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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

SickBrick

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  1. If you want to help the development of TFate and get a game with it, my first game SickBrick is on sale - 1.49$ on Desura nad the IndieGameStand Store. Buy it if you consider yourself cool: Desura: [url=http://www.desura.com/games/sickbrick]http://www.desura.com/games/sickbrick[/url] IGS Store: [url=https://indiegamestand.com/store/290/sickbrick]https://indiegamestand.com/store/290/sickbrick/[/url]
  2. If you don't have time to download and play the new Pre-Alpha, here are the changes in a neat little youtube video: http://youtu.be/wsTSQW0TQYI
  3. Almost forgot! There's a new Pre-Alpha of Tainted Fate for you to try out. There's hundreds of changes (the biggest ones are temporary enemies, weapons and events). This is the Pre-Alpha that was shown at the expo. Tainted Fate Pre-Alpha 5 for Windows: [url]http://www.indiedb.com/games/taintedfate/downloads/tainted-fate-prealpha-5-windows[/url] Tainted Fate Pre-Alpha 5 for Mac: [url]http://www.indiedb.com/games/taintedfate/downloads/tainted-fate-prealpha-5-mac[/url] I will probably release one more Pre-Alpha before I start putting story elements into the game (that's when the pre-alphas will stop so as not to spoil the full game for you).
  4. Hey people, we're back from the InfoGamer expo and wanted to share our experience. The expo was a blast! We showed off Tainted Fate and SickBrick and everybody loved it! Although exhausting as hell, it was really fun. We also sold more than a hundred SickBrick+TFate Alpha DVDs for Pay What You Want. Here's a short recap video to show you the atmosphere and highlights I managed to capture: http://youtu.be/9C5WcQkONts On sunday I was on the main stage giving a speech about how I got into game development. Also a fun watch: https://www.youtube.com/watch?v=RWRR9JsxZsg We even snagged a few goodies on giveaways: All the photos from the expo are on our Facebook page: [url]https://www.facebook.com/MisfitVillage[/url] if you're awesome, give it a like. Here's a selection of the best ones: That's about it. If you're interested in anything about the expo, ask away!
  5. Here's the stand all ready for tomorrow's opening. Yes, Ubisoft is right [i]behind[/i] me.
  6. We've got some great news for you guys! This will be especially interesting for my Croatian bros here. I jumped at the opportunity to be at the Infogamer Expo here in Croatia from 14-th to 17-th November. We will be showing off Tainted Fate and giving away free games, t-shirts and the like. There will be loads of people there. Ubisoft and Wargaming are also coming I have started working on the stand already. Here's a sneak peek: Of course we are also working on the game non-stop. There will be one final free Pre-Alpha version for you to play soon. Since I've started working on the puzzles and story elements and adding them in the game, it wouldn't be cool if you could see that stuff in the Pre-Alpha since it would spoil a lot of stuff in the full game for you. We have full day\night cycling working,  dynamic models don't go through walls any more,... The concept artist is also hard at work. Here's some of the new stuff from him:       That's it, cheers!
  7. We are excited to announce a new version of the universal environment for development of 3D projects - NeoAxis 3D Engine 2.0. The new version will include many improvements, as well as significant changes in technology licensing. About the technology NeoAxis 3D Engine is integrated development environment of 3D projects of any type and complexity. The environment is intended for use in such areas as the creation of video games, the development of simulators, the development of virtual reality and visualization software. It includes a full set of tools for fast and logical development of modern 3D projects. We're not only updating the engine with new features and polishing old ones, we are taking a new direction in the development of the engine by opening a component store where people can easily share their add-ons and we are changing the licensing to reflect what our users want. Licensing Changes With version 2.0, one of the editions of the engine will be completely free. The engine logo in the corner of the screen will be removed, as well as some restrictions. Paid licenses will also be updated, there will be 4 editions:    - Free Edition — free full development environment, which will include most of the engine features, such as quality dynamic shadows, editor of landscapes, soft particles, modern full-screen effects such as High Dynamic Range, Screen Space Ambient Occlusion, Depth of Field, Light Scattering, Lens Flares, and many other features.   - Professional Edition — license for professional developers. More features, bigger access to the source code of the engine components.   -  Unlimited Edition — license includes all the features of the engine. Bigger access to the source code of the engine component. It includes the full source code of the engine tools.   - Source Edition — includes full source code of the engine. New features Here are just a few examples of the new things we have in store for you:      -The user interface of tools thoroughly updated and revised. Added large icons, the ability to change fonts, and more.     -Fully updated tool transforming objects in editors. Now it is more convenient, informative, more options for customizing the appearance is added.         -Starting with version 2.0 all editions of the engine will include 64-bit versions of editors and applications.     -Physics system of the engine significantly redesigned and optimized. The latest version of NVIDIA PhysX was integrated with fast multithreaded calculation.     -Realistic car physics at the level of simulators was added.        -Support for animated models of weapon and hands in first person mode.        -Screen Space Ambient Occclusion has been improved.     -Faster exporting for Autodesk 3dsMax and Autodesk Maya exporters.     -Big changes in the sound system of the engine. Logically clear setting of the sound rolloff depending on the distance.     -A new fast implementation of the scene graph of the engine based on Octree.     -Bug fix: Incorrect definition of graphics cards for laptops with two switchable graphics. Future Plans  The company thoroughly reviewed the future development of the technology. Now, the main priority for the NeoAxis 3D Engine will be to complete and polish the PC version, for producing a high-quality 3D development environment to develop the projects of any type and complexity. Free version will be the basis; the license fee will open additional abilities for professional developers. Plans for the future:     -Complete PC version. Completely review the functionality and usability of the user interface of the tools.     -Add a maximum capacity expansion of the engine and its tools. More add-ons.     -Open the Component Store, an online service for easy share and sale of extensions of the engine and content for 3D projects.     -Add the missing advanced technologies, such as Deferred Rendering, Background Streaming and others.     -Write complete documentation for the use of technology. Read more, download now Want to know more about NeoAxis? Visit the website: http://www.neoaxis.com/ If you want to see screenshots and details and about the future of NeoAxis, read the full news with screenshots: http://www.neoaxis.com/news/neoaxis_3d_engine_2_0_announcement Want to see NeoAxis in action right now? Download the Non-Commercial SDK and try it for yourself! http://www.neoaxis.com/neoaxis/downloads
  8. I've got a new video for you, it shows day and night cycling. This will not be purely cosmetic, but will have gameplay consequences. http://youtu.be/2XB57eupvmU
  9. Here's the newest update in video form for people who don't want to mess around with downloading\playing it: http://youtu.be/Y599rUdvVzQ
  10. Greetings people. I am bringing you a new version of Tainted Fate's Pre-Alpha! There are many new things for you to try out. It's available for Windows and Mac: http://www.indiedb.com/games/taintedfate/downloads
  11. Yo. I'm bringing you big news about Tainted Fate. Tainted Fate is not a linear horror adventure anymore, it's an open world horror adventure. Wooo!!! The whole island will be one big map without loading times, there will be NPC side-quests, there will be day-night transitions, there will be sleeping until dawn in safehouses so the monsters don't bite you and there will be chainsaws. More about all that here: http://www.indiedb.com/games/taintedfate/news/tainted-fate-goes-open-world I hope you're as happy with this news as I am with the fact that I finally understand what Tainted Fate needed to be different. I feel as though the game will now be all it was meant to be. Also there will be a new Pre-Alpha Demo soon because there is a lot new functionality in the game for you to try out. Peace!
  12. Greets people. Here's an update to what's been going on with the development of Tainted Fate, so if anyone's interested: http://www.indiedb.com/games/tainted...getting-better In short I acquired the domain misfitvillage.com and put tainted fate's blog\website there, you can also contact me at mladen@misfitvillage.com now. As for the game: dynamic objects now make sounds when they fall and come in contact with stuff, I made a hand model to hold the lantern, a million other things I can't remember right now. There will probably be a new pre-alpha\tech demo soon if I can find a programmer who is willing to work with me for free until the game comes out (I "fired" the last one because he didn't do almost anything in four months). Peace out!
  13. I apologise for resurrecting an old topic, still better than making a new one every two months when I have news :D Tainted Fate is coming along as planned and the further I'm getting in development, the better the game seems, which in turn gives me more motivation. Anyway, I was on TV talking about how I make games and stuff, so if anyone's interested in watching, here: http://youtu.be/0Km4oT7CKTQ It's in Croatian, but I put in english subtitles. They also did a 20 minute interview, but that takes a lot of time to subtitle, so I'll put that on youtube another time. Cheers!
  14. Just wanted you all to know that Indiegogo fucked me over and returned every contribution made to my Tainted Fate campaign two days after somebody would contribute. I would have made 1240$ if all had gone as it was supposed to, but instead I made 60$. Indiegogo blamed PayPal and said they're returning the money, PayPal blamed Indiegogo and said there's an error in their system. So that's that, I won't be using Indiegogo in this lifetime anymore. Thanks to all the people that tried to contribute :D You're awesome. @Python Blue a big thanks for trying to help me with the whole mess. I'm still not giving up and am looking for potential people from the US or the UK that could make a funding campaign for me on Kickstarter without screwing me over. God knows I've had enough of that. Cheers people and may the development continue!
  15. New pre alpha demo ready for your downloading and playing pleasure: http://www.indiedb.com/games/taintedfate/downloads/playable-pre-alphatechdemo-v2