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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

lain_lain@live.com

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  1. That's awesome! I can't wait for the demo. The different player modes reminds me of Sonic games.
  2. Thank you all for your suggestions and advice. I have already contacted a handful of lawyers about the situation. If I get negative replies then I will simply change the content of my site to mostly promote indie game music and indie games. It's much easier to get in contact with indie game developers and composers. And I really love to talk about them more when I actually think about it. So it won't be the end of the world.
  3. I have now died 75 deaths on Anodyne. xD
  4. I'm well aware I need to contact a lawyer in order to get specific details on the situation. I was waiting to do that in case there was a site like the one I'm looking for.
  5.   And you don't know of a site that matches what I'm looking for?
  6. Hello all, I've come to get recommendations before I make changes to my blog. I'm at the moment making a monetized blog that focuses on video game music. I'll sometimes write reviews of indie games, write reviews on indie game soundtracks or upcoming composers, or do a musical analysis on certain songs. It'd be much easier to draw in a crowd if I could actually have the music itself embedded in the blog post. However, I can't use the ever popular Youtube as that would be seen as copyright infringement from what I've researched. That's totally understandable. It wouldn't be copyright infringement to post a link leading to the site that has the actual music. I actually don't have a problem with that. However, if the user uploading the music isn't the sole owner of said music, then I can still possibly get into trouble. So, I'm at a loss. I could very well message every video game company or composer and ask for permission to embed their music in my blog. That would be a ton of companies. Yet, with their busy schedules I don't see myself getting a reply soon if at all. And now we've arrived at the big, hard question that I've harassed Google with....   Does anybody know of a website that legally stores a large supply of video game music that has embeddable features on the individual song so that my linking to the music would be possible? It could be a site like Bandcamp, Youtube, Last.fm. Just any site that you've heard about through the grapevine or anything really.   I don't see much hope for this, but I figure it never hurts to ask just in case.
  7. I know of one that's really good. I've been saying I'll play around in it for a bit, but I never get around to it.   Blender 3D: Noob to Pro   You can download it in PDF format.
  8. Yes! I'm glad you got the site up. Now I can sub and get the updates through my reader. I'm still looking forward to the demo and the video coming out soon. As for feedback on the site, it just needs more media but I'm sure you're already working on that. The unit list hasn't been updated yet, so I'm not sure what that is. Can you tell me? Also, I just noticed that when you click the 'Media' tab itself, that it doesn't bring up the 3 screenshots and trailer that you have, it just says "Screenshots and video coming soon." Perhaps there's a way to pull up both at once so people don't get the wrong idea? And sadly, the contact form doesn't show up either. Btw, I love the background image. It brings life to the site.
  9. I think my favorite feature in the whole game is the jumping. I think it might be the coolest. Some games I see with giant robots don't give them that feature. I like the snow patrol mech's color a lot. It's white as snow.
  10. You've really packed a lot into this game. I think it's cool that you're actually improving it instead of just making a basic zombie game. It'd probably take me hours to do all that you have in the game. I have a question though. With zombies always being on your ass, how are you gonna have time to build anything? Is there like a rest point somewhere? You know how in Resident Evil they had that room with the storage box and the typewriter and things? I mean something like that. And if you get all the recipes or weapons in the game do you unlock something special?
  11. YES! My blog hit 30,000 views today!
  12. Yaay you havent stopped developing! The santa suit is a nice touch.
  13. [quote name='false3d' timestamp='1340661102' post='4952804'] Some wip screen from texturing process, [url="http://alersteam.com/blog/en/?p=239"]click here for more[/url] [url="http://alersteam.com/blog/en/wp-content/blogs.dir/2/files/exoplanet-first-contact-screenshots/natives_retexture_01.png"][img]http://alersteam.com/blog/en/wp-content/blogs.dir/2/files/cache/20__640x480_natives_retexture_01.png[/img][/url] [/quote] Is he a native of the planet or one of the criminals that you run from?
  14. I already know I'd be Pete. Speed is everything when zombies are concerned.....well that and bullets.
  15. So is it like you can strap bombs to bugs so that they'll blow other creatures up?