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About ChristopherRinehart

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  1. ChristopherRinehart

    Postmortem Week 4 (Naughty or Nice)

    For this month all the games I make for the game a week will be holiday themed. I was successful in creating a game this week. The game is based on the premise that Santa is very busy this holiday season and asks that you help him check a small part of the list. The player is given a situation and they have to determine if the child was Naughty or Nice. It records how many you got correct (since Santa checks the list twice) and reports it to you at the end of the game. The game is made in HTML5. One thing that went well was my ability to reduced and reused assets. A large part of the code that I used was reused from earlier games allowing me to reduce the amount of time required to make the game. I reduced the amount of art assets needed for this game by design. I kept the design of the game fairly simple as well. I wanted to make a fun game as well that people could enjoy, I believe I did that. Tell me what you think: http://rinehartworks.com/GoW/Naughty_or_Nice/main.html Though I am excited about my progress of completing a game, I believe I can do much better. Some things I plan to do next week is to keep the holiday them, but try and create a game where I have a little bit more art assets required. Requiring me to better my "artsy side", reducing the amount of time needed to make a 2D sprite. The game will still be simple though allowing me to work on it in the time span.
  2. Continuing to improve myself in coding and designing.
  3. ChristopherRinehart

    Postmortem Week 3 (Panda Express)

    First off, Happy Belated Thanksgiving to everyone. This week was very limited in the time I had to designate towards working on my Game A Week Challenge. Nevertheless I tried to complete as much I could and was fairly successful, though the game was not artistically. I would rank the game to the challenge as failed though. The game in question is about a Panda that had been gifted with the unnatural panda powers and could run faster than most pandas. The task is to get to the end of the level where you would be a free panda, having being chased by poachers. The panda would collect bamboo sticks along the way. I decided to make the game in Unity this time which greatly helped in completing the tasks need in the time. The game would be in 2D with a 3D feel to it. I was unable to make the art with the time that I had, but I did finish the programming for the game. It is nice to have a game close to being finished. Having the Panda (capsule) be able to jump, move, and collect the bamboo as it traveled along. The biggest issue was time again. I managed it well with what little time I had, but I didn't finish any art assets for the game. I am learning much from myself as to dividing my tasks and being able to allocate time for the various tasks, I am not great at it yet, but much improved. I believe that with the progress so far I believe that I can complete my challenge fairly effectively next week. Attached is the game that I wrote. (Playable on a browser).
  4. ChristopherRinehart

    Postmortem Week 2 (Tower Demo)

    True, but a valuable asset if you learn to master, or get a good handle on it.
  5. ChristopherRinehart

    Postmortem Week 2 (Tower Demo)

    Hello again, This week I created a tower destruction game. The premise of the game is very simple, you have three people/ogres. Each one can carry one explosive to the spot clicked by the user (only along the x coordinate plane). The squad would rush over and place the explosive and return behind the cover before detonating the explosive. If all three explosives are used and the user didn't destroy the tower the player loses the game. I wanted to have the towers shoot the player with arrows as the player approached the tower. It would be based of a certain time limit requiring the user to complete the task as quickly as possible, as soon as the player clicked on a squad that is. A short fairly simple game that would be fun playing after it was finished. This weeks game was built in HTML5. I didn't use any preexisting javascript libraries either. Though I did much better in my challenge this week, I did not finish the game and failed the challenge. Time Management was my biggest issue. I procrastinated on working on it on Monday when I had some time to work on it. Then later that week I had other projects, that came up, that had to take time away from working on this game as much. So my biggest flaw was not working on it when I had the chance and "slacking" in the beginning of the week hindering the progress of the game. To go along with the Time management, I didn't manage the time in my life to allow me more time to work on it only having about 5-6 hours the whole week working on the game, including planning which was not enough to finish it. Some things I did improve upon this week is: Manage the size of the project. I tried to control the size of the project so that it could be more manageable throughout the week. Work more on gameplay and less on backend structure. Though the code was not as pretty it is much more functional and parts of it is functionable. Less time on art..., I made simple placeholder art with no animations. I plugged them in and went with it. Short and simple. Though I didn't complete the game this week I got better at managing some of my resources. The progress, I believe, is good to see and I need to keep improving. To do so, next week I plan to better manage my time for next weeks challenge. I am going to allot so much time for each project with time designation from start to finish. I plan to manage my time better so that I can handle unexpected projects as the they arise and adjust my schedule accordingly. That way I can hopefully give the game of the week more time and a better representation of what I can do. Attached is a copy of the game as of 11_23_13, nothing much and fairly simple. PS. the game is nearly finished and I have to time to finish it up. Though I still didn't complete my challenge in time and it will not count, in my book.
  6. ChristopherRinehart

    Postmortem Week 1 (Ant Farm)

    Hello, For this week I decided to create a game where the user controlled ants in the process of making an Ant Farm. The game was to be built in C++ using SDL. It was a 2D game where the user starts with a Queen ant. The goal of the game is to give instructions to the ants to create a sustained colony. I wanted to allow the ants to dig and the user be able to watch so I choose to do dynamic pixels. Something that I had little experience doing to this point, I am surprised I had not done it before. You would be able to give them instructions on where to dig the tunnels as well. It was a good learning experience as I went about my challenge. This week I unfortunately failed the challenge not completing the game in time. Though the game was not finished I did learn from the challenge. Some of the things I learned are: The scope of the game is to large for the time frame. With the ambition to create a neat game starting out I believe I got a little carried away with what all I would like in it. In other words I should have kept it simple. When coding focus more on the gameplay and getting it working instead of struct with little time. I developed a scene manager and scenes and objects and had them all work well and even though it was really neat it took up time which should have been used for creating gameplay. It looked really pretty underneath, but the game was not finished. Create place holder art for the game and then if there is time replace it. As I am not a great artist I take a while trying to make it look good consuming needed time. I believe I could have designed a small game document to try and hash out what I thought of Monday. Not thinking that it would be a big deal since the game dev was just me and a week long. I found myself "reinventing the wheel" on various concepts in my head that I had thought of earlier. I was able to learn how dynamic pixels and how to implement them. It was a good learning experience for myself. I discovered some issues and I have plans to correct them. I learned to control the size of the game for the challenge. To prioritize and better manage my time to create a game that completes the challenge. Most of my mistakes are "rookie" mistakes, something I can work on and improve to become a better programmer/designer. Follow the journal to catch up on all the different games and progress I make each week.
  7. ChristopherRinehart

    Start of Game a Week Challenge

    *DISCLAIMER* I am fairly new to writing journals about my coding so bear with me I have started a game of week challenge this week and will continue on for the foreseeable future. The idea is for me to improve my skills as a programmer and designer, while developing games in a short amount of time. The rules for the self appointed challenge are: I can use any engine, libraries, or language Must finish a playable game by the end of the allotted time Time starts Monday at 8:00 am and continues to Friday 5:00 pm of each week As you can see the rules are fairly simple. If you wish to follow I do a postmortem each week of challenge.
  8. Muppet Treasure Island =)
  9. ChristopherRinehart

    How to Make Accurate Time Estimates

  10. ChristopherRinehart

    The One: A Singleton Discussion

    In your last example you say that you need to assign a global variable to a local, but in the code it shows the opposite.
  11. Unity 4.0 is pretty neat, playing with its animation system at the moment.
  12. ChristopherRinehart

    Completion vs. Perfection

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