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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About JustSuds_160657

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  1. Any article that is accurate and detailed, is a good article. I've been coming to GameDev.net for around 7 years now. Since long before I was an advanced user. I find articles like this interesting and informative. If down the road I want to do anything with marching cubes, the thought process will start with "Now where did I see that article about volume rendering?". Then I would land here, and branch out to the references.   Granted, I haven't clicked through and read these references, but in general; I find curated links far more useful than the algorithm picked links from Google. People know where the good stuff is.
  2. OpenGL

    Try replacing [color=#282828][font=helvetica, arial, verdana, tahoma, sans-serif][size=3][left][background=rgb(250, 251, 252)]GL_LINEAR with GL_NEAREST.[/background][/left][/size][/font][/color]
  3. #Android users: Wave Live Wallpaper by Crazy Zen is *excellent*.
  4. Am I missing something, or does @TweetDeck still not support variable width columns? I'm going to stick with @Metrotwitapp, forever.
  5. "There is not just one infinity, but rather there are various infinities of different infinite size." I though… (cont) http://deck.ly/~AUHyq
  6. "Non factoring integral division" ... It's what you learned in primary school, but with a fancy name. (ie a/b is a=q*b + r)
  7. Pure calendar, pure messenger, fancy widget are all doing it right. #Doggcatcher and #tweetdeck are not. #android
  8. Too much #Minecraft. I just went to the fridge, not realising the wife had cleaned it out; "Oh my god! We've been griefed!"
  9. My goal for today: Completely knock out this Data Comms assignment for uni. #homework
  10. Just watched Solomon Kane. Wonderfully epic. If you like fantasy, watch it.
  11. My coding style has gone so far down hill since I started this DBP project.
  12. Does anyone know how to set up a #podcast #feed of a handful of existing files (uni lecture recordings)? #Internet #help #tutorial