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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1. You weren't too harsh; I just meant I hadn't thought of the mouse wearing out because that hasn't happened to me before. I believe you that it can happen.      Chad: From my testing, I've found that usually happens if your mouse happens to go outside of the screen a bit and click (like when you are firing rapidly), causing flash to lose the focus while you are holding down the button, flash seems to get confused and not realize when the button is released. I've also had it happen completely randomly too, but I'm not sure what is causing it on those times. 
  2. The clicking to fire thing depends on the weapon; weapons like the pistol or shotgun are 'manual fire' and have to be clicked each time, but others have auto-fire and the mouse can be held down for. I was not thinking about the mouse wearing out from clicking; I don't think thats ever happened to me before.    Sorry about the grass, I didn't realize it was quite that bad. My art is my weakest skill unfortunately..
  3. @daaark: you had me worried when you started that second paragraph saying I was lucky to have gotten any views. I was sure you were about to say my game was terrible quality rather than that the market is crowded. xD What gaming forums is it ok to advertise on? I know the penny arcade forum implies they will break your legs for trying to post about your game. @ashaman: yeah that's what I've been doing since then, mainly writing down my big ideas in a notepad and working on making a variety of small games.
  4. About half a year ago, I had what could easily be discribed as an overly ambitious project idea. A hybrid top down shooter and RTS. I made a prototype to get feedback on, then released a full version. it had some encouraging comments and suggestions, but it had only a few hundred views and did not leave judgement on Kongregate for weeks. I was disappointed that nobody saw it, but since the comments indicated that those who did see it liked it. so, I did a graphics makeover, added new features and tried my best at the time to polish it up. that version is here: http://www.newgrounds.com/portal/view/600111 this time went a little better, but newgrounds went down for maintenance almost immediately after I posted it, and caused some sort of lagging glitch that hurt the initial reception. after initial bug fixes and minor improvements I left it alone. 3 months of solid work ended up getting far fewer views than the simple games I could make in a few weeks. I keep finding myself looking back at it, pondering how to improve it, and recently noticed that over the last half year it's score has crept up to 4/5. it makes me wonder if I should pick it back up, polish it, improve it, and release a final version. but I also worry that it might turn out exactly the same way again. so, I was wanting to ask; is this game worth trying again on, and what can I do to help give it the best chance of success if I do?