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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About Raffael

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  1. Of course, free music can be the beginning of price dumping. I have had some requests for 10 soundtracks for example and the devs wanted it for free. ^^
  2. yes I understand it But I think the norm-price is more interesting than the indie-price.
  3. I'm working mainly for indie developers and their haven't so much money like konami. I'll change the price in the post. ...I had worked for free at my "pop and hip hop phase" ^^ ....this time is over. ^^
  4. yes jonny, I dont speak about 90seconds for 50$ but for 20 to 30seconds ;) ...sry it doesn't stand in the text.
  5. Every game developer is aware of how important music is in video games. As game developer you don’t just give up a lot of sleep, you also invest a lot of your time and even money into your project. Part of the expenses for your project is fitting music. Music does not only accompany images or video sequences, it also reinforces desired emotions. As a game developer you should ask yourself these questions: • „How much money can I spend?” • „How long does the music have to be?“ • „Where do I get music?“ • „Which standard does my game have?“ • „Does the music has to be unique?“ • „How important is the quality of the music for my game?“ After answering all these questions, the developer may realize that he possibly has to compromise. Unique music, the length and the quality influence the price of the track greatly so you start looking for alternatives 1. One solution would be to compose the music for you. These reduce the costs, but in my experience it also leads to bad results – usually because of a lack of experience. 2. Free loops of the internet are usually of poor quality or can’t be used to copyright issues. 3. Reducing the length of the music and repeating them to ensure a high quality. These tracks are called „loops“. In my experience, number 3 is the best alternative if you face a small budget. A loop repeats itself after 30 to 90 seconds. With a very good loop, you won’t hear the repetition. The alternation is nearly the same to a 3 minute soundtracks. The costs for an exclusive loop are usually between 500$ and 1.000$ . Loops have advantages and disadvantages. Let’s have a look at those: Disadvantages • Repetition • Usually no intro / outro • Not useable as soundtrack Advantages: • Cheaper than a soundtrack • Less data due to decreased length • Less costs for producer • Suitable for mini games and background music Loops have some distinct advantages, but 1.000$ can still exceed the budget of a hobby game developer. But even for this problem there is a solution: „The loop may not be exclusive!“ This means, the composer can sell the loop several times and therefore offer it at a much lower price. Since it would take quite a while to find a lot of composers who offer non-exclusive tracks, you should take a ‚loop cd‘ into consideration. A loop cd contains various royalty free compositions. You find some examples here at the gamedev.net marketplace. Even though you lose the exclusivity, you save a lot of money with these bargains. The exclusivity usually is the only thing you lose, since the quality of the tracks is very high. The risk that a player hears the same loop over and over again is very low. Every game developer should have one of these cds in his shelf. These cds offers game developers a good opportunity to save money. Currently there are not many cds available like the one mentioned above, but by searching „loop cd“ or „game music pack“ you can already find some on the internet Every game developer should be aware what kind of music he needs and how important quality and exclusivity are for him.
  6. Hi at all, I'd like to present you my newest work. [i][b] "Highscore Vol. 1. - The video game music pack" is a collection of over 50 different loops and tracks for your video game. It doesn't matter if it is a small arcade game or a mystical adventure - this CD covers it all from analogue tracks to epic orchestral masterpieces. Use these license-free tracks for your own games and improve their quality instantly![/b] [/i] The CD cost 9,99$ on iTunes and on Amazon. This price is holding for 24h. After this time it cost 11,99$. More loop - cd's are coming soon. Read more on: http://www.soulperium.de "Let's Play"
  7. [font="Arial"]Hey there my name is Mirco Brendel, I'm 20 years old and from Germany. I am making music for 5 years now in my own home studio and create pop and hip hop instrumentals for various artists. Two months ago I made my first track for a video game and in my own opinion … it was horrible. But after trying and trying, I now want to share my work with you and hopefully you can give me some feedback and help me improve my work. Every comment is welcome If you want to contact me or are interested in working together with me, please send me a private message. Raffa[/font] Here is the link to my track. [url="http://soundcloud.com/tano_music17/soundtrack-empire/s-pN1JI"]http://soundcloud.co...-empire/s-pN1JI[/url]