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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Gilden

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About Gilden

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  1. If you remember me, I started making thousands of graphics that can be interchangeable for video game development.  I showed my project to Steam and they were amazed enough with my project to extend a formal invitation to go on Steam.  All that's left to make this happen is fund the last phase of my project.  Mostly to pay the artists helping me.   Link: http://kck.st/1gnWybn Here are the coolest things about IGB Phase 2:   1) Creating unique creations using thousands of pieces.  There are creations kits for weapons, characters, hud's, planets, spaceships, icons, maps, and more. Video available to see this in action. 2) Over 10,000 assets are ready for release on Steam soon after the kickstarter ends. 3) Steam will provide easy download and updates for years to come   Samples: (1 spaceship made from over 3000 pieces to choose from)   (many possibilities from the many pieces - Final character design still in flux)     Even the animations will be in pieces to combine differently     I hope you enjoy my project and look forward to working with you.
  2. To all 2D lovers out there...To help get support for our Zombie/Alien game "Stop the Planet! I want to get off".  I've made a post about the project here: http://www.gamedev.net/topic/642822-zombie-apocalypse-survival-indie-game/   For a limited time, Roencia Game Creators would like to offer you the Indie Graphics Builder for free (normally $200).  To anyone that can support the project Click the link below for details on how to claim the offer. IGB Deal: http://graphicsforfaith.com/games/?page_id=1260   Edit: I won't be able to hand out the IGB tell after the Kickstarter.  If it is not successful, we will be giving out a decent pack to all that pledged to support at the $75 level.  So it's a win win situation for you. If you need the files right away for a project, email me roencia(at)gmail(dot)com and we will work something out. I've posted a few of the sample images:   (build your own galaxy) (build your own weapons) (build your own spaceships) (build your own interface) (build your own jungle) (build your own sky) (build your own maps)   (build your own platform)   ect...
  3. Stop the Planet: I want to get off   Sure it has a wierd name, but it will make sense when you play the game.  It's being developed by me and Debora in the Game Maker: Studio engine.  It shows the capabilities of this engine which many underestimate.   I'm putting the game on Steam and other platforms to sell, and Kickstarter for much needed funding.  I've listed some exciting elements of the game, and why it's turning out to be the zombie game I've always wanted to play.   WHAT MAKES THE GAME INTERESTING: 1) Harvest tree’s, berries, gold mines, etc.. using appropriate tools. 2) Build campfires, electric fences, portable generators, Molotov cocktails, +much more. 3) Use what you’ve learned during scenario’s to give you an edge. 4) Find survivors and learn from them, unless you got them killed. 5) Find food & water so you don’t starve, protect your goods from bandit’s. 6) Special events happen during death or capture. 7) Play co-op with a friend. One mines the gold while you build defenses. 8) Night/Day and weather effects. 9) Open world exploration + Many hours of gameplay/endless option 10) You have to figure out how to beat the game.  There are multiple ways. AWESOME BACKER REWARDS: 1) Be in the game with your own portrait as bandit leader, alien, or survivor 2) Have all the graphics which are around 5,000...could be over 10,000 with game change/graphic additions (royalty free) 3) Play Alpha and Beta versions 4) Design your own scenario other gamers will play   It has simple graphics, but there is an enourmous amount of things you can do while you survive.  Thanks for your time, I can't wait to see you all play this creation  These are the important links:   Teaser Trailer: http://youtu.be/Fk0Jmq7jEl8 Early Gameplay Trailer: http://www.youtube.com/watch?v=IteLHYS-LzA&feature=share&list=UUBnl_8VIDdwhzOAoULYZ2Ww Kickstarter: http://kck.st/16NLWyD Steam Greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=141257100    
  4. Yes, I'm still sorry for posting in the wrong area, and I'd be lying if I didn't say I'd like to get some views on my post and Greenlight page. I was also referring to the negative posts I've been getting. Thanks, for your comments though, it's nice to think my project is good for Steam Greenlight.
  5. I always seem to cause trouble whatever I do. Indie Graphics Builder was a Kickstarter I launched providing thousands of flexible art assets to game developers. It's releasing in October. It would be one of the first non-game items distributed on Steam. Steam recently announced that they will be bringing non-games to steam. I've already had a positive and negative reaction. I noticed Steam Dev's took a look at my project and didn't take it off, so they might want to see how it pans out. Maybe you could give me your opinion. http://steamcommunity.com/sharedfiles/filedetails/?id=93199529
  6. [center][img]http://www.roencia.com/Samples/Pics_samples/submitgames_banner.jpg[/img][/center] [size=5]Hi everyone,[/size] [size=5]Thought I'd offer you all a chance to break into the video game industry. My site, [b] [url="http://www.roencia.com"]Roencia Game Creators[/url],[/b] is opening for [u]video game reviews[/u]. It's been running for a few years and reached a traffic milestone and I now believe your game can get sufficient enough exposure when featured on our site. With the flood of submissions, not all games will get reviewed, but many will. Your game may also receive even more attention with a [u]video review[/u]. You may also [u]sell your game[/u] from our community store, if your game qualifies. To find our more information or express your interest. Send an email to the appropriate contact on this page: [url="http://www.roencia.com/contactus.html"]Contact Page[/url] Post if you have any questions. I hope this will give you the opportunity you've been waiting for.[/size]
  7. The official webpage is now up: [url]http://www.roencia.com/indiegraphicsbuilder.html[/url] [color=#000000]Find out [/color]about the growing content of the pack as well as additional information and non-kickstarter donations. Before it's release, you'll get to suggest content direction and get a huge pre-order discount. The next 30 days will decide on what we include, and the amount of content, so let your voice be heard.
