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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

dirkduck

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  1. Ah, k. I guess I dismissed overheating since it would fix its self for a while if I minimized then immediatly maximized, and since the problems could start very soon after starting a game. But, overheating does make since more than anything else :). Can the fan's (and heatsink?) be cleared up on a laptop without having to disassemble it, or will that just be a half-assed job? Thanks!
  2. Hey everyone, I've had some problems with my graphics card, a GeForce Go 7900 GTX, rendering polygons out of wack in a bunch of games. Instead of trying to describe it, I'll just post some pictures. It started a while ago out of nowhere (as far as I can tell) and so far I've tried: -Reinstalling DirectX 9.0c -Updating drivers/trying different drivers (XTreme-G, Forceware, original CD included, and distributer updated)/clearing and reinstalling drivers...etc. -Lowering gfx settings But nothing seems to fix it. The games I've noticed the problems in are Neverwinter Nights 2, Call of Duty 2, Oblivion, and Portal (though those are the only games I've tried so I figure it's pretty universal). The problem comes in anywhere from a few seconds of starting a game to say half an hour in, seems pretty random. The only "fix" I've found is to minimize then re-open the game, which will fix the problem for a while before it comes back again. The polygon's generally go out "infinitely" (until they get covered up by some other object/terrain). Does anyone have any ideas? I'm _really_ hoping it's not a hardware issue, but I'm at a loss software-wise. Thanks for any help! In this one you can see the polygon coming down from the face in the game and in the portrait, plus the other one sticking out the back: And one more on the tail of the wolf:
  3. Thanks for the help everyone. I tried your suggestions, downloaded the lastest drivers (I got the "Omega" drivers), but I'm still having the same problem. Any other thoughs?
  4. Hey eveyone. Recently my computer, a Dell Inspiron 8100 with a Mobility Radeon 7500 card, WinXP Home (SP1, downloading SP2 now) started displaying the screen incorrectly. I can't really explain how it looks, so I took a screenshot: Anyways, about 2 weeks ago when it started, it only did it once or twice, and if I shutdown and restarted the computer, it would be back to normal. Now it happenes almost every time I start the computer. I can't update my video drivers anymore, as ATI makes you download drivers only from the supplier (Dell), and Dell stopped updating for the 8100 in about 2002. Any ideas on whether it is the monitor or video card (or something else), and what I can do to fix it? Thanks.