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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About GuerillaTactiks

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  1. My girlfriend got me to play Sims Bustin' Out last night on a GameCube. Not a bad game but I prefer #Minecraft.
  2. Today is the first day in quite a while that I've been able to sit home and do nothing! It's so weird ... maybe I'll reformat my laptop. :)
  3. After attending 13 1/2 hours of math tutorials over the past three days, I'm allowed to be physically tired and mentally exhausted.
  4. Wearing an oven mitt on one hand, and nothing on the other, I decided to grab the pan from the stove with the unprotected hand. #ouch
  5. [quote name='Daniel O'Neill' timestamp='1302210229' post='4795658'] I'm appalling at maths - wish I new it better - I was on a physics forum the other day - the stuff they were lobbing around in their sleep was way over my head. If your good at it though - you can do a lot more than physics engines for video games - crypto is where the money is imo - tomorows games will need more and more security as impersenation is on the rise. Your choice of studies is good - I'm envious - I had to scratch my education out of forums and personal research projects - your one lucky person to have such a promising education - good luck with your studies... [/quote] I just finished doing a 2 1/2 hour Calculus tutorial and now I'm spending another 1 1/2 hours studying. Thanks for the replies guys!
  6. Hearing these people behind me talk might just be lowering my IQ.
  7. I am joint-majoring in Computer Science and Applied Mathematics with a minor in Physics. Will this help teach me the things I'll need to know to develop physics engines for video games commercially after I graduate?
  8. I guess I understand why cops need Dodge Charges, they are fast cars I suppose, but why would Campus Enforcement need them?
  9. Calculus tutorial @ 6:30 PM until 9:00 PM. Studying Linear Algebra until then. Lectures may be over but the real work has just begun!
  10. I don't have much programming experience and I here #Python is a great language for "beginners". How is Python @ game development? #ids211
  11. There's a very annoying pain shooting up my leg right now.
  12. Last day for classes this semester! Looking forward to Calculus II, Object-Oriented Programming II, and Physics in the Fall!
  13. Just a side note, I do have an e-book copy of Bjarne Stroustrup's The C++ Programming Language and I would be willing to send you a copy.
  14. #Minecraft is awesome. I did quite a bit of work on my castle today! I also found my first diamonds.
  15. I heard about this today from a guy working at a used games shop. What do you make of it? [url="http://www.engadget.com/2011/04/04/playstation-websites-psn-suffer-outage-anonymous-claims-respon/"]PlayStation websites, PSN suffer outage: Anonymous claims responsibility, Sony claims 'sporadic maintenance'[/url]