  8. The official webpage is now up: [url]http://www.roencia.com/indiegraphicsbuilder.html[/url] [color=#000000]Find out [/color]about the growing content of the pack as well as additional information and non-kickstarter donations. Before it's release, you'll get to suggest content direction and get a huge pre-order discount. The next 30 days will decide on what we include, and the amount of content, so let your voice be heard.
  9. [size=4][size=5][font=TimesNewRoman,Bold]"It's not the usual game kickstarter submission, it's a way to help others other with gaming graphical assets."[/font][/size] [font=TimesNewRoman,Bold]We often get help with our game programming with software such as Construct, Gamemaker, Stencyl etc... but how often do we have ways to make graphic creation easier? I've started a site, community, and Kickstarter project to help with this.[/font] [font=TimesNewRoman,Bold][b]Kickstarter Link: [url="http://kck.st/NbHSQ9"]http://kck.st/NbHSQ9[/url][/b][/font] [font=TimesNewRoman,Bold]The kickstarter is called "Indie Graphics Builder" and contains more than 5000+ sprites. It's never been done before. You build graphics by dragging pieces together, kind of like Spore, but in the 2D realm. The Kickstarter page will explain in more detail how you can create unique sprites with the package. I need help with promotion to see this through and to increase my chances of a successful campaign. My funding price is really low, and I'm afraid it will cost me much more in time just to finish the project.[/font][/size] [b][size=4][b]The Features:[/b][/size][/b][list] [*][b]Psd, Jpg, png, & gif supported[/b] - These file types will ensure you can use them in any editing program on Mac or Pc. [*][b]Completed samples[/b] - If you need even more time scrapped off your development process, the package provides samples and finished sprites. [*][b]Commercial & Royalty free[/b] - Make games and sell them. We'll also provide an online store to help you sell them. [*][b]Animated Parts[/b] - Not only are the parts still images, but also animations for building sprites will be supplied [/list] [img]http://www.roencia.com/sample3mini.jpg[/img] [img]http://www.roencia.com/minisam1.jpg[/img] [img]http://www.roencia.com/minisam2.jpg[/img] [img]http://www.roencia.com/minisam3.jpg[/img] Let me know of your impressions.
  10. [size=4][size=5][font=TimesNewRoman,Bold]"It's not the usual game kickstarter submission, it's a way to help others other with gaming graphical assets."[/font][/size] [font=TimesNewRoman,Bold]We often get help with our game programming with software such as Construct, Gamemaker, Stencyl etc... but how often do we have ways to make graphic creation easier? I've started a site, community, and Kickstarter project to help with this.[/font] [font=TimesNewRoman,Bold][b]Kickstarter Link: [url="http://kck.st/NbHSQ9"]http://kck.st/NbHSQ9[/url][/b][/font] [font=TimesNewRoman,Bold]The kickstarter is called "Indie Graphics Builder" and contains more than 5000+ sprites. It's never been done before. You build graphics by dragging pieces together, kind of like Spore, but in the 2D realm. The Kickstarter page will explain in more detail how you can create unique sprites with the package. I need help with promotion to see this through and to increase my chances of a successful campaign. My funding price is really low, and I'm afraid it will cost me much more in time just to finish the project.[/font][/size] [b] [size=4][b]The Features:[/b][/size][/b][list] [*][b]Psd, Jpg, png, & gif supported[/b] - These file types will ensure you can use them in any editing program on Mac or Pc. [*][b]Completed samples[/b] - If you need even more time scrapped off your development process, the package provides samples and finished sprites. [*][b]Commercial & Royalty free[/b] - Make games and sell them. We'll also provide an online store to help you sell them. [*][b]Animated Parts[/b] - Not only are the parts still images, but also animations for building sprites will be supplied [/list] [img]http://www.roencia.com/sample3mini.jpg[/img] [img]http://www.roencia.com/minisam1.jpg[/img] [img]http://www.roencia.com/minisam2.jpg[/img] [img]http://www.roencia.com/minisam3.jpg[/img] Let me know of your impressions.
  11. Hello, My name is Eldon. You might know me from the art asset packs I distribute in the Marketplace. I'm developing a commercial quality game and it's 70% done. I have a video link and webpage for you to take a look at. The game is really close to being released and I would like to ask your support. This is a my first major game project. [size=3][b]The Earth: An All You Can Eat Buffet[/b]- is a top-down coop adventure against overwhelming odds. You can build bases, repair, revive, level up, summon troops, and more. It's kind of a hybrid of survival, strategy, and RPG.[/size] [b]*The kickstarter page is:[/b] [url="http://www.kickstarter.com/projects/994920323/the-earth-an-all-you-can-eat-buffet"]http://www.kickstart...-can-eat-buffet[/url] [b]*The Official web page is:[/b] [url="http://www.roencia.com/bugtakoutgame.html"]http://www.roencia.c...takoutgame.html[/url] -I only have 29 days on Kickstarter to get people to notice it. For those that support I'm offering a copy of the game, 1000's of 2D graphic assets, and a chance to be in the game. You can watch the Kickstart video below: [media]http://youtu.be/K_YOziaC2bM[/media]
  12. I have a relavent site for 2D art assets. Check out the [url="http://www.roencia.com"]Roencia Game Creators[/url] community and 2d art asset store [url="http://www.graphicsforgames.com/"]Graphics for Games[/url]. Moderators note: The Graphics for Games link is to a paid site rather than a free one. I'm letting the link stand, but clickers be advised. -JTippetts
  13. You're a talented and very prolific artist!
  14. Just wanted to say that your music is really awesome. There is enough variety and instrument variations in all your packs for just about any project.