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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

PREDATOR_UK

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  1. Thanks for your help guys but I fixed it by using the following code in the initialisation method: [code]for (int i = 0; i!=60; i++) { pstations[i] = new Power_Station(); }[/code]
  2. Sorry for the late reply... I think it has something to do with how I am initializing the class array: Class Code: [code]public class Power_Station { public int health = 100; public int level = 0; public int x = 0; public int y = 0; public void SetLevel(int lvl) { level = lvl; } public int GetHealth() { return health; } public int GetLevel() { return level; } public void setx(int newx) { x = newx; } public void sety(int newy) { y = newy; } public int Getx() { return x; } public int Gety() { return y; } }[/code] Initialisation code: [code] Power_Station[] pstations; pstations = new Power_Station[60]; [/code]
  3. [quote name='ApochPiQ' timestamp='1323813048' post='4893641'] Which line of code, specifically, is halting with the error? [/quote] [color=#000088]if[/color][color=#000000] [/color][color=#666600]([/color][color=#000000]pst[/color][color=#666600].[/color][color=#660066]Getx[/color][color=#666600]()[/color][color=#000000] [/color][color=#666600]==[/color][color=#000000] x [/color][color=#666600]&&[/color][color=#000000] pst[/color][color=#666600].[/color][color=#660066]Gety[/color][color=#666600]()[/color][color=#000000] [/color][color=#666600]==[/color][color=#000000] y[/color][color=#666600])[/color]
  4. [center][size="2"]Any Help Appreciated - Thanks in advance.[/size][/center][center] [/center][center][size="2"]ERROR MESSAGE:[/size][/center][center][size="2"]Object reference not set to an instance of an object.[/size][/center][center] [/center][center][size="2"]TRIGGER:[/size][/center][center][size="2"]The code running the update map sequence.[/size][/center] [center][size="2"]LANGUAGE:[/size][/center][size="2"][center]C#[/center][/size] [size="2"][b][u]Code:[/u][/b][/size] [code]switch (layer2[x, y]) { case 1: int health; int level; foreach (Power_Station pst in pstations) { if (pst.Getx() == x && pst.Gety() == y) { health = pst.GetHealth(); level = pst.GetLevel(); spriteBatch.Draw(power, texturerect, Color.White); spriteBatch.DrawString(font1, health.ToString(), new Vector2(x, y + 20), Color.White); } } break; case 2: spriteBatch.Draw(market, texturerect, Color.White); break; default: break; }[/code]
  5. Ok after some research I found some stuff out so I thought I would share it: Say banana is your custom class. Dim bananasgroup(10) as banana banana(0).juicy = 1 banana(3).juicy = 3 Then to save this array... For each i as new banana in bananasgroup Save(i.juicy) next i Where save is your function, hope this clears some stuff up, it certainly did for me
  6. OK so i'm working on a programming project and for it I have to use a custom class, After an object of the class has been created it needs to be added to something like an array where I can access it and get its personalized properties back Is this possible ? Thanks
  7. I am using the express edition and I can't seem to find it?
  8. BTW I am using visual studio 2010
  9. *Urgent* I have developed an application for someone doing work but I am using a 64 bit machine so it automatically exported as a 64 bit executable. Is there an option to compile into a 32 bit executable so that it can be run on 32 bit machines ? Thanks
  10. You need to concentrate all your effort in to one programming language that sorted. When you have done that then you can start moving on to different languages such as Java. This is the hardest part of learning programming, not going off course. My suggestion is that you stick with the one and have the other for when you are confident with the first. However if you feel like you are making good progress in both languages at the same time then by all means carry on, but you have to ask your self whether you are just learning the language or REALLY LEARNING it and UNDERSTANDING it. Hope this helps mate
  11. Ok I just don't think it was worth a thumbs down because it has some relevance...
  12. Why Has my post been voted down when I am only trying to help the guy so he doesn't buy some tablet that can't work with the images you need ? [quote name='PREDATOR_UK' timestamp='1305223290' post='4809872'] make sure that the tablet is able to produce images/models in the right format [/quote]
  13. We all know how you feel ;(
  14. 1) Mobility - Is he able to take it to his work place easily? 2) Connectivity - Is he able to connect to the internet or even 3g if he needs to? 3) Ergonomic value - Is he able to use it with ease? 4) Power - Does it do what he wants done? Get those right and you can't go wrong