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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

MikeRichey

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About MikeRichey

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  1. So its been a while since i've gotten on this site and i was wondering, can i post ads looking for people to help me build and create a server for cracked minecraft and if so, where exactly do i post it? classefieds? Thanks!
  2. Ready to start making some games!
  3. Just put "none" and you'll be fine. It is required because most people look for others with previous work history.
  4. Time to enter dreamscape mode via S.S. you don't have a fuckin clue as to what im talkin about do you?
  5. finally got a job! start tomorrow! woooooo!
  6. I get to try the Watermelon flavor today. mmmmmm
  7. www.abyssalstudio.webs.com
  8. So who wants to make a video game?
  9. Hello to whoever is reading,        I am looking for a team to help me start production of a game I have thought of about 4 years ago. I was young when this came to mind, and since then have grown more tired of searching for a good zombie MMO and coming up short. The very idea of this game is groundbreaking. the customization is insane. It is team based (with PvP option) and safe houses are implied strongly. everything about the game will be changeable. safe house customization, choices (affecting gameplay) character and follower customization, online and offline play (to accommodate people who want to play on the go or have limited internet access, and much more. I don't want to spill too much info, as it would put me at risk for copyright infringement. I am a very motivated person and friendly. I cannot offer you money, but whoever (literally whoever) opens their hands up for help will receive full moderator privileges and options to mod appropriately (no over doing it). the best way to contact me is via phone or facebook. I do not use email except for verification purposes for games. so don't bother emailing me. PM me here on Gamedev and I will contact you ASAP. Lets make a groundbreaker together!  
  10. so for about 6 months i wrote down all these idea's and layouts for a game i wanted to make, but i never got around to making the game because i had no idea how to do it. i won't lie, i am still new to all this but i am teaching myself 5+ hours a day. i am looking for atleast 2 people who have experience in making video games and are willing to do it as a non-profit team. i just want to make this for fun and see where it goes from there. if anyone is willing to, please let me know on this topic. thanks a bunch in advance.[img]http://public.gamedev.net/public/style_emoticons/default/smile.gif[/img]