Jump to content
  • Advertisement


  • Content Count

  • Joined

  • Last visited

Community Reputation

109 Neutral

About ZackHeckman

  • Rank
  1. ZackHeckman

    Reflective surface

    Planar Reflections was a great read and I learned plenty from it. I found the easiest way to achieve what I wanted ( I'm using Unity so this was much simpler ) was to draw the objects I wanted reflected to a second texture ( in this case a RenderTexture in Unity ) and the camera drawing to this texture was inverted while doing so. I just simply positioned this second texture below the first one and applied a basic fading shader to get the results I wanted! thanks for the suggestions everyone!
  2. stayed up all night reading creepy pasta and now I can't sleep :( SOMEONE COMFORT ME
  3. the fark just drunk dialed me?
  4. ZackHeckman

    Reflective surface

    I need it to be discernible that the image below the object is a reflection, so not 100% crystal clear but anything resembling it will be perfecto
  5. ZackHeckman

    Reflective surface

    I'm trying to think of / find a way to write a shader that reproduces this effect where an object passed to said shader has a reflection of itself below itself like in the picture below. My best idea so far is to do a second inverted pass and then have some sort of function to determine how alpha'd out that particular part of the image needed to be. My problem is mainly that while I can easily just do a second pass and tell all the verts "Hey man, do a 180" that would only result in a second image being right on top of my first, upside-down. If I posted this in the wrong section or this post has been discussed before please forgive me I don't want to annoy anyone. Thank you for any and all tips / advice!
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!