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Gian-Reto

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About Gian-Reto

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  1. Gian-Reto

    Dr. Steamlove or: How I Learned To Stop Worrying And Love The Review Bomb

    I think you make the whole event look way too much like Camo Santo are the good guys here. They are not. They are also not the bad guys... that dubious title, despite all the controversy, has to go to Pewdiepie. After all, what he said MIGHT not have been meant as a racial slur at the time... but he should know better, he probably knows better, and as people have pointed out, when that is the worst word that come to mind when trashtalking online, it shows at least a severly eroded sense of morality from too much exposure to the worst of online gaming. Campo Santo on the other hand. Holy ****. Their Twitter breakdown (or the one of one of their guys) was definitely over 9000. Talk about Virtue Signalling taken to the extreme. Stupid and childish, if you ask me. I understand not being happy about Pewdiepie shining a bad light on all of gaming. I understand a snark Twitter comment. After all, twitter is the highnoon battlearea for word gunslingers and virtue warriors to fight their silly online fights, and create some online drama to fuel 50% of youtubes ecosystem. But abusing the DCMA System is a pretty vile act in itself. So really, I have zero sympathy for Campo Santo. They got what they deserved for their twitter drama post. Am I really being supportive of review bombs here? No, that is a stupid, destructive act in itself. But lets be real here. The audience is not the problem. The players are not the most toxic community on this planet. Don't act like an ***, and they will generally stick to talking badly about your game in forums because you have created a walking simulator, a casual game or some virtue signalling artsy award winning game. As much as the gamer community can be toxic, few people will be so openly hostile that the mere existence of something they don't like will make them go ballistic. But what Campo Santo did was, in my eyes, baiting. They wanted to be attacked, they wanted to be victims. Now they are riding the victim train. Good luck on your journey. In the end, we have 3 bad guys, and no real victim here. PewDiePie deserved what was coming his way for not being careful, Campo Santo got exactly what they wanted if they were baiting or what they deserved if they were stupid enough to type on twitter before thinking about it, and as for the review bombers... they are also no heros. Consumer activism should be done through voting with their wallets. Newer ever buy anything from Campo Santo again... that in my eyes is the only acceptable reaction to twitter stupidity. Everything else makes them victims, like this and many similar articles have proven. EDIT: And if you are not a customer of campo santo... well tough luck. You have no say in it anyway then. If you cannot vote with your wallet because you didn't buy Firewatch, or any future Campo Santo product in the first place... maybe just calm down, and ignore the Twitter trolls instead of review bombing and firing back on Twitter or youtube, feeding the online hate train. As to not just review bombing this article, lets give a constructive review: 1. You are trying to make an opinion piece look like a neutral article. I think that is doing the actual factual discussion, the review bombing, a disservice. By bringing up Campo Santos twitter drama and PewDiePies racial slur incident, you are not really discussing the actual topic at hand. There are like 100 other incidents of review bombing you could have used. 95% of those probably are unusable because the game in question deserves the vitriol. Even so, I guess there must be some artsy game somewhere that got review bombed just for existing without any shady AAA anti-consumer stunt, or a terrible game justifying the anger, if not the act. The Campo Santo incident on the other hand has some very justified anger behind it, in the aftermath of the 2013 incidents that shall not be named. 2. You are feeding into anti-gamer rethoric. That is a very, very unhealthy development sadly now also picked up by the AAA industry after their anti-consumer business got bad enough for the general gaming community to wake up to it. While I do think voting with their wallet is what consumers should do... in the end, the consumer is always right. I do support clamping down on frivolous review bombing, but lets be real here. Some people in the AAA industry and some Indies will ALWAYS put the blame on consumers, because else they cannot accept they are to blame themselves. Supporting that kind of stance is only going to increase animosity coming from the other side. 3. You try to put pressure on Steam when Steam seems to have the most healthy stance when it comes to such online drama compared to most of the industry... to simply ignore it. Because at the end of the day, if virtue signallers like Campo Santo and some media wouldn't keep it alive for months, the original mess around Felix would have died down quickly. Maybe (hopefully) he would have apologized either way. The gamer side of the internet wouldn't be up in arms about another incident of what made them go mad years back in the first place. Review bombing wouldn't have happened. Gave you 3 stars because the article is less about the topic in the title, and more about your opinion.
  2. Gian-Reto

    Is VR Really the Future of Gaming - or Just a Fad?

