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Jordan Walker

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Posts posted by Jordan Walker


  1. [color="#1C2837"]Hello all, my name is Jordan Walker from Silver Ray Studios and I am here today to start a thread to find a solution to this problem. I will inform you on how Gamestop is stealing developer's money and how they will steal yours if you publish a game commercially.

    So here's the deal - If you have ever shopped at Gamestop you will notice the Pre-owned section. This used to be a section only but now pretty much everything at Gamestop is pre-owned. This is because they have developed a sleazy selling tactic that will make them money by selling the same game over and over again, while the developers who made the game get nothing because no new copies are being bought or sold.

    Here's how it works - Gamestop orders exactly enough games from developers for those who Pre-order the game so they can keep exactly that amount of game's in circulation. The pre-orderers get their game, play it, then return it and are paid back. But now Gamestop has the same game and don't have to pay for anything and just sell it again. They keep selling all of the game's and keep them in circulation while they make big money while the developers make nothing. That is messed up in my opinion. The ones who work extremely hard and put lots of money into development are in a way, creating, advertising, and publishing their product only for Gamestop to buy it and take advantage of it. Then they lower the prices for the Pre-owned games which also lowers the value. This is how games and their developers die.

    A solution to the problem? - Electronic Arts recently devised a plan to avert this, a plan called the "Ten Dollar Project". Other companies are beginning to accept this idea and use it in their own games. But it may be annoying and inconvenient to customers.

    Here's how it work's - When the game's are sold for the first time they will include coupons or codes that the customer will use to download multiplayer itself or multiplayer content. Once the first buyer uses these codes they are useless. Then they return the game. Gamestop takes it in and sells it again as usual. The second buyer however doesn't have these codes or multiplayer, therefore they have to go online and pay for the content and wait for it to download. However if other content such as new features or patches are unavailable to player's that don't have internet and play the game, they can't have or use it. Therefore they return the game with the codes or things still there. Also due to my studies there are ways of bypassing this. Many companies have taken this idea and utilized it as Electronic Arts has done/ will be doing with their new releases such as Battlefield 3 and Crysis 2.

    What do you think - You think that the "Ten Dollar Project" is a good idea, bad, or are you going to propose something new and entirely different. Post your thoughts and ideas on this below and please keep this thread alive. Who wants to not make money off of their hard-worked and highly budgeted game? If I could, I'd write a F*** you letter straight to their corporate as*** in Texas. Also I will be creating polls as ideas are proposed deciding whether or not they are reasonable and good ideas. Then I will write to several game companies proposing these ideas to them (like Activision, Electronic Arts, Bungie, Blizzard, etc. And I may actually write Gamestop a fancy, nice, and pleasant F*** you letter and tell them to take this as business just business. [color="#1C2837"]Hopefully I remained civil.

  2. [size="4"]Introduction
    Hello all, I am going to inform you on how Gamestop is (non-intentionally) reducing first hand sales so the video game developer's don't get the money.

    [size="4"]Pre-Owned Games
    If you have ever shopped at Gamestop you will notice the Pre-owned section. This used to be a section only but now pretty much everything at Gamestop is pre-owned. This is because they have developed a selling tactic that will make them money by selling the same game over and over again, while the developers who made the game get nothing because no new copies are being bought or sold.

    [size="4"]It's Just Business
    Gamestop orders exactly enough games from developers for those who Pre-order the game so they can keep exactly that amount of game's in circulation. The pre-orderers get their game, play it, then return it and are paid back. But now Gamestop has the same game and don't have to pay for anything and just sell it again. They keep selling all of the game's and keep them in circulation while they make big money while the developers make nothing. Therefore the ones who work extremely hard and put lots of money into development are in a way, creating, advertising, and publishing their product only for Gamestop to buy it and take advantage of it. Then they lower the prices for the Pre-owned games which also lowers the value. This is how games and their developers die.


    [size="4"]A solution?
    Electronic Arts recently devised a plan to avert this, a plan called the "Ten Dollar Project". Other companies are beginning to accept this idea and use it in their own games. But it may be annoying and inconvenient to customers.


    [size="4"]The Ten Dollar Project
    When the game's are sold for the first time they will include coupons or codes that the customer will use to download multiplayer itself or multiplayer content. Once the first buyer uses these codes they are useless. Then they return the game. Gamestop takes it in and sells it again as usual. The second buyer however doesn't have these codes or multiplayer, therefore they have to go online and pay for the content and wait for it to download. Many companies have taken this idea and utilized as Electronic Arts has done/ will be doing with their new releases such as Battlefield 3 and Crysis 2.


    [size="4"]Here's an Idea (in response to some of the replies)
    Most game's today get repatative and have almost no replay value. For instance games like Call of Duty have been around for a while, but now they are starting to turn into the exact same games. With the exception that there are new guns and customizations which are just eye candy. Not to mention that Activision is going to release one every year. Which may be an indication that the games are barely worked on. Now maybe they have a massive team of developers and they can get it done within several months, I don't know.

    Games are pretty much the same thing now, these big companies are trying to play it safe and know that the games will be bought so they don't bring any new ideas to the table. So video games are now only getting worse with the exception to good games that go unnoticed. How about they bring new ideas to the table and make something that's fun instead of eye candy and poor gaming experience. Then they people might not return the game because they actually think it's FUN! Games used to be something for sheer entertainment and so you can have fun when there are rainy days or just play it whenever, no matter how bad the graphics were as long as you had fun and had a good gaming experience. Now games are all about the graphics and gameplay, story, fun, and a good gaming experience are no longer important factors for most studios developing new games. If you don't want your game returned then put some more work into it and make sure the customer will get some fun out of it and then they may get more first-hand sales.
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