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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

AndreaTucci

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  1. Lot of suff done today : asp visualizer, shaders and a bit of stratego ai.. I'm definitely going to sleep.
  2. Great idea! Another interesting topic would be "how to build a GUI" ,so for example stuff like: from object coordinates to screen coordinate, proportions of the GUI components, various resolutions issues etc!
  3. Working on an action-rpg :)
  4. Thanks for the answer but for many sprites it's very annoying! I've found a solution with Image Magick and its advanced command-line tool! If there are people interested, details are in this post : [url="http://gamedev.stackexchange.com/questions/37198/sprite-sheet-generator"]http://gamedev.stackexchange.com/questions/37198/sprite-sheet-generator[/url]
  5. Hello, I need to generate a sprite sheet with squared sprite for a 2D game. How can I generate a sprite sheet where each frame has x = y? The only think I have to do is to "insert" some blank space between sprites (in case y were > x in the original sprite). Is there any program that I can use to trasform "irregular" sprite sheets to "squared" sprite sheets?
  6. ? soundtracking "Losing Time / Grand Finale" by @dreamtheaternet http://t.co/eTXnaCdR
  7. Mi è piaciuto un video di @YouTube http://t.co/31hJiFgl Top 10 Boss Battles - JonTron
  8. Warrior design by Anita de franco!Do you like it?Follow us @Nightfall_Games! We'r developing an #action #rpg : #dividia http://t.co/k5ML1TM3
  9. Ask me something! - Fammi una domanda su http://t.co/IwGaTlT8
  10. A volte penso che acri sia in un altro emisfero.. Ci sono 16/18 gradi qui! #acri #whatthehell
  11. 1 day left >The Bots in FROZEN SYNAPSE and Procedural Levels | http://t.co/f9R6naPW http://t.co/UhKzHkjw via @AiGameDev #gamedev #ai
  12. Starting with Jmonkey engine with @Gicos and Bernardo :) #dividia #jme
  13. I think Google uses neural networks to auto-teach itself according to our preferences(previous visits etc)! #ai #google #neuralnetworks #wow