    Well, sums it up pretty nicely. The truth most probably lies somewhere in the middle, with VR becoming a new niche in gaming, instead of a fad that just passes. I just don't see how the early bird devs could make the same crazy amount of money that was possible during the early days of the mobile gold rush, given we are talking about WAY higher cost of ownership and WAY less mileage you can get out of your VR device besides gaming compared to a mobile phone. People paid 800 bucks for early iPhones because they wanted to replace their dumb phone, and their iPod, and surf the web on the train, and see what other uses the Apps could bring in the future. And then they found out that the iPhone was also decent as handheld gaming device. Will People pay the 800 bucks to get bargain basement VR today with the PSVR? Will they pay the 2000 bucks for top of the line PC VR gaming? When all these things run at the moment are Tech demos and some very limited gaming expieriences? I'd say adoption of VR might take off when VR Movies, VR TV and Windows Applications in VR are becoming a thing. And prices for the high end expierience stay below 1000 bucks. Even then, it will most probably just be a niche...   I would be very careful to invest into VR now....
  3. Gian-Reto

    Substance Painter Review

    This article does not really read like a review, more like a paid ad. I personally expect a review to give me an unbiased opionion on what a product can do, vs. other similar products, or some standard benchmark.   Seeing your past articles, I feel you are either just doing paid advertising disguised as an article, or if that is not the case and my feeling is wrong, your articles still do feel like you are just re iterating some promo materials and existing websites of the company behind the product.  I haven't read all the articles in detail, and some of them have quite a few upvotes, so it seems your articles are still valuable to some people (I can see the fact not having to search news sites for the marketing blurbs and instead being able to read it all on gamedev.net does save some internet time).     I suggest you drop "review" from the title of your articles, they seem to contain quite a lot of interesting information about the topic at hand for people that do not know the application version yet and do not want to read it all up on the website of the developer, but they hardly qualify as a review.     EDIT: Also, your intro is somewhat weird to read for someone with knowledge in ZBrush and similar applications: surely the amount of polygons in ZBrush models is hardly a problem, as these will have to be retopoed anyway and at that time, the polygon count will get reduced again?   If there is a problem with ZBrush type sculpting apps for adding reoccuring surface details vs. using a tool like the Substance Painter, isn't it the amount of time needed to sculpt all these surface details that could be applied "automatically" by using an appropriate material in Substance painter or similar applications?   Even that might be not really true anymore (or at least in the foreseeable future) as most of the scupting programs either give you options to apply tiled surface details on the sculpted models, or even start using a similar "materials" approach as Substance Painter or the Quixel Suite does themselves (3D Coat has this announced for the next release for example)
  4. Gian-Reto

    Why a Game Development Degree?

    While I cannot speak from personal expierience when it comes to Game Dev Degrees (having a more traditional CS degree with specialisation in Software Engineering myself), I do think the earlier article had some important points that a youngster thinking about getting a game dev degree should be wary about.   A CS degree is, most of the time, a quite open title. With it, you can start working as a Software Enginer, DB Specialist, Network engineer, or whatever new positions and jobs might come up in the future. It is a degree widely accepted in the tech industry to be a good basis for any position where an engineer is needed. Now, as with MOST degrees, somebody coming out of university is NO specialist. You had some DB courses in university? Fine, but don't expect to be hired as senior DB specialist. You learned java? Okay, but we rather hire you as a junior.   Of course a freshman out of university is no specialist. This is something a lot of people don't like to hear and lots of universities are trying to hide, but its a fact: hire someone with no prior work expierience and expect at least 6 months until he is really able to work.    So from the perspective of a lot of employers, you as a freshman are a white piece of paper anyway, hence why lots get hired as junior or trainees. They do not hire you because you are already a capable specialist, they hire you because your degree shows you have the potential of becoming one.   Now, for the guy getting out of university, the thing is the following: a lot of people coming out of uni will not end up working what they specialized on during university. The narrower the specialization, and the rarer the jobs, the more this is true. So when you are one of the many coming out of a specialized game dev university, but cannot find a game dev job (and lets face it, competition is strong there), or you found the job, but didn't like working in this industry a bit, you have a much bigger problem than the CS degree wearing student that tries to get into Game Development.   He showed to be able to cope with a diverse set of programming tasks. He will be able to cope with game programming just fine. Will he need some additional time to learn some game programming specifics? Of course. Does that matter when most juniors and trainees are not expected to be fully trained specialists from the beginning? Most probably not.   Add to that the fact that lots of youngsters joining university are not that sure yet what they want to do in their worklife... With a CS degree, you have a much broader choice of potential industries and jobs you could apply for than with a game programmer degree. If you are hellbent on working in game development and are ready to work hard for it, that will not matter to you... but for many others, well, life happens, and opinions change over time.     In the end, I think most of it is an image problem. It took CS degrees some time to really be recognized as the go to place to look for software engineers and jobs like that... it will take some time, and most probably some adjustment and work of the institutes on their game dev programmes, to really convince employers that a game dev degree is just as good or even better than a CS degree for a game programmer.
  5. Gian-Reto

    GDC Social Tips

    Some good advices... I really dig the idea with the Business Card Branding.   Coming from a Business Dev background where "boring is good", I haven't seen that before. But it is a very good idea!
  6. Gian-Reto

    GDC Social Tips

  7. Gian-Reto

    Rendering with the NVIDIA Quadro K5200

      Well, sadly his article has not much to do with the PROCESS of modelling, it looks at a hardware component that plays a role in it in a very narrow way.   I am not saying that there are not certain aspects that ARE interesting (lots of reviews of Quadro hardware look at raw numbers or benchmarks as comparative real life expierience is even harder to get with pro application usage than with games. In the end it will just be another benchmark somebody created to reflect a reallife scenario. That is why true real life expierience using pro grade products is quite interesting, as the true power of these cards is really hard to quantify with all the performance / driver limitations Nvidia imposes among their GTX, Quadro and Tesla lineups)... But the article as a whole is more of a personal journal entry, as has been stated before, then something that should be labelled as an article, as it is in the end just somebody talking about how much Nvidia improved the performance of its Quadro cards between generations. Which is hardly news, nor a true review, nor does it sound very unbiased (he got the cards for free after all... just saying). To be honest, after re-reading the first paragraph IDK if my asumption that these cards were provided for free by Nvidia is correct. The author does not state that, maybe I just assumed it as he mentioned getting the K5000 as a review unit. So I might be totally off here.   I hope he takes action and either revises his article, or turns it into a journal entry, because I also do value him taking the time to share his expierience with others on gamedev.
  8. Gian-Reto

    Rendering with the NVIDIA Quadro K5200

    I also miss the point of this article... sounds like just some marketing blurb for Nvidia.   This kind of article does not only belong more on a hardware board, the article is actually even pretty pointless on such a site. Looking up the hardware specs takes minutes, comparing them to the specs of your old card also does not take much longer. The fact the new card is faster than the older is hardly news, and the fact a Highend Pro grade card costing about 2-3000$ makes short work of rendering complex scenes is also something that is more or less expected.   Comparing the new card to cheaper cards, or to cards from the competition on the other hand would really be interesting. Throw in some comparison charts, use some industry standard benchmarks, and people will actually benefit from reading your article. They might narrow down what card to choose for their next rig by reading your review, because they now know what to expect from the current crop of cards, if they should go with Team red or green, if they should pick the highend card or if they will just be as happy with the card costing only half of the price but delivering 80% of the power.   This review on the other hand somehow smells like "hey I got this card for free from Nvidia, all I need to do is promote them a little bit on different websites"... I guess (hope) I am totally off here, just pointing out how the article might look to other people.     To be fair, there are NOT enough articles and reviews about the pro grade cards on most hardware websites, IDK if this is because the hardware is just too expensive for reviewers to aquire on their own, if the amount of people really interested in these cards is just too low, or if the companys producing these cards are just afraid to really have somebody unbiased compare the cards and create a performance/price chart that might make some very expensive cards look not too good. I guess it is a mixture of all three points.   Because of that, an unbiased review and preferrably comparison of price and performance among different pro grade models would certainly be highly welcome to anyone interested.     EDIT (going slightly OT): looking up the card I found some interesting information on xbitlabs that really sets this cards performance into perspective: "With the Quadro K5200, you only have the same FP64 performance as with gaming cards, notwithstanding the advanced GPU. The FP32/FP64 performance ratio of the flagship Quadro K6000 model is 3 to 1 but it is 24 to 1 with the Quadro K5200. It means the Quadro K5200 cannot be used to accelerate calculations". Sooo... it really is a GTX 780 (non-ti) with a massive bump in VRAM (3 to 8G), the quadro drivers and ECC VRAM (and costing 5 times as much). But not really useful to people with computing needs, that need to grab a K6000 instead. Or go with the cheaper and faster Titan Black, if they can live without the quadro drivers and ECC RAM.
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