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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About cone3d

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  1. I'm looking into the issue...
  2. hello... first things first: i'm not dead nor have i been abducted by aliens (as far as i know).. the story remains the same: i haven't abandoned the site. it's just sitting there. i will resume work on it some day. don't know when. it is not entirely true i don't have any free time at all. i do, but i do other things during it. my typical school day (now 5 times a week): i get up, all sleepy, drag myself to school, after it go to the gym (i try to do it 4 times a week), get home at around six to seven in the evening. then i'm just too tired to do anything (because of the 4-6h of sleep i got last night). i spend too much time idleing because i'm in no productive mood. i start doing my homework at around ten-twelve and go to sleep at one or later, only to wake up at seven. on weekends i use the free time i could have used during my schooldays to do work on a content management system i'm building with a friend. the project is a very large full-blown state-of-the-art powerful and very feature-rich php-based content management system that could basically run any site. it's not complete nor will it be for a while... but it's quite useable, some sites are running on top of it and the 1.0 version is not far. when it is ready i will make the cone3d site run on it thus making site updates and maintance a lot easier. currently it's quite troublesome to post news on the site. i have to create a new textfile, upload it and increment the number in the 'counter' text file. a stupid system, i know. but that's how it was made at that time. and i won't even get into how the talkbox works or how fun it is to add images to the gallery. when the cms it at the 1.0 state, i *will* make the cone3d site run on it and because it is very easy to update content with it i will be more active on the site. if by no other method then by quietly adding new images/cool photos to the gallery (which imho kicks ass). also the cms has a kick-ass translation engine, so that might also bring some (positive) changes to the site. maybe it will happen during the christmas (like PnP Bios predicts :P), dunno. we'll see. also, sorry for the unanswered emails. i usually just don't feel like answering emails because i just generally feel bad about not updating the site. if i get up to it, i'll write replies. just don't take anything (the nonexisting replies) personally. oh, and so you'd know. i don't spend all of my free time (at the weekends or whatnot) on the cms. i have a thing that scitentists and philosophers alike (not to mention 1337 net folks) might call a life (and a great gf as well. not to brag, but just to show off :P... and i do spend much of my free time with her).