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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

gog-bgbrendle

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  1. lol, i loved it!
  2. Hey everyone, wasn't sure where to put my first post so I figured the spam folder is fitting I'm new-ish to game development, my buddies and I spent a lot of time growing up making games in Visual basic, but it's been a LONG time. I squarely fit into the artist category, I've spent a lot of time trying to learn programming and I repeatedly fail miserably - not that I don't understand how it works conceptually. . .it's just that the maths don't compute, know what I mean? The big problem with this is that I have a lot of game ideas, and (I think) they're good ones, but not being able to program stops me from just making them. I love art, but I really really love games, and always have. Probably my favorite game of all time is x-com: ufo defense, and I have always been excited when a new clone of this game comes out, but somehow nobody ever seems to really capture the spirit of the original. A worthy remake of this is probably what I get most excited about creating, especially something that would run on android and iOS. Other favorites are Fallout, Deus Ex, Thief, Knights of the Old Republic, & Battlefield Bad Co. 2 I'm married with kids so gaming is more casual for me these days but I do spend a lot of spare time working in 2d/3d. Anyway, good to meet you all, I hope there's someone out there like me that can program so that we can make beautiful games together! I'm sure I'll be posting more