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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About fatboxsoftware

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  1. Hello everyone. I'm introducing my prototype "shoot em up" build for feedback from the community. I've put together a work-in-progress web site to upload builds, do development blog posts / tips, share imagery and videos from the prototype and to get feedback directly from the community. Platform will be Steam for PC and Mac, with a secondary focus on a mobile version.   http://thepacificwar1942.us/   I've also set up a Google form so that anyone who plays the prototype can give their initial thoughts, suggest any features or mechanics, or let me know if they feel something is missing or just plain doesn't feel right.   https://goo.gl/forms/8MVEGGbW1llt9Ob62   These are a few images of a F4U Corsair I had created early on for the demo. Take into account this is a distant camera shoot em up, so the models are optimized to low polygon counts. This is also to aid development later on when there will be many moving 3D models on screen at any given time.   Youtube Playlist of Development Diaries https://www.youtube.com/playlist?list=PLssEzxXKmS8FLCfiUDb7om2BsO1TX8Q9R   https://dl.dropboxusercontent.com/u/16956434/WWII%20SHMUP/Corsair_01.png https://dl.dropboxusercontent.com/u/16956434/WWII%20SHMUP/Corsair_02.png https://dl.dropboxusercontent.com/u/16956434/WWII%20SHMUP/Corsair_03.png https://dl.dropboxusercontent.com/u/16956434/WWII%20SHMUP/Corsair_04.png
  2. In this video I discuss the theory of LODs and demonstrate Unity's implementation of them via LOD Groups. Included is a mobile optimized classic car model with (3) LODs.    http://www.youtube.com/watch?v=wkxT7xT0NYU   Image of the free vehicle model with (3) LODs.     Here is the download link for the the Unity package :  http://db.tt/H2TAczI5   Please feel free to subscribe as I'll be giving away free content in a majority of my tutorial videos.
  3. This is a Formula One Race Car designed for mobile game development. The entire model is 4,000 polygons and uses a single 1024x1024 for the chassis/decals and a single 512x512 texture for the tires. The texture file comes as a layered PSD with fully customizable decal and logo layers (high resolution section). The asset is delivered as a Unity package file and separated FBX models and textures for use in other software. The Unity package also comes with the bonus mobile car paint shader (rim reflection, etc)! This asset is ideal for your racing game projects and a great performance benchmark asset.   Check out the asset on my Asset Store: http://fatboxsoftware.com/unity-shop/4574957484/formula-one-race-car---mobile-optimized/10454023   Link to a GIF turnaround animation: http://db.tt/ChyGe0Cu   Try out a WebGL demo at this link: http://dl.dropboxusercontent.com/u/16956434/MobileF1RaceCar/index.html    
  4. Pretty handy set of mobile optimized vehicles for Unity. Also comes with complete vehicle physics integration for Unity 5. Perfect for traffic games, racing games, city building games and racing games.   http://igg.me/at/dailydriverpack/x/2305754
  5. Super Kart Racing for PC has been in development now for a few months. Mostly time porting code, creating new art assets and setting up the new project database.   http://www.youtube.com/watch?v=w3j5a0xvXSQ&feature=share   If you're interested in keeping up on updates in real time here is a link to the official Facebook page : [url]http://www.facebook.com/Super-Kart-Racing-345003288854776/[/url]
  6. The culmination of a few years of working with vehicle physics in Unity (since the 3.xx versions) and I've got them working in Unity 5 really well. Check out the demo. UniCar Official Website
  7. I'm a one man shop working on a game right now called Sarah and The City of Dead. I've been busting my hump pumping out art assets. This handgun is the latest completed asset. I will eventually have to do some LODs for it, but this is the highest I'll need. It came in around 1,400 polygons and uses (3) 1024x1024 texture maps, CLR, NRM, SPC.   Some important links if the game is of interest to you.   [url="http://steamcommunity.com/sharedfiles/filedetails/?id=515551030"]Official Steam Page[/URL] [url="http://www.indiedb.com/games/sarah-and-the-city-of-dead"]Official IndieDB Page[/URL] [url="http://sarahandthecityofdead.us/"]Sarah and The City of Dead Official Website[/URL]   Link to Youtube HD video turnaround:    [url]http://www.youtube.com/watch?v=VQXCUrHkKnM[/url]  
  8. I'm working on a game right now called Sarah and The City of Dead, here are some links to info about it.   [url="http://steamcommunity.com/sharedfiles/filedetails/?id=515551030"]Official Steam Page[/URL] [url="http://www.indiedb.com/games/sarah-and-the-city-of-dead"]Official IndieDB Page[/URL] Basically I am doing the Unity 5 PBR workflow with the standard shader and I am working on 4-5 texture maps at any given time. It was getting to be a real pain manually updating and saving out each one individually. This tool allows me to keep all of those maps in a single PSD file, hit a single button to export them all at once...and I only have to save and work in one file! Pretty handy and a real time saver.
  9. I do a short tutorial demonstration of how to use a free tool created for Photoshop by Ash Kendall. ash.kendall(at)gmail.com. The tutorial will show you where to find the script, how to install it, and how to use the tool window to streamline your PBR texture export workflow to Unity.   http://www.youtube.com/watch?v=5SQvTZ-pFZo  
  10. Ankylosaurus modeling/texturing is completed. I'm now officially entering the rigging and animation phase for the entire set of dinosaurs.  
  11. I did a timelapse recording of my modeling sessions for the Ankylosaurus. Model came out nice and clean. UVs are done, now on to the texturing aspect.   https://www.youtube.com/watch?v=eH6f5maAJec
  12. I've officially launched and am sending my babies out into the world! Check it out and see if it's something you could use. [B][SIZE=4][URL='http://www.indiegogo.com/projects/low-poly-dinosaur-pack/x/2305754']Low Poly Dinosaur Pack[/URL]   https://www.youtube.com/watch?v=9xRouhdV_Qc               [/SIZE][/B]
  13. This is a full garage environment model designed for mobile game projects. The environment is a 4,500 polygon mesh, utilizing (4) 1024 x 1024 diffuse textures. It's ideal for mobile and/or web streaming projects. The asset is provided in FBX and OBJ formats for use within any major game engine. Textures are provided as PSD and TGA file formats with well named layers.  A Unity package file is also provided within the source files for ease of import for Unity Game Engine users. You can check it out here: http://fatboxsoftware.com/unity-shop/4574957484/garage-environment/9220460 For a real time capture flying through the environment please check out this video: http://www.youtube.com/watch?v=liOEwgJ_fEQ
  14. Thanks guys. I should be knocking out some animation polish on this guy today. Got a lot of good critiques that should help make this look much better.
  15. The rig and the bind are working inside of Unity as of today. The animations will need more polish, but it's a solid start. http://www.youtube.com/watch?v=izWykdCSZ4U&feature=youtu.be