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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

andybazooka

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About andybazooka

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  1. I am looking for an experienced pixelartist (or two) in order to enhance the graphics in a Contra-like game I am making and also to continue development on the game. I have been working with two former classmates on this game who made the graphics for me while i did the rest. However these people now have full-time jobs and are unable to continue working on this project. So far we've managed to create one fully playable level in singleplayer or co-op with gamepad support.   If you want to see a gameplay trailer for the game or try the pre-alpha demo you can download it at our website www.digitalpunch.se     Looking forward to hearing from you.   Regards, Andy
  2. Greetings people,   I would like to share some exciting news with you all that a demo for our Contra-like game, Super Untitled Game, just got released! Check out our first gameplay video here. We are super excited to see what people think so give our demo a try and give us your brutally honest feedback!     Super Untitled Game has changed shape. The fighter has become a soldier of the future. The setting is now a grim future in the year 2017, where alien invaders have laid waste to our planet and our population is decreasing rapidly. The invaders steal our dead and mutate them into synthetic beings who will stop at nothing to eliminate us all. But all is not lost! Through advanced AI and robotics, combined with the minds of the worlds bravest soldiers, scientists have created a new breed of warriors; the VIKINGs. These titanium warriors are the worlds last hope, their strength, speed and willpower will all be put to the test. Will you face the challenge and save humanity?     Do you like our demo? Support us by visiting our IndieDB page and leave a review or comment!
  3. Im here looking for feedback on our early pre-alpha demo of our game, currently named: Super Untitled Game.   You can download the demo at our website here.   Looking forward to your feedback! Just bomb us with everything that's right or wrong with the game. We're currently developing the game at a steady pace and will update the demo with a new build soon. Once the new demo-build is up, i'll post an update right here in this thread, to let you guys know.   If you're having trouble launching the version with gamepad-support, then please try the keyboard-only version instead.       Peace, Andy
  4. From the album Current game-project (work in progress)

    © AndyBazooka

  5. From the album Current game-project (work in progress)

    © AndyBazooka

  6. From the album Current game-project (work in progress)

    © AndyBazooka