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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

CortnieSims

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  1. Hello, I appreciate you taking time out to respond to my post. However, your negativity is not welcome. If you were not some kind of video game programmer and you had an idea for a game, but not a computer or the means to develop it, what would you do? No need for trying to shatter dreams. Geesh! [quote name='frob' timestamp='1303751615' post='4802716'] There are multiple FAQ entries on that. [url="http://www.gamedev.net/index.php?app=forums&module=forums&section=rules&f=101"]Read here.[/url] (Read the whole list, but the most applicable is Sloperama FAQ #1.) Very short answer: Based on what you described, it won't happen. [/quote]
  2. Hello! Thanks for replying. I wrote GIRLS as I did because I am a girl and I have noticed that alot of the video games I enjoy playing are aimed at males. I enjoy the customizing aspect of many games, as do many of my girlfriends, but I also enjoy raci ng and violence at times. I feel that girls will enjoy this game just as much as guys. I have tried to read programming books and such, the language just does not click. I am not an artist by any means, so I do not delve into the technical development, I am interested in the creative dimension. I have an idea, I want it created...are you telling me there is noone who takes ideas from 'average joes' and turns them into games. I know it is not that simple and I have to get non-disclosure aggreements and things of that nature, but I just want to know where I can go to once I have all of the paperwork I need. If you have nothing beneficial to say...please do not waste your time or mine by commenting. Thanks. [quote name='Rexxaw(Forgrim's mate)' timestamp='1303754898' post='4802740'] [quote name='OtherWorldCreator' timestamp='1303750852' post='4802712'] Hello, I am one of the many people with a game idea! I really think GIRLS and other people will love it. I have written it down and now I am stuck. I have no interest in actually physically developing the game myself...I am not that computer literate. I would like Rockstar or EA to develop it, or a new developer, with my input. I want to be the voice behind the project I need someone who can help me talk to the right people and help me pitch my idea in the most appropriate way possible. I am broke. No money to invest, just ideas... keeping it real. Help please? Thanks. [/quote] If you really think it's a good idea, then become computer literate. Why do you write girls as GIRLS? [/quote]
  3. Hello, I am one of the many people with a game idea! I really think GIRLS and other people will love it. I have written it down and now I am stuck. I have no interest in actually physically developing the game myself...I am not that computer literate. I would like Rockstar or EA to develop it, or a new developer, with my input. I want to be the voice behind the project I need someone who can help me talk to the right people and help me pitch my idea in the most appropriate way possible. I am broke. No money to invest, just ideas... keeping it real. Help please? Thanks.