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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

??uB?n

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  1. Pham Quan n?m sau có làm TA ?? h?a thì ra ?? này cho nó nóng nhé ;)) http://www.youtube.com/watch?v=DYGOaUwFvgQ
  2. In my opinion, bmGlyph is the best among its type.   There 's a tiny software called SpriteFont (http://www.nubik.com/SpriteFont/) that works on Windows, supports some effects (blurring, glowing, outlining, ...) but not as far as texture-modifying (the GUI is cool, though).   Maybe you can still make it with a little help of Photoshop or similar programs, after publishing your font sprite...   Hope you find it helpful 
  3. H?t thi thì dek ??a nào r?... ??n khi v? nhà thì c? l? ?i ch?i... =.= Haizz... th?t là nhân t?nh th? tháy... ?ó mà >"
  4. Tr?a nay thui... và t?t c? s? (g?n nh?) k?t thúc... Hí hí... :">> ?p! ?p... ?p ?p! ?p Bee-K Game style =))))))))
  5. M?t ng??i quan ni?m r?ng trong m?i con ng??i ??u có m?t chú s? t? ng? say, và r?ng n?u ???c ?ánh th?c, s?c m?nh c?a chúng ta s? là vô t?n... M?i ng??i n?u g?p c? duyên s? ?ánh th?c ???c v?n quý giá ?ó c?a mình... M?t k? quan ni?m "mèo l?i hoàn mèo", ý r?ng b?n ch?t c?a anh th? nào thì nó là nh? th? ?y, dù có thay ??i h? tên hay th?m chí kh? công rèn gi?a th? nào, thì th?ng ??t mãi mãi là th?ng ??t, còn anh Vàng thì ch?ng c?n c? g?ng c?ng v?n là Vàng... M?i ng??i t? khi sinh ra ?ã phân sang h...
  6. Má. Bây gi? tao ?éo b? ràng bu?c b?i nh?ng cái g?i là "t?nh tâm", "thánh thi?n" gi? t?o n?a r?i >:)))))))
  7. Hi everyone,   Currently I intend to create a bitmap font with just basic characters (A - Z, 0 - 9, and some punctuation marks).   I tried this tool http://www.high-logic.com/font-editor/fontcreator.html and it was helpful... just in publishing bitmap fonts from true type fonts. When it comes to creating fonts with some art effects, for instance, characters with their shadow, characters that have grass-like skin, or a little outter-glow effect ..etc.. I must do the following things:   1. Define the desired effects (using Photoshop or similar tools). 2. Type the character using Text tool, apply the defined effects to the Text layer. 3. Trim that layer, leave the background transparent, publish EACH character in a .PNG file. 4. Using tools like Texture Packer to create a bitmap font from those .PNGs, for being read later by programmer's code.   Therefore, even changing the skin of font is a boring, terrible task to me... Not to mentioned creating another font with same effects... @_@   If you guys know about tools that allow adding effects, or useful features of Photoshop such as "auto arrange characters cell-by-cell", ..etc.. please let me know ~^^~   My deeply thanks for your sharing       P/S: Since I'm asking about some tools, I decide to post it here instead of "Visual Art". Am I right?  P/S: Thanks Mod for moving my post to a more suitable place