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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About DavidNunez

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  1. Swear to God, no one would believe me if I fucken told them the story of my year. This... has just been... fuck.
  2. This project is interesting and relative to these forums because they have a transparency policy with their designing of the game. Most everything is designed and voted on by the pledgees of the campaign: http://www.kickstarter.com/projects/14214732/kaiju-combat-giant-monsters-awesome-fighting-onlin I've pitched in a monster myself and it's currently being developed. It's fun and it's an excellent opportunity to get your creativity recognized and onto established platforms like PC, XBox Live and PSN. It's by the dudes that brought you Godzilla: Destroy All Monsters Melee, Godzilla: Unleashed and Godzilla: Save The Earth.
  3. 'Taken' on FX. Damn right I'm going to watch it.
  4. If the weather gets any worse, then I may miss Sapient Start...
  5. Emotion hinders progress.
  6. I find your lack of desire undesirable.
  7. When the hell are they going to make another Simpsons movie?!?
  8. Listening to these guys is hilarious -- I'm going to have to outdo them. http://www.kickstarter.com/projects/322438897/mercenary-kings?ref=home_leanback
  9. I'm unliking all X-Files fan pages. X-Philes are the worst kind of fans -- so irritating and pathetic. I'll find my own way to be irritating and pathetic without cutting scenes to create fake movie trailers set to depressing music or writing fan fiction. I'm all for a third movie if Chris Carter ever decides to make it. But those cats need to move on.
  10. fark YOU! fark EVERYONE!! FINALLY, DADDY'S GETTING WHAT HE DESERVES!! I JUST WON THE BRITISH LOTTO! I don't remember ever entering... but that's just a minor detail. I'm going straight to the top, bitches! The email reads: Congratulation! You have won (GBP 1,000,000.00 ) {One Million Great British Pounds Only (PLS FORWARD YOUR DETAILS AND CLAIM YOUR PRIZE (Forwarding my details as we speak!)
  11. Finding it difficult to jackoff in front of a laptop with a built-in camera... I feel like someone is silently watching me rub one out.
  12. Random girl at the strip club tries to squeeze a free drink out of me... conversation ends like this: Her: "Who are you anyways? Some kind of super spy?" Me: "Something like that..." (walked away)
  13. Rid, thanks for the feedback! You're right, it's sort of a scripted battle going on, it was just easier to record that way. I'm hoping the next trailer will better express the mayhem that this game builds. Thanks again for the feedback, any bit helps!
  14. [b] [size=3][font=arial,helvetica,sans-serif]After 3 years in development, the game is just about ready to be shown. It's a strange mash-up of Smash Bros., Quake III Arena and Worms. What you get is a 2D multiplayer mayhem shooter. 1,000 ways to frag / 1,000 ways to die.[/font][/size][/b] http://www.youtube.com/watch?v=FxPtt1wNrHo&feature=youtu.be Any feedback is welcome.