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JamesProctor

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About JamesProctor

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  1. Hard to believe that I'm still in love with the same girl I fell in love with 13 years ago... I haven't even seen here since like 2003 yet I still think about her ALL the time. lol I still have the Scrapbook that she and I started together and I take it out from time to time to remember all the fun we had together... I could have already been married had I not been such a idiot back then... Instead I'm stuck being lonely with no end in sight while she's in a Relationship and is even raising a...
  2. Park Avenue's Drama Team is Performing at 75 State Street this afternoon at 3! Getting ready to leave now...
  3. Greed Monger - Housing Prototype

    1) The Parcels of Land that a player can build on are fixed North to south.  2) Buildings can be placed pretty close together but not so they are touching. 3) In the Prototype you can build as many buildings on the Parcels as you want. We have had people create entire villages before. In the actual Game we will have to test it out and see what we can allow with out having the Client slow to a crawl. The Modular Building Assets were Custom designed to use as little Draw Calls and resources as possible so combined with our custom Area of Interest System which allows objects to be created and destroyed as the player moves with in range and out of range we should be able to allow the players pretty much complete freedom to build whatever they want on their parcels. 4) This is still a work in progress. Most likely we will flatten the hill to the height of the lowest point. 5) Because Players can only build on their Parcels of Land and we place where the parcels are located we will be able to control and ensure that no one builds around a Dungeon. 6) For Basements we are currently being held back by Unity's Terrain Engine which doesn't have the ability to cut holes in the terrain. We have talked about switching to a Custom Voxel based Terrain Engine post launch at which time we would be able to introduce Basements. 7) We currently support 2 floors. This will most likely be increased some what post launch as we introduce new Building Modules. 8) Each module will take different amounts of Resources. So you will need to collect wood, stone, iron, sand, ect. and then craft the Iron into nails which will be needed for the modules, Craft Sand into Glass, ect.
  4. Hello. I'm the Team Lead and Programming Lead for Greed Monger. Greed Monger is a indie Sandbox MMORPG currently in development by ElectricCrow Games.    website: http://www.greedmonger.com facebook: https://www.facebook.com/greedmongermmo   I would like to share with you guys our Housing Prototype that I put together and get your thoughts and ideas on it.   Below is a Youtube Video of me Building a House: [media]http://www.youtube.com/watch?v=KO306gkUltM[/media]   We have released this Prototype for everyone to play around with. You can try it out at the following link: http://www.greedmonger.com/prototypes/housetool   Here are some Houses people in our Community have created:          
  5. Trying to get some multiplayer FPS action in this evening if the game will EVER update! :( lol Combat Arms is a really cool games though I only play it when I am in the mood for a FPS!
  6. Need help with C# and networking

    Why not just use a prebuilt Network Library like Lidgren which is programmed in C# instead of trying to reinvent the wheel so to speak?
  7. I'm freaking DONE with Football until the referees are back! This is just plan stupid now!
  8. Any one REALLY good at math and want to see if they can give me a hand coming up with an equation? The Problem: I've got a minimum Height in the negatives: ((double)-0.008 * Radius()); and I have a Maximum Height in the positives: ((double)0.008 * Radius()); I'm working on a method to assign the texture coordinates. They must be between 0.0 and 7.0 I also have a method for finding the height at the position. So what I need is a equation that puts the height in a number between 1.0 and 7.0...
  9. I am working on developing a Game Engine. A big part of the Engine will be Procedural Content. Well the first Procedural thing I am working on are Planets based on ROAM. I've got the planets being generated and the terrain is created using the code for the Complex Planet example for Libnoise. I am now trying to set up texturing in a HLSL vertex and Pixel Shader. I'm able to texture it based on Height but I now want to texture the slopes a different texture. How can I go about getting the slope of the vertex? Thanks!
  10. I REALLY HATE feeling like certain people who I use to be close to no longer need me! :(
  11. Men's Breakfast this morning!
  12. In other Scientific News Scientists believe they have found the "God Particle" (Higgs boson Particle)... They believe that it's this particle that is responsible for giving all matter it's mass... I wonder what else they will find out from the Hadron Collider...
  13. Just got back from the fireworks! Wasn't all that great! I've certainly seen better here in Portland...
  14. Heading out to Payson Park for our cookout! Have some places to stop at first though!
  15. I have a very DUMB and annoying little kitty cat right now! She needs a trip to the vets SOON!!!!
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