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About CaptainVG

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  1. CaptainVG

    What do game testers learn?

    Correct me if I'm wrong but the way the programmers do that is how they can do it in the best possible manner or how they can learn that specific codes are not suitable for specific actions and that is almost limitless. But game testers, where can you learn further? Bugs are just bugs and there will never be a game that is bug free. You just point the bugs that are very major and then move on to the next game.
  2. CaptainVG

    What do game testers learn?

    Something is bothering me and I just don't get it. What exactly do game testers learn from the job? All they are ever going to do is report bugs, test the games for bugs and then just walk away so what exactly are game testers learning here?
  3. CaptainVG

    Should I work in HCL?

    To be honest, I can't really figure it out myself. I thought breaking to the game industry would be the best thing to happen to me but the tedious amounts of work crunch for no reasons and the fact that testing games almost is something that you can't learn anything out of means that its something that wasn't meant to be for me. My family is hellbent on me working and they don't want me to stay idle and yet that is what I want to do because I don't see the point of continuously working late hours if every job is going to involve working late because of how managers are excused for not managing things properly unless if I'm mistaken.
  4. CaptainVG

    Should I work in HCL?

    They won't disown me but they will be extremely upset because they think HCL is a good company and since its large, not only will it be stress free but it has more benefits than what company I'm dealing with.but I'm not buying it because in the appointment order, it says that I may have to work in shifts and may have to go abroad which I don't want to do if its going to happen very often. My parents are hellbent on HCL and so are the relatives around because they all think its a large company which has many benefits but again, I'm not buying that since even large companies have unethical actions like EA.
  5. CaptainVG

    Should I work in HCL?

    I have been working in a small game company for three years now and my family wants me to work at HCL which isn't a game company but has instead offered game testers to test games that are being outsourced. Ok so my family is hellbent on me getting into HCL(Hindustan Computers Limited) and they are trying to force me to work there because of three reasons. 1. A family member is working there. 2. Its a large company so it means less stress and more compensations. 3. It gets to give me more opportunities. I worked as a game tester for nearly two years now but the problem is that HCL appointed me as a test engineer and I don't know automation testing. I also don't feel like I can fit in there because of it not exactly being a game company but rather an outsource company. And I believe that its a scam that they are offering as they say that you get paid by simply playing games. It also is disrupting my comfort zone as I'm used to this company that is a 30 minute distance compared to the other one which is more than 1 hour distance and I'm not sure of the timings. I am also very doubtful about it because once I start working there, I cannot leave there until after two years. I have yet to ask my cousin regarding work ethics and how exactly less stressful it is there compared to what I am dealing with here but I would like to get advise from you guys. Should I work at HCL?
  6. CaptainVG

    Relocating to start my career

    But that's assuming the companies themselves can afford such a budget just for an interview and that is assuming that OP is within his expectations. To me, my advice would be to look for a corporate that recruits freshers. From there, you can make it on your own. It so far worked for me. The other to make games at your pace, release them to the game market and use that for your resume. It worked for the dev behind Downfall.
  7. CaptainVG

    Questions about QA (was: General FAQ)

    Ok so then in the case of testers, until they get the build, what else are they suppose to do? Are they allowed to do activities until a build is ready for them? Exactly how long do testers take to test games and what is the general work hour? When can they leave exactly and do programmers generally rely on the testers for their bugs in their coding? The programmers I work with are neither aware of automation testing nor unit testing. How can I teach them such a thing exists to begin with since they only know Unity? If the one I report to is rather shady or exploits me, what should I do being in a lower position than him/her?
  8. So I just got a couple of questions and while I'm not sure if they fit in this thread, I want to know anyways. 1. Is it true that a full time game tester is rare to recruit these days? If so, how are testers normally recruited? Are they called at a specific day or are they given a contract to sign up for a part time job? 2. If a programmer is absent for a day, can the project that he/she has been assigned be shifted to someone else or is that programmer only responsible for the project and does it affect productivity in the long run? 3. What exactly is automation testing? Is it useful in games and if so, how? And how can it apply in unity and should programmers learn it? 4. Is getting a supervisor an important aspect in any company?
  9. CaptainVG

    Problem with sleep

    Do you by any chance watch the screen late nights at around 10.00 PM onwards? If so, then that maybe the cause for the lack of sleep because according to an article(which my mom claims it and not me btw), The rays that hit your eyes from the monitor can cause your brain to grow hyperactive causing the inability to sleep. If you are in a company that forces you to work double shifts or triple shifts for that matter, then why not quit it and go to those that have anti-crunch policies?
  10. CaptainVG

    Advice on forming my own company...

    Well, the first time I joined, I was hired as a junior game designer. My job at the time was to pitch concepts to my boss and once its approved, it starts to be worked on. This went on while I was also doing testing and some small games that I also made on Game Maker, where both for my level were extremely hard to program as well as to develop it for android until after the second year where that point on, I was now being called as a game tester instead. But thanks for the advice. It didn't strike me that if I form my own company, I can't make games but instead make paychecks!
  11. CaptainVG

    Advice on forming my own company...

    The thing that I liked about the idea of game designing is to act as a director. Brainstorming ideas and documenting them and the other staff members would like the idea or something like that kinda like the role of a film director. Learning the flaws of one game and improving those flaws in the next game is what I like because designing games is like solving a puzzle to me. You won't find the ultimate solution to fix the issues that the game has but you always keep thinking of what works in this scenario, does my game need so much of story depth, why have this game element for the game? All of this is in the thinking process and I guess I wanted to do this because seeing as how I love playing games, I thought to myself, wouldn't this be cool if I could make a game that everyone else would love? But yeah eventually, I realised that the role of a game designer kinda depends in the end. So I guess I kinda screwed up myself for that. I'll try the book like you suggested. I'm only worried if I'll be able to understand what the book is trying to say because well...i'm not so smart in general.
  12. CaptainVG

    Advice on forming my own company...

    I'm the only tester the company has and I haven't done testing whole of three years but just spent one year instead for testing. And I have designed games but only occasionally. But other than that, I got your point. Maybe I should try doing something else although I don't know what that is.
  13. My main dream was to make games for Nintendo consoles and this was a long dream that I have. But of course I have obstacles in the way that make it impossible to form my own company and start making games for Nintendo systems. First of all, let me just say that I have atleast 3 years of work experience as a game designer/tester. I am not an artist, can't do any coding whatsoever and don't know much of business operations. I have used game maker to make simple games but the problem is just that. I can only do simple games. The game Ideas that I have are too complicated to execute and even then, I need an artist to reflect on the effort spent on programming those games on game maker since my art is bad and I can't draw very well. I want to try to make board games but then they are also difficult to make because of them requiring drawing art and thick boards which are costly in my place for some reason. After having long thoughts after recently going to therapy, I'm quite sad that I'm not able to achieve or attempt those dream steps and while its still too early to even think of it now, I don't have many friends who are into what I'm into. So I'd like some advice on how something like this is possible for me to achieve even if it takes time and dedication. Also of note is that I'm currently staying with my parents because financial wise, I'm not doing that great as of now.
  14. CaptainVG

    General questions about Testing

    What do you mean by that? Believe me I do want to quit but my parents just want me to keep working on this so that they think that I can learn a lot of things here when in reality, its the opposite. I already found other companies but my dad wants to investigate on those companies that I found and until then, I'm suppose to wait.
  15. CaptainVG

    General questions about Testing

    Ok so I am currently been doing testing where I strain like 8 hours a day testing about 50 mini games. Thing is, its not very effective or even efficient because I'm doing testing without any testing tools or any debug tools to make testing easier for me. When some bugs occur, programmers and the producer and the manager that I'm stuck with are blaming at me for not checking the games properly even though they know that one tester isn't adequate to get the job done. I'm trying to lecture the programmers to give a debug mode to make the testing process easier so that things can go as smooth as possible but they keep refusing or say that doing that is difficult for them. The other issue is that whenever I finish the thing on time, these programmers and the producer and manager all of a sudden give me a build and force me to check it before I leave kinda like a blackmail. Everytime I report bugs, they are not updated on the report because these programmers don't check their mails and their reports as often as they should for some reason. It also doesn't help that even basic discipline isn't working here as well because nobody shows up to office on time. The office time is 10:00 AM to 7:00 PM but these programmers and others come as late as 12:00 AM or 1:00 PM and I have to often sit with them working extra. I get no respect around me, whatever advice I give to make things more effective are not being practised and I'm trying to be as lenient as possible but Its just not working out as it should. Its a startup company and I get that but at some point, the company has to end up doing things effectively and efficiently like adding debug modes. The games that I have tested have three modes in them and all have to be played to ensure quality. All I have done is to check if it is playable at the very least because fixing minor bugs isn't possible due to interest of time or that they don't feel like doing such minor things. Because I live with my parents, Its not possible for me to do double shifts or even work extremely late like 12 night or something because if that happens often, I have no choice but to quit the job and move elsewhere. So what can I tell the programmers so that they can avoid blaming me often and just make it so that we can both work effectively and efficiently?
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