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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

deepg

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  1. Will that make my source code viewable? If yes, is there a way around that? Yes the file are split up correctly and i never thought of that option. Where can i find useful information on that subject?   Thank you very much!!
  2. Hello everyone!   We have been running our game for a while now using c# and Silverlight with quite a user base. Since we haven't updated anything visual to the user ever since the game's launch, we were thinking of changing that for 2016.   Since our game is ran in a web browser and that chrome has dropped Silverlight, i wanted to make a move and use something else. Now i was wondering if such thing is possible without a complete rewrite of the game and what should be used instead of Silverlight.   Any advice is greatly appreciated!   Thanks    
  3. Hello, May i ask what language you are using? Thanks
  4. Alright thank you very much! After re-searching day in and day out, reading articles, posts and watching some videos, i really think i should of went with C# from the beginning. One of JavaScript's issue, that i find is a pretty big one, is that anyone is able to view your code and it's more of a "public" game that is being created. Also, the networking part, not that there isn't any, is going to really be a pain to make sure i don't overload it with data transfers (client to server). Let me know what you guys think! [quote name='Telastyn' timestamp='1333476003' post='4927944'] [quote name='deepg' timestamp='1333470194' post='4927907'] How can i know if this will work fine for me and what are the steps to be taken? [/quote] Prototype, measure, extrapolate. [/quote] I am still learning and i am not sure what this means Thanks again!
  5. I would like to thank you all with all the help! I decided to give it a try, using HTML5 + JavaScript. I finished learning HTML5, practicing here and there and i am now in the middle of my JavaScript reading. After much work put into it, i am starting to wonder if JavaScript is going to be fast enough for my online/multi-player needs. Can anyone help me out on this? How can i know if this will work fine for me and what are the steps to be taken? Thanks once again!
  6. Ah sorry for not being too specific. The game i would like to be building are online real time based. Meaning playing online with other players, rating/score changes depending what the user does, etc etc. Basically, a multiplayer game just like runescape where you can play with other players. Thanks
  7. So i am better off using PHP, Ajax and HTML?
  8. Alright thank you very much for your reply. May i ask, why i should not just aim at using C# or Java? Thanks
  9. Some say having this done in JavaScript/HTML/PHP will be a real pain. May i ask why they would say so? It do-able but more complicated or it's just longer to code? Thanks
  10. Would PHP, JavaScript and HTML5 allow the multiplayer/online game play? Also thank you very much for all your comments and help!
  11. I am currently really unsure on what to do. Would HTML5, PHP, Flash and javascript be "powerful" enough on the long run for me? Meaning, later on, when i start getting use to game development, i would want to create more and more complex games for my site and i am scared that i won't have in knowledge the right languages to do so. Am i completely wrong? Thanks
  12. I asked around and i was told [left]Silverlight is a really pain to work with.[/left] [left][color=#282828][font=helvetica, arial, verdana, tahoma, sans-serif][size=3]Also, don't most of the stuff java can do on the web can be done with CSS/HTML5?[/size][/font][/color][/left] [left][color=#282828][font=helvetica, arial, verdana, tahoma, sans-serif][size=3]Thanks[/size][/font][/color][/left]
  13. [color=#333333]Hello there![/color] [color=#333333]I am currently caught in a big loop where i am re-searching all over the place to see what fits my situation the best.[/color] [color=#333333]I currently know PHP, HTML and some mySQL.[/color] [color=#333333]I am looking to start developing games where the user can play it on their web browser (no download needed) but i also would like it to be a multiplayer game.[/color] [color=#333333]The way i want it, is that i would like to game to be integrated into my website and the website into the game. [/color] [color=#333333]I am also looking to have a couple (not one BIG game) other games, that use the same backend (to connect to the website, the user base, etc).[/color] [color=#333333]I was wondering what language is best to hit this with as i do not want to look back, in the future, and have to re-code everything because that X language cannot offer X feature.[/color] [color=#333333]Any help would be very nice of you.[/color] [color=#333333]Thanks[/color]
  14. I have been searching for a long time now and i was wondering if there were any free software like Planning Force that i would be able to use on my server and have my whole team use it? Thanks
  15. Negatif. That wont help me keeping my team updated with everything.