. In my job, we have a story and Its not only boring to read long lines of text but its also not very memorable to read as it sometimes puts me to sleep.   How are stories written in games in general?