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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About highbulp

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  1. This seems like a question that is very commonly asked, but unfortunately the answer is always in flux from day to day and person to person (due to changing technology and the diversity of goals and backgrounds). Hence, I make my own thread asking for advice about where to start when it comes to game programming. Some info. -Previous programming experience: none. Like a modern driver who can't even change his own oil, I am an avid gamer who doesn't know anything about how games are programmed or even much about how my computer works.The only knowledge I have about programming is what I learned from GEB, which is very theoretical and not all that practical. -Goal: eventually work up to programming my own mod for a Source game.* Intermediate goals: a Flash game? -Time commitment: during school I have time for like an hour of work on this hobby every weeknight and maybe 4-5 hours per day on weekends. Come winter break I will have 10+ hours free per day, though I doubt I would want to spend all that time on programming. In other words, I have a substantial amount of time available to improve this skill, should I find it enjoyable once I get started. So with that in mind, what would you guys recommend? If my ultimate goal is to program a Source mod, which languages should I start with, and can you point me to a good tutorial (preferable available for free online) that would be great as well. * I love to play all the really clever hl2 mods like Trouble in Terrorist Town and Zombie Panic and stuff. This seems like the best way to implement my original gameplay ideas without assembling a team for an original game. Intermediate goals
  2. Listening to music always gives me ideas for game, especially classical.
  3. The way Valve is run they are very willing to do seemingly selfless things that promote goodwill and reputation in the long run. For instance, they distributed that relatively polished game alien swarm for free simply to promote Steam. In the case of TF2, I'm betting that their revenue stream actually picked up from it going F2P due to the micro transaction they've go going, but overall I wouldn't be surprised to see them make Source open.
  4. I'm already a fairly fast typer, and I don't look at the keyboard at all when typing. I'm just looking for a way to get much faster than the average, as much for the novelty as the practicality. Thanks anyways guys.
  5. For some reason, I've found that there's a dearth of free typing practice programs on the internet. I am not even a programmer, so I don't need to train the numbers all that well or anything. I'm just looking for a realistic and straightforward typing practice site or program. I'm down to earth about this: I know that the only way to improve this skill is patient daily practice over the course of weeks, there is no quick fix or anything. Does anyone know of a good, free site about this? I'm not really sure what I want. It could possibly be just information or it could be an actual interactive program. Thanks for any advice.
  6. This thread very much reminds me of [color="#0000FF"][u][size="3"][url="http://themindi.blogspot.com/2007/02/147.html"]The Story of a Brain[/url][/size][/u][/color]. Highly recommended short story!
  7. Education doesn't need more funding, it needs to work smarter. I know that's a cliche and usually a lame excuse, but it really does apply in this case. The US spends more per head than any other developed nation, [i]it doesn't need more money thrown at it[/i].
  8. HAWP did a [url="http://www.gametrailers.com/video/shadow-complex-hawp/61375"]funny episode[/url] on this NSFW
  9. Take your brain and go on strike!
  10. [url="http://memegenerator.net/Optimistic-Indie-Developer/ImageMacro/6795154/One-Man-INDIE-GAME-STUDIO"]For those interested in making their own.[/url]
  11. Is good April Fools Joke!
  12. [quote name='SimonH' timestamp='1301620263' post='4792827'] Who cares? AFAIK IRV is pretty much the same shit in a different bucket. I want to vote on policy, not personality. What's the best system for that? [/quote] Delete all humans and turn them into robots that can think rationally We're stuck with our homo sapien brains unfortunately...
  13. [quote name='__sprite' timestamp='1301617429' post='4792819'] How do you define "better"? [/quote] Minimizes [url="http://rangevoting.org/BayRegDum.html"]Bayesian regret[/url]? That link sends you to a Range voting site, which is arguably superior to IRV, but IRV is also much better than plurality, so I would vote for that measure if I lived in UK.
  14. You might want to post this in the Help Wanted section, as I'm sure there are people looking for a team to glom onto.
  15. The Brand Name! I won't buy it unless it's a sequel to a game I liked or a reboot of some nostalgic